The last good commit wasf57e4c5b98. After this one more fix was committed, this one is preserved as well:67bd678887.
71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
#include "COM_BrightnessOperation.h"
|
|
|
|
#include "BLI_math_color.h"
|
|
|
|
namespace blender::compositor {
|
|
|
|
BrightnessOperation::BrightnessOperation()
|
|
{
|
|
this->add_input_socket(DataType::Color);
|
|
this->add_input_socket(DataType::Value);
|
|
this->add_input_socket(DataType::Value);
|
|
this->add_output_socket(DataType::Color);
|
|
use_premultiply_ = false;
|
|
flags_.can_be_constant = true;
|
|
}
|
|
|
|
void BrightnessOperation::set_use_premultiply(bool use_premultiply)
|
|
{
|
|
use_premultiply_ = use_premultiply;
|
|
}
|
|
|
|
void BrightnessOperation::update_memory_buffer_partial(MemoryBuffer *output,
|
|
const rcti &area,
|
|
Span<MemoryBuffer *> inputs)
|
|
{
|
|
float tmp_color[4];
|
|
for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
|
|
const float *in_color = it.in(0);
|
|
const float brightness = *it.in(1) / 100.0f;
|
|
const float contrast = *it.in(2);
|
|
float delta = contrast / 200.0f;
|
|
/*
|
|
* The algorithm is by Werner D. Streidt
|
|
* (http://visca.com/ffactory/archives/5-99/msg00021.html)
|
|
* Extracted of OpenCV `demhist.c`.
|
|
*/
|
|
float a, b;
|
|
if (contrast > 0) {
|
|
a = 1.0f - delta * 2.0f;
|
|
a = 1.0f / max_ff(a, FLT_EPSILON);
|
|
b = a * (brightness - delta);
|
|
}
|
|
else {
|
|
delta *= -1;
|
|
a = max_ff(1.0f - delta * 2.0f, 0.0f);
|
|
b = a * brightness + delta;
|
|
}
|
|
const float *color;
|
|
if (use_premultiply_) {
|
|
premul_to_straight_v4_v4(tmp_color, in_color);
|
|
color = tmp_color;
|
|
}
|
|
else {
|
|
color = in_color;
|
|
}
|
|
it.out[0] = a * color[0] + b;
|
|
it.out[1] = a * color[1] + b;
|
|
it.out[2] = a * color[2] + b;
|
|
it.out[3] = color[3];
|
|
if (use_premultiply_) {
|
|
straight_to_premul_v4(it.out);
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace blender::compositor
|