Files
test/source/blender/compositor/operations/COM_TonemapOperation.h
Aras Pranckevicius f5f7024040 Cleanup: Remove now-unused "tiled" compositor implementation
New ("fullframe") CPU compositor backend is being used now, and all the code
related to "tiled" CPU compositor is just never used anymore. The new backend
is faster, uses less memory, better matches GPU compositor, etc.

TL;DR: 20 thousand lines of code gone.

This commit:
- Removes various bits and pieces related to "tiled" compositor (execution
  groups, one-pixel-at-a-time node processing, read/write buffer operations
  related to node execution groups).
- "GPU" (OpenCL) execution device, that was only used by several nodes of
  the tiled compositor.
  - With that, remove CLEW external library too, since nothing within Blender
    uses OpenCL directly anymore.

Pull Request: https://projects.blender.org/blender/blender/pulls/118819
2024-02-28 16:59:16 +01:00

70 lines
1.8 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "COM_MultiThreadedOperation.h"
#include "DNA_node_types.h"
namespace blender::compositor {
/**
* \brief temporarily storage during execution of Tone-map
* \ingroup operation
*/
typedef struct AvgLogLum {
float al;
float auto_key;
float lav;
float cav[4];
float igm;
} AvgLogLum;
/**
* \brief base class of tone-map, implementing the simple tone-map
* \ingroup operation
*/
class TonemapOperation : public MultiThreadedOperation {
protected:
/**
* \brief settings of the Tone-map
*/
const NodeTonemap *data_;
/**
* \brief temporarily cache of the execution storage
*/
AvgLogLum *cached_instance_;
public:
TonemapOperation();
void set_data(const NodeTonemap *data)
{
data_ = data;
}
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
void update_memory_buffer_started(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
virtual void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
/**
* \brief class of tone-map, implementing the photo-receptor tone-map
* most parts have already been done in #TonemapOperation.
* \ingroup operation
*/
class PhotoreceptorTonemapOperation : public TonemapOperation {
public:
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor