This patch unifies the behavior of the scale node by removing the arbitrary limit of scaling images. The change applies to scale and transform nodes. Note: with this change, Blender can crash for large resizing factors (around 10 000 x 10 000 relative factors). We think it's very unlikely users will run into this issue, so we agreed errors coming from failed memory allocation won't be handled, as is the case for GPU compositor. Pull Request: https://projects.blender.org/blender/blender/pulls/114764
74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
/* SPDX-FileCopyrightText: 2012 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "COM_MaskNode.h"
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#include "COM_MaskOperation.h"
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#include "COM_ScaleOperation.h"
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namespace blender::compositor {
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MaskNode::MaskNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void MaskNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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const RenderData *rd = context.get_render_data();
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const float render_size_factor = context.get_render_percentage_as_factor();
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NodeOutput *output_mask = this->get_output_socket(0);
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const bNode *editor_node = this->get_bnode();
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const NodeMask *data = (const NodeMask *)editor_node->storage;
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Mask *mask = (Mask *)editor_node->id;
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/* Always connect the output image. */
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MaskOperation *operation = new MaskOperation();
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if (editor_node->custom1 & CMP_NODE_MASK_FLAG_SIZE_FIXED) {
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operation->set_mask_width(data->size_x);
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operation->set_mask_height(data->size_y);
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}
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else if (editor_node->custom1 & CMP_NODE_MASK_FLAG_SIZE_FIXED_SCENE) {
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operation->set_mask_width(data->size_x * render_size_factor);
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operation->set_mask_height(data->size_y * render_size_factor);
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}
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else {
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operation->set_mask_width(rd->xsch * render_size_factor);
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operation->set_mask_height(rd->ysch * render_size_factor);
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}
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operation->set_mask(mask);
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operation->set_framenumber(context.get_framenumber());
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operation->set_feather(bool(editor_node->custom1 & CMP_NODE_MASK_FLAG_NO_FEATHER) == 0);
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if ((editor_node->custom1 & CMP_NODE_MASK_FLAG_MOTION_BLUR) && (editor_node->custom2 > 1) &&
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(editor_node->custom3 > FLT_EPSILON))
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{
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operation->set_motion_blur_samples(editor_node->custom2);
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operation->set_motion_blur_shutter(editor_node->custom3);
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}
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converter.add_operation(operation);
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ScaleFixedSizeOperation *scale_operation = new ScaleFixedSizeOperation();
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scale_operation->set_variable_size(true);
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/* Consider aspect ratio from scene. */
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const int new_height = rd->xasp / rd->yasp * operation->get_mask_height();
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scale_operation->set_new_height(new_height);
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scale_operation->set_new_width(operation->get_mask_width());
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scale_operation->set_is_aspect(false);
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scale_operation->set_is_crop(false);
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scale_operation->set_offset(0.0f, 0.0f);
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converter.add_operation(scale_operation);
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converter.add_link(operation->get_output_socket(0), scale_operation->get_input_socket(0));
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converter.map_output_socket(output_mask, scale_operation->get_output_socket(0));
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}
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} // namespace blender::compositor
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