The last good commit wasf57e4c5b98. After this one more fix was committed, this one is preserved as well:67bd678887.
203 lines
7.0 KiB
C++
203 lines
7.0 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "BLI_array.hh"
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#include "BLI_math_base.hh"
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#include "BLI_math_numbers.hh"
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#include "BLI_math_vector.h"
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#include "BLI_math_vector.hh"
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#include "BLI_span.hh"
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#include "BLI_task.hh"
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#include "COM_InpaintOperation.h"
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#include "COM_JumpFloodingAlgorithm.h"
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#include "COM_SymmetricSeparableBlurVariableSizeAlgorithm.h"
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namespace blender::compositor {
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void InpaintSimpleOperation::compute_inpainting_region(
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const MemoryBuffer *input,
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const MemoryBuffer &inpainted_region,
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const MemoryBuffer &distance_to_boundary_buffer,
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MemoryBuffer *output)
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{
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const int2 size = int2(this->get_width(), this->get_height());
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threading::parallel_for(IndexRange(size.y), 1, [&](const IndexRange sub_y_range) {
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for (const int64_t y : sub_y_range) {
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for (const int64_t x : IndexRange(size.x)) {
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float4 color = float4(input->get_elem(x, y));
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if (color.w == 1.0f) {
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copy_v4_v4(output->get_elem(x, y), color);
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continue;
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}
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float distance_to_boundary = *distance_to_boundary_buffer.get_elem(x, y);
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if (distance_to_boundary > max_distance_) {
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copy_v4_v4(output->get_elem(x, y), color);
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continue;
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}
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float4 inpainted_color = float4(inpainted_region.get_elem(x, y));
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float4 final_color = float4(math::interpolate(inpainted_color, color, color.w).xyz(),
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1.0f);
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copy_v4_v4(output->get_elem(x, y), final_color);
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}
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}
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});
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}
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void InpaintSimpleOperation::fill_inpainting_region(const MemoryBuffer *input,
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Span<int2> flooded_boundary,
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MemoryBuffer &filled_region,
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MemoryBuffer &distance_to_boundary_buffer,
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MemoryBuffer &smoothing_radius_buffer)
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{
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const int2 size = int2(this->get_width(), this->get_height());
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threading::parallel_for(IndexRange(size.y), 1, [&](const IndexRange sub_y_range) {
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for (const int64_t y : sub_y_range) {
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for (const int64_t x : IndexRange(size.x)) {
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int2 texel = int2(x, y);
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const size_t index = size_t(y) * size.x + x;
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float4 color = float4(input->get_elem(x, y));
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if (color.w == 1.0f) {
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copy_v4_v4(filled_region.get_elem(x, y), color);
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*smoothing_radius_buffer.get_elem(x, y) = 0.0f;
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*distance_to_boundary_buffer.get_elem(x, y) = 0.0f;
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continue;
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}
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int2 closest_boundary_texel = flooded_boundary[index];
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float distance_to_boundary = math::distance(float2(texel), float2(closest_boundary_texel));
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*distance_to_boundary_buffer.get_elem(x, y) = distance_to_boundary;
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float blur_window_size = math::min(float(max_distance_), distance_to_boundary) /
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math::numbers::sqrt2;
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bool skip_smoothing = distance_to_boundary > (max_distance_ * 2.0f);
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float smoothing_radius = skip_smoothing ? 0.0f : blur_window_size;
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*smoothing_radius_buffer.get_elem(x, y) = smoothing_radius;
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float4 boundary_color = float4(
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input->get_elem_clamped(closest_boundary_texel.x, closest_boundary_texel.y));
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float4 final_color = math::interpolate(boundary_color, color, color.w);
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copy_v4_v4(filled_region.get_elem(x, y), final_color);
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}
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}
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});
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}
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Array<int2> InpaintSimpleOperation::compute_inpainting_boundary(const MemoryBuffer *input)
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{
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const int2 size = int2(this->get_width(), this->get_height());
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Array<int2> boundary(size_t(size.x) * size.y);
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threading::parallel_for(IndexRange(size.y), 1, [&](const IndexRange sub_y_range) {
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for (const int64_t y : sub_y_range) {
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for (const int64_t x : IndexRange(size.x)) {
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int2 texel = int2(x, y);
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bool has_transparent_neighbors = false;
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for (int j = -1; j <= 1; j++) {
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for (int i = -1; i <= 1; i++) {
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int2 offset = int2(i, j);
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if (offset != int2(0)) {
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if (float4(input->get_elem_clamped(x + i, y + j)).w < 1.0f) {
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has_transparent_neighbors = true;
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break;
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}
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}
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}
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}
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bool is_opaque = float4(input->get_elem(x, y)).w == 1.0f;
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bool is_boundary_pixel = is_opaque && has_transparent_neighbors;
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int2 jump_flooding_value = initialize_jump_flooding_value(texel, is_boundary_pixel);
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const size_t index = size_t(y) * size.x + x;
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boundary[index] = jump_flooding_value;
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}
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}
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});
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return boundary;
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}
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/* Identical to realtime_compositor::InpaintOperation::execute see that function, its
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* sub-functions and shaders for more details. */
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void InpaintSimpleOperation::inpaint(const MemoryBuffer *input, MemoryBuffer *output)
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{
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const int2 size = int2(this->get_width(), this->get_height());
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Array<int2> inpainting_boundary = compute_inpainting_boundary(input);
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Array<int2> flooded_boundary = jump_flooding(inpainting_boundary, size);
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MemoryBuffer filled_region(DataType::Color, input->get_rect());
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MemoryBuffer distance_to_boundary(DataType::Value, input->get_rect());
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MemoryBuffer smoothing_radius(DataType::Value, input->get_rect());
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fill_inpainting_region(
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input, flooded_boundary, filled_region, distance_to_boundary, smoothing_radius);
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MemoryBuffer smoothed_region(DataType::Color, input->get_rect());
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symmetric_separable_blur_variable_size(
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filled_region, smoothed_region, smoothing_radius, R_FILTER_GAUSS, max_distance_);
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compute_inpainting_region(input, smoothed_region, distance_to_boundary, output);
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}
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InpaintSimpleOperation::InpaintSimpleOperation()
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{
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this->add_input_socket(DataType::Color);
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this->add_output_socket(DataType::Color);
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cached_buffer_ = nullptr;
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cached_buffer_ready_ = false;
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flags_.can_be_constant = true;
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}
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void InpaintSimpleOperation::init_execution()
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{
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cached_buffer_ = nullptr;
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cached_buffer_ready_ = false;
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}
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void InpaintSimpleOperation::deinit_execution()
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{
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if (cached_buffer_) {
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delete cached_buffer_;
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cached_buffer_ = nullptr;
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}
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cached_buffer_ready_ = false;
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}
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void InpaintSimpleOperation::get_area_of_interest(const int input_idx,
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const rcti & /*output_area*/,
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rcti &r_input_area)
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{
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BLI_assert(input_idx == 0);
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UNUSED_VARS_NDEBUG(input_idx);
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r_input_area = this->get_canvas();
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}
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void InpaintSimpleOperation::update_memory_buffer(MemoryBuffer *output,
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const rcti & /*area*/,
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Span<MemoryBuffer *> inputs)
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{
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MemoryBuffer *input = inputs[0];
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if (input->is_a_single_elem()) {
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copy_v4_v4(output->get_elem(0, 0), input->get_elem(0, 0));
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return;
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}
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if (!cached_buffer_ready_) {
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inpaint(input, output);
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cached_buffer_ready_ = true;
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}
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}
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} // namespace blender::compositor
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