New ("fullframe") CPU compositor backend is being used now, and all the code
related to "tiled" CPU compositor is just never used anymore. The new backend
is faster, uses less memory, better matches GPU compositor, etc.
TL;DR: 20 thousand lines of code gone.
This commit:
- Removes various bits and pieces related to "tiled" compositor (execution
groups, one-pixel-at-a-time node processing, read/write buffer operations
related to node execution groups).
- "GPU" (OpenCL) execution device, that was only used by several nodes of
the tiled compositor.
- With that, remove CLEW external library too, since nothing within Blender
uses OpenCL directly anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/118819
39 lines
905 B
C++
39 lines
905 B
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "COM_Node.h"
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namespace blender::compositor {
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/**
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* \brief SocketProxyNode
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* \ingroup Node
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*/
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class SocketProxyNode : public Node {
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public:
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SocketProxyNode(bNode *editor_node,
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bNodeSocket *editor_input,
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bNodeSocket *editor_output,
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bool use_conversion);
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void convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const override;
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bool get_use_conversion() const
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{
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return use_conversion_;
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}
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void set_use_conversion(bool use_conversion)
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{
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use_conversion_ = use_conversion;
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}
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private:
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/** If true, the proxy will convert input and output data to/from the proxy socket types. */
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bool use_conversion_;
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};
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} // namespace blender::compositor
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