48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
/* SPDX-FileCopyrightText: 2024 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup imbuf
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*/
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#include "BLI_hash_md5.hh"
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#include "BLI_utildefines.h"
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#include "IMB_imbuf.hh"
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#include "IMB_imbuf_types.hh"
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#include "IMB_thumbs.hh" /* own include. */
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/* XXX, bad level call */
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#include "../../blenfont/BLF_api.hh"
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/* Only change if we need to update the previews in the on-disk cache. */
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#define FONT_THUMB_VERSION "1.0.1"
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ImBuf *IMB_thumb_load_font(const char *filename, uint x, uint y)
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{
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ImBuf *ibuf = IMB_allocImBuf(x, y, 32, IB_rect | IB_metadata);
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/* fill with white and zero alpha */
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const float col[4] = {1.0f, 1.0f, 1.0f, 0.0f};
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IMB_rectfill(ibuf, col);
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if (!BLF_thumb_preview(filename, ibuf->byte_buffer.data, ibuf->x, ibuf->y, ibuf->channels)) {
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IMB_freeImBuf(ibuf);
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ibuf = nullptr;
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}
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return ibuf;
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}
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bool IMB_thumb_load_font_get_hash(char *r_hash)
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{
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uchar digest[16];
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BLI_hash_md5_buffer(FONT_THUMB_VERSION, sizeof(FONT_THUMB_VERSION), digest);
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r_hash[0] = '\0';
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BLI_hash_md5_to_hexdigest(digest, r_hash);
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return true;
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}
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