Declaring the `blender::opensubdiv` namespace on one line is just shorter. `static` is preferred over anonymous namespaces since it's locally visible.
21 lines
495 B
C++
21 lines
495 B
C++
/* SPDX-FileCopyrightText: 2021 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later
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*
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* Author: Sergey Sharybin. */
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#include "internal/evaluator/eval_output.h"
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namespace blender::opensubdiv {
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bool is_adaptive(CpuPatchTable *patch_table)
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{
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return patch_table->GetPatchArrayBuffer()[0].GetDescriptor().IsAdaptive();
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}
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bool is_adaptive(GLPatchTable *patch_table)
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{
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return patch_table->GetPatchArrays()[0].GetDescriptor().IsAdaptive();
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}
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} // namespace blender::opensubdiv
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