Files
test/source/blender/compositor/operations/COM_InpaintOperation.cc
Brecht Van Lommel 7a395e2e7f Revert changes from main commits that were merged into blender-v4.1-release
The last good commit was f57e4c5b98.

After this one more fix was committed, this one is preserved as well:
67bd678887.
2024-03-18 15:04:12 +01:00

203 lines
7.0 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_array.hh"
#include "BLI_math_base.hh"
#include "BLI_math_numbers.hh"
#include "BLI_math_vector.h"
#include "BLI_math_vector.hh"
#include "BLI_span.hh"
#include "BLI_task.hh"
#include "COM_InpaintOperation.h"
#include "COM_JumpFloodingAlgorithm.h"
#include "COM_SymmetricSeparableBlurVariableSizeAlgorithm.h"
namespace blender::compositor {
void InpaintSimpleOperation::compute_inpainting_region(
const MemoryBuffer *input,
const MemoryBuffer &inpainted_region,
const MemoryBuffer &distance_to_boundary_buffer,
MemoryBuffer *output)
{
const int2 size = int2(this->get_width(), this->get_height());
threading::parallel_for(IndexRange(size.y), 1, [&](const IndexRange sub_y_range) {
for (const int64_t y : sub_y_range) {
for (const int64_t x : IndexRange(size.x)) {
float4 color = float4(input->get_elem(x, y));
if (color.w == 1.0f) {
copy_v4_v4(output->get_elem(x, y), color);
continue;
}
float distance_to_boundary = *distance_to_boundary_buffer.get_elem(x, y);
if (distance_to_boundary > max_distance_) {
copy_v4_v4(output->get_elem(x, y), color);
continue;
}
float4 inpainted_color = float4(inpainted_region.get_elem(x, y));
float4 final_color = float4(math::interpolate(inpainted_color, color, color.w).xyz(),
1.0f);
copy_v4_v4(output->get_elem(x, y), final_color);
}
}
});
}
void InpaintSimpleOperation::fill_inpainting_region(const MemoryBuffer *input,
Span<int2> flooded_boundary,
MemoryBuffer &filled_region,
MemoryBuffer &distance_to_boundary_buffer,
MemoryBuffer &smoothing_radius_buffer)
{
const int2 size = int2(this->get_width(), this->get_height());
threading::parallel_for(IndexRange(size.y), 1, [&](const IndexRange sub_y_range) {
for (const int64_t y : sub_y_range) {
for (const int64_t x : IndexRange(size.x)) {
int2 texel = int2(x, y);
const size_t index = size_t(y) * size.x + x;
float4 color = float4(input->get_elem(x, y));
if (color.w == 1.0f) {
copy_v4_v4(filled_region.get_elem(x, y), color);
*smoothing_radius_buffer.get_elem(x, y) = 0.0f;
*distance_to_boundary_buffer.get_elem(x, y) = 0.0f;
continue;
}
int2 closest_boundary_texel = flooded_boundary[index];
float distance_to_boundary = math::distance(float2(texel), float2(closest_boundary_texel));
*distance_to_boundary_buffer.get_elem(x, y) = distance_to_boundary;
float blur_window_size = math::min(float(max_distance_), distance_to_boundary) /
math::numbers::sqrt2;
bool skip_smoothing = distance_to_boundary > (max_distance_ * 2.0f);
float smoothing_radius = skip_smoothing ? 0.0f : blur_window_size;
*smoothing_radius_buffer.get_elem(x, y) = smoothing_radius;
float4 boundary_color = float4(
input->get_elem_clamped(closest_boundary_texel.x, closest_boundary_texel.y));
float4 final_color = math::interpolate(boundary_color, color, color.w);
copy_v4_v4(filled_region.get_elem(x, y), final_color);
}
}
});
}
Array<int2> InpaintSimpleOperation::compute_inpainting_boundary(const MemoryBuffer *input)
{
const int2 size = int2(this->get_width(), this->get_height());
Array<int2> boundary(size_t(size.x) * size.y);
threading::parallel_for(IndexRange(size.y), 1, [&](const IndexRange sub_y_range) {
for (const int64_t y : sub_y_range) {
for (const int64_t x : IndexRange(size.x)) {
int2 texel = int2(x, y);
bool has_transparent_neighbors = false;
for (int j = -1; j <= 1; j++) {
for (int i = -1; i <= 1; i++) {
int2 offset = int2(i, j);
if (offset != int2(0)) {
if (float4(input->get_elem_clamped(x + i, y + j)).w < 1.0f) {
has_transparent_neighbors = true;
break;
}
}
}
}
bool is_opaque = float4(input->get_elem(x, y)).w == 1.0f;
bool is_boundary_pixel = is_opaque && has_transparent_neighbors;
int2 jump_flooding_value = initialize_jump_flooding_value(texel, is_boundary_pixel);
const size_t index = size_t(y) * size.x + x;
boundary[index] = jump_flooding_value;
}
}
});
return boundary;
}
/* Identical to realtime_compositor::InpaintOperation::execute see that function, its
* sub-functions and shaders for more details. */
void InpaintSimpleOperation::inpaint(const MemoryBuffer *input, MemoryBuffer *output)
{
const int2 size = int2(this->get_width(), this->get_height());
Array<int2> inpainting_boundary = compute_inpainting_boundary(input);
Array<int2> flooded_boundary = jump_flooding(inpainting_boundary, size);
MemoryBuffer filled_region(DataType::Color, input->get_rect());
MemoryBuffer distance_to_boundary(DataType::Value, input->get_rect());
MemoryBuffer smoothing_radius(DataType::Value, input->get_rect());
fill_inpainting_region(
input, flooded_boundary, filled_region, distance_to_boundary, smoothing_radius);
MemoryBuffer smoothed_region(DataType::Color, input->get_rect());
symmetric_separable_blur_variable_size(
filled_region, smoothed_region, smoothing_radius, R_FILTER_GAUSS, max_distance_);
compute_inpainting_region(input, smoothed_region, distance_to_boundary, output);
}
InpaintSimpleOperation::InpaintSimpleOperation()
{
this->add_input_socket(DataType::Color);
this->add_output_socket(DataType::Color);
cached_buffer_ = nullptr;
cached_buffer_ready_ = false;
flags_.can_be_constant = true;
}
void InpaintSimpleOperation::init_execution()
{
cached_buffer_ = nullptr;
cached_buffer_ready_ = false;
}
void InpaintSimpleOperation::deinit_execution()
{
if (cached_buffer_) {
delete cached_buffer_;
cached_buffer_ = nullptr;
}
cached_buffer_ready_ = false;
}
void InpaintSimpleOperation::get_area_of_interest(const int input_idx,
const rcti & /*output_area*/,
rcti &r_input_area)
{
BLI_assert(input_idx == 0);
UNUSED_VARS_NDEBUG(input_idx);
r_input_area = this->get_canvas();
}
void InpaintSimpleOperation::update_memory_buffer(MemoryBuffer *output,
const rcti & /*area*/,
Span<MemoryBuffer *> inputs)
{
MemoryBuffer *input = inputs[0];
if (input->is_a_single_elem()) {
copy_v4_v4(output->get_elem(0, 0), input->get_elem(0, 0));
return;
}
if (!cached_buffer_ready_) {
inpaint(input, output);
cached_buffer_ready_ = true;
}
}
} // namespace blender::compositor