16 lines
368 B
Plaintext
16 lines
368 B
Plaintext
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#include "stdcycles.h"
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shader node_separate_xyz(vector Vector = 0.8,
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output float X = 0.0,
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output float Y = 0.0,
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output float Z = 0.0)
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{
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X = Vector[0];
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Y = Vector[1];
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Z = Vector[2];
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}
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