This patch unifies the behavior of the scale node by removing the arbitrary limit of scaling images. The change applies to scale and transform nodes. Note: with this change, Blender can crash for large resizing factors (around 10 000 x 10 000 relative factors). We think it's very unlikely users will run into this issue, so we agreed errors coming from failed memory allocation won't be handled, as is the case for GPU compositor. Pull Request: https://projects.blender.org/blender/blender/pulls/114764
98 lines
3.9 KiB
C++
98 lines
3.9 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "COM_ScaleNode.h"
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#include "BKE_node.hh"
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#include "COM_ScaleOperation.h"
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#include "COM_SetValueOperation.h"
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namespace blender::compositor {
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ScaleNode::ScaleNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void ScaleNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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const bNode *bnode = this->get_bnode();
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NodeInput *input_socket = this->get_input_socket(0);
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NodeInput *input_xsocket = this->get_input_socket(1);
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NodeInput *input_ysocket = this->get_input_socket(2);
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NodeOutput *output_socket = this->get_output_socket(0);
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switch (bnode->custom1) {
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case CMP_NODE_SCALE_RELATIVE: {
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ScaleRelativeOperation *operation = new ScaleRelativeOperation();
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converter.add_operation(operation);
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converter.map_input_socket(input_socket, operation->get_input_socket(0));
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converter.map_input_socket(input_xsocket, operation->get_input_socket(1));
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converter.map_input_socket(input_ysocket, operation->get_input_socket(2));
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converter.map_output_socket(output_socket, operation->get_output_socket(0));
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operation->set_variable_size(input_xsocket->is_linked() || input_ysocket->is_linked());
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break;
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}
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case CMP_NODE_SCALE_RENDER_PERCENT: {
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SetValueOperation *scale_factor_operation = new SetValueOperation();
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scale_factor_operation->set_value(context.get_render_percentage_as_factor());
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converter.add_operation(scale_factor_operation);
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ScaleRelativeOperation *operation = new ScaleRelativeOperation();
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converter.add_operation(operation);
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converter.map_input_socket(input_socket, operation->get_input_socket(0));
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converter.add_link(scale_factor_operation->get_output_socket(),
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operation->get_input_socket(1));
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converter.add_link(scale_factor_operation->get_output_socket(),
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operation->get_input_socket(2));
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converter.map_output_socket(output_socket, operation->get_output_socket(0));
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operation->set_variable_size(input_xsocket->is_linked() || input_ysocket->is_linked());
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break;
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}
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case CMP_NODE_SCALE_RENDER_SIZE: {
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const RenderData *rd = context.get_render_data();
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const float render_size_factor = context.get_render_percentage_as_factor();
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ScaleFixedSizeOperation *operation = new ScaleFixedSizeOperation();
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/* framing options */
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operation->set_is_aspect(
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ELEM(bnode->custom2, CMP_NODE_SCALE_RENDER_SIZE_FIT, CMP_NODE_SCALE_RENDER_SIZE_CROP));
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operation->set_is_crop(bnode->custom2 == CMP_NODE_SCALE_RENDER_SIZE_CROP);
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operation->set_offset(bnode->custom3, bnode->custom4);
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operation->set_new_width(rd->xsch * render_size_factor);
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operation->set_new_height(rd->ysch * render_size_factor);
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converter.add_operation(operation);
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converter.map_input_socket(input_socket, operation->get_input_socket(0));
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converter.map_output_socket(output_socket, operation->get_output_socket(0));
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operation->set_variable_size(input_xsocket->is_linked() || input_ysocket->is_linked());
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break;
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}
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case CMP_NODE_SCALE_ABSOLUTE: {
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/* TODO: what is the use of this one.... perhaps some issues when the ui was updated... */
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ScaleAbsoluteOperation *operation = new ScaleAbsoluteOperation();
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converter.add_operation(operation);
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converter.map_input_socket(input_socket, operation->get_input_socket(0));
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converter.map_input_socket(input_xsocket, operation->get_input_socket(1));
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converter.map_input_socket(input_ysocket, operation->get_input_socket(2));
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converter.map_output_socket(output_socket, operation->get_output_socket(0));
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operation->set_variable_size(input_xsocket->is_linked() || input_ysocket->is_linked());
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break;
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}
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}
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}
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} // namespace blender::compositor
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