Move all header file into namespace. Unnecessary namespaces was removed from implementations file. Part of forward declarations in header was moved in the top part of file just to do not have a lot of separate namespaces. Pull Request: https://projects.blender.org/blender/blender/pulls/121637
724 lines
24 KiB
C++
724 lines
24 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include <cstdint>
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#include <functional>
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#include <type_traits>
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#include "BLI_string_ref.hh"
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#include "BLI_utildefines.h"
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#include "BLI_vector.hh"
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#include "BLT_translation.hh"
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#include "DNA_node_types.h"
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struct bContext;
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struct bNode;
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struct PointerRNA;
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struct uiLayout;
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namespace blender::nodes {
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class NodeDeclarationBuilder;
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enum class InputSocketFieldType {
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/** The input is required to be a single value. */
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None,
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/** The input can be a field. */
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IsSupported,
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/** The input can be a field and is a field implicitly if nothing is connected. */
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Implicit,
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};
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enum class OutputSocketFieldType {
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/** The output is always a single value. */
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None,
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/** The output is always a field, independent of the inputs. */
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FieldSource,
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/** If any input is a field, this output will be a field as well. */
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DependentField,
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/** If any of a subset of inputs is a field, this out will be a field as well.
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* The subset is defined by the vector of indices. */
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PartiallyDependent,
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};
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/**
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* A bit-field that maps to the realtime_compositor::InputRealizationOptions.
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*/
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enum class CompositorInputRealizationOptions : uint8_t {
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None = 0,
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RealizeOnOperationDomain = (1 << 0),
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};
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ENUM_OPERATORS(CompositorInputRealizationOptions,
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CompositorInputRealizationOptions::RealizeOnOperationDomain)
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/**
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* Contains information about how a node output's field state depends on inputs of the same node.
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*/
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class OutputFieldDependency {
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private:
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OutputSocketFieldType type_ = OutputSocketFieldType::None;
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Vector<int> linked_input_indices_;
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public:
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static OutputFieldDependency ForFieldSource();
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static OutputFieldDependency ForDataSource();
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static OutputFieldDependency ForDependentField();
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static OutputFieldDependency ForPartiallyDependentField(Vector<int> indices);
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OutputSocketFieldType field_type() const;
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Span<int> linked_input_indices() const;
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BLI_STRUCT_EQUALITY_OPERATORS_2(OutputFieldDependency, type_, linked_input_indices_)
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};
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/**
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* Information about how a node interacts with fields.
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*/
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struct FieldInferencingInterface {
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Vector<InputSocketFieldType> inputs;
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Vector<OutputFieldDependency> outputs;
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BLI_STRUCT_EQUALITY_OPERATORS_2(FieldInferencingInterface, inputs, outputs)
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};
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namespace anonymous_attribute_lifetime {
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/**
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* Attributes can be propagated from an input geometry to an output geometry.
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*/
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struct PropagateRelation {
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int from_geometry_input;
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int to_geometry_output;
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BLI_STRUCT_EQUALITY_OPERATORS_2(PropagateRelation, from_geometry_input, to_geometry_output)
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};
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/**
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* References to attributes can be propagated from an input field to an output field.
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*/
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struct ReferenceRelation {
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int from_field_input;
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int to_field_output;
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BLI_STRUCT_EQUALITY_OPERATORS_2(ReferenceRelation, from_field_input, to_field_output)
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};
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/**
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* An input field is evaluated on an input geometry.
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*/
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struct EvalRelation {
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int field_input;
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int geometry_input;
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BLI_STRUCT_EQUALITY_OPERATORS_2(EvalRelation, field_input, geometry_input)
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};
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/**
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* An output field is available on an output geometry.
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*/
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struct AvailableRelation {
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int field_output;
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int geometry_output;
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BLI_STRUCT_EQUALITY_OPERATORS_2(AvailableRelation, field_output, geometry_output)
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};
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struct RelationsInNode {
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Vector<PropagateRelation> propagate_relations;
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Vector<ReferenceRelation> reference_relations;
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Vector<EvalRelation> eval_relations;
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Vector<AvailableRelation> available_relations;
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Vector<int> available_on_none;
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BLI_STRUCT_EQUALITY_OPERATORS_5(RelationsInNode,
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propagate_relations,
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reference_relations,
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eval_relations,
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available_relations,
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available_on_none)
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};
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std::ostream &operator<<(std::ostream &stream, const RelationsInNode &relations);
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} // namespace anonymous_attribute_lifetime
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namespace aal = anonymous_attribute_lifetime;
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using ImplicitInputValueFn = std::function<void(const bNode &node, void *r_value)>;
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/* Socket or panel declaration. */
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class ItemDeclaration {
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public:
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virtual ~ItemDeclaration() = default;
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};
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using ItemDeclarationPtr = std::unique_ptr<ItemDeclaration>;
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/**
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* Describes a single input or output socket. This is subclassed for different socket types.
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*/
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class SocketDeclaration : public ItemDeclaration {
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public:
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std::string name;
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std::string short_label;
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std::string identifier;
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std::string description;
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std::string translation_context;
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/** Defined by whether the socket is part of the node's input or
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* output socket declaration list. Included here for convenience. */
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eNodeSocketInOut in_out;
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/** Socket type that corresponds to this socket declaration. */
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eNodeSocketDatatype socket_type;
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bool hide_label = false;
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bool hide_value = false;
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bool compact = false;
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bool is_multi_input = false;
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bool no_mute_links = false;
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bool is_unavailable = false;
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bool is_attribute_name = false;
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bool is_default_link_socket = false;
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/** Puts this socket on the same line as the previous one in the UI. */
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bool align_with_previous_socket = false;
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InputSocketFieldType input_field_type = InputSocketFieldType::None;
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OutputFieldDependency output_field_dependency;
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private:
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CompositorInputRealizationOptions compositor_realization_options_ =
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CompositorInputRealizationOptions::RealizeOnOperationDomain;
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/** The priority of the input for determining the domain of the node. See
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* realtime_compositor::InputDescriptor for more information. */
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int compositor_domain_priority_ = 0;
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/** This input expects a single value and can't operate on non-single values. See
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* realtime_compositor::InputDescriptor for more information. */
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bool compositor_expects_single_value_ = false;
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/** Utility method to make the socket available if there is a straightforward way to do so. */
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std::function<void(bNode &)> make_available_fn_;
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public:
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/** Some input sockets can have non-trivial values in the case when they are unlinked. This
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* callback computes the default input of a values in geometry nodes when nothing is linked. */
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std::unique_ptr<ImplicitInputValueFn> implicit_input_fn;
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friend NodeDeclarationBuilder;
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friend class BaseSocketDeclarationBuilder;
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template<typename SocketDecl> friend class SocketDeclarationBuilder;
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public:
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virtual ~SocketDeclaration() = default;
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virtual bNodeSocket &build(bNodeTree &ntree, bNode &node) const = 0;
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virtual bool matches(const bNodeSocket &socket) const = 0;
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virtual bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const;
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/**
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* Determine if a new socket described by this declaration could have a valid connection
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* the other socket.
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*/
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virtual bool can_connect(const bNodeSocket &socket) const = 0;
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/**
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* Change the node such that the socket will become visible. The node type's update method
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* should be called afterwards.
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* \note this is not necessarily implemented for all node types.
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*/
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void make_available(bNode &node) const;
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const CompositorInputRealizationOptions &compositor_realization_options() const;
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int compositor_domain_priority() const;
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bool compositor_expects_single_value() const;
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protected:
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void set_common_flags(bNodeSocket &socket) const;
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bool matches_common_data(const bNodeSocket &socket) const;
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};
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class NodeDeclarationBuilder;
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class BaseSocketDeclarationBuilder {
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protected:
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/* Index of the socket in the list of inputs or outputs. */
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int index_ = -1;
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bool reference_pass_all_ = false;
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bool field_on_all_ = false;
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bool propagate_from_all_ = false;
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NodeDeclarationBuilder *node_decl_builder_ = nullptr;
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SocketDeclaration *decl_base_ = nullptr;
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friend class NodeDeclarationBuilder;
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public:
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virtual ~BaseSocketDeclarationBuilder() = default;
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BaseSocketDeclarationBuilder &hide_label(bool value = true);
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BaseSocketDeclarationBuilder &hide_value(bool value = true);
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BaseSocketDeclarationBuilder &multi_input(bool value = true);
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BaseSocketDeclarationBuilder &short_label(std::string value = "");
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BaseSocketDeclarationBuilder &description(std::string value = "");
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BaseSocketDeclarationBuilder &translation_context(std::string value = BLT_I18NCONTEXT_DEFAULT);
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BaseSocketDeclarationBuilder &no_muted_links(bool value = true);
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/**
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* Used for sockets that are always unavailable and should not be seen by the user.
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* Ideally, no new calls to this method should be added over time.
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*/
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BaseSocketDeclarationBuilder &unavailable(bool value = true);
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BaseSocketDeclarationBuilder &is_attribute_name(bool value = true);
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BaseSocketDeclarationBuilder &is_default_link_socket(bool value = true);
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/** The input socket allows passing in a field. */
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BaseSocketDeclarationBuilder &supports_field();
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/**
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* For inputs this means that the input field is evaluated on all geometry inputs. For outputs
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* it means that this contains an anonymous attribute reference that is available on all geometry
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* outputs. This sockets value does not have to be output manually in the node. It's done
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* automatically by #LazyFunctionForGeometryNode. This allows outputting this field even if the
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* geometry output does not have to be computed.
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*/
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BaseSocketDeclarationBuilder &field_on_all();
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/** The output is always a field, regardless of any inputs. */
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BaseSocketDeclarationBuilder &field_source();
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/** The input supports a field and is a field by default when nothing is connected. */
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BaseSocketDeclarationBuilder &implicit_field(ImplicitInputValueFn fn);
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/** The input is an implicit field that is evaluated on all geometry inputs. */
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BaseSocketDeclarationBuilder &implicit_field_on_all(ImplicitInputValueFn fn);
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/** The input is evaluated on a subset of the geometry inputs. */
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BaseSocketDeclarationBuilder &implicit_field_on(ImplicitInputValueFn fn,
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Span<int> input_indices);
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/** For inputs that are evaluated or available on a subset of the geometry sockets. */
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BaseSocketDeclarationBuilder &field_on(Span<int> indices);
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/** The output is a field if any of the inputs are a field. */
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BaseSocketDeclarationBuilder &dependent_field();
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/** The output is a field if any of the inputs with indices in the given list is a field. */
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BaseSocketDeclarationBuilder &dependent_field(Vector<int> input_dependencies);
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/**
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* For outputs that combine all input fields into a new field. The output is a field even if none
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* of the inputs is a field.
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*/
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BaseSocketDeclarationBuilder &field_source_reference_all();
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/**
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* For outputs that combine a subset of input fields into a new field.
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*/
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BaseSocketDeclarationBuilder &reference_pass(Span<int> input_indices);
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/**
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* For outputs that combine all input fields into a new field.
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*/
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BaseSocketDeclarationBuilder &reference_pass_all();
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/** Attributes from the all geometry inputs can be propagated. */
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BaseSocketDeclarationBuilder &propagate_all();
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BaseSocketDeclarationBuilder &compositor_realization_options(
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CompositorInputRealizationOptions value);
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/**
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* The priority of the input for determining the domain of the node. See
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* realtime_compositor::InputDescriptor for more information.
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*/
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BaseSocketDeclarationBuilder &compositor_domain_priority(int priority);
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/**
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* This input expects a single value and can't operate on non-single values. See
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* realtime_compositor::InputDescriptor for more information.
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*/
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BaseSocketDeclarationBuilder &compositor_expects_single_value(bool value = true);
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/**
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* Pass a function that sets properties on the node required to make the corresponding socket
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* available, if it is not available on the default state of the node. The function is allowed to
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* make other sockets unavailable, since it is meant to be called when the node is first added.
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* The node type's update function is called afterwards.
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*/
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BaseSocketDeclarationBuilder &make_available(std::function<void(bNode &)> fn);
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/**
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* Puts this socket on the same row as the previous socket. This only works when one of them is
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* an input and the other is an output.
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*/
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BaseSocketDeclarationBuilder &align_with_previous(bool value = true);
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/** Index in the list of inputs or outputs. */
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int index() const;
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bool is_input() const;
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bool is_output() const;
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};
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/**
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* Wraps a #SocketDeclaration and provides methods to set it up correctly.
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* This is separate from #SocketDeclaration, because it allows separating the API used by nodes to
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* declare themselves from how the declaration is stored internally.
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*/
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template<typename SocketDecl>
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class SocketDeclarationBuilder : public BaseSocketDeclarationBuilder {
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protected:
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using Self = typename SocketDecl::Builder;
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static_assert(std::is_base_of_v<SocketDeclaration, SocketDecl>);
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SocketDecl *decl_;
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friend class NodeDeclarationBuilder;
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};
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using SocketDeclarationPtr = std::unique_ptr<SocketDeclaration>;
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using PanelDrawButtonsFunction = void (*)(uiLayout *, bContext *, PointerRNA *);
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/**
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* Describes a panel containing sockets or other panels.
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*/
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class PanelDeclaration : public ItemDeclaration {
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public:
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int identifier;
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std::string name;
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std::string description;
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std::string translation_context;
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bool default_collapsed = false;
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int num_child_decls = 0;
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PanelDrawButtonsFunction draw_buttons = nullptr;
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private:
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friend NodeDeclarationBuilder;
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friend class PanelDeclarationBuilder;
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public:
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virtual ~PanelDeclaration() = default;
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void build(bNodePanelState &panel) const;
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bool matches(const bNodePanelState &panel) const;
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void update_or_build(const bNodePanelState &old_panel, bNodePanelState &new_panel) const;
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};
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class PanelDeclarationBuilder {
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protected:
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using Self = PanelDeclarationBuilder;
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NodeDeclarationBuilder *node_decl_builder_ = nullptr;
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PanelDeclaration *decl_;
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/**
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* Panel is complete once items are added after it.
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* Completed panels are locked and no more items can be added.
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*/
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bool is_complete_ = false;
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friend class NodeDeclarationBuilder;
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public:
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Self &description(std::string value = "");
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Self &default_closed(bool closed);
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Self &draw_buttons(PanelDrawButtonsFunction func);
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template<typename DeclType>
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typename DeclType::Builder &add_input(StringRef name, StringRef identifier = "");
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template<typename DeclType>
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typename DeclType::Builder &add_output(StringRef name, StringRef identifier = "");
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};
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using PanelDeclarationPtr = std::unique_ptr<PanelDeclaration>;
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class NodeDeclaration {
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public:
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/* Combined list of socket and panel declarations.
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* This determines order of sockets in the UI and panel content. */
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Vector<ItemDeclarationPtr> items;
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/* NOTE: inputs and outputs pointers are owned by the items list. */
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Vector<SocketDeclaration *> inputs;
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Vector<SocketDeclaration *> outputs;
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std::unique_ptr<aal::RelationsInNode> anonymous_attribute_relations_;
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/** Leave the sockets in place, even if they don't match the declaration. Used for dynamic
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* declarations when the information used to build the declaration is missing, but might become
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* available again in the future. */
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bool skip_updating_sockets = false;
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/** Use order of socket declarations for socket order instead of conventional
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* outputs | buttons | inputs order. Panels are only supported when using custom socket order. */
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bool use_custom_socket_order = false;
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/** Usually output sockets come before input sockets currently. Only some specific nodes are
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* exempt from that rule for now. */
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bool allow_any_socket_order = false;
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/**
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* True if any context was used to build this declaration.
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*/
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bool is_context_dependent = false;
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friend NodeDeclarationBuilder;
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/** Returns true if the declaration is considered valid. */
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bool is_valid() const;
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bool matches(const bNode &node) const;
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Span<SocketDeclaration *> sockets(eNodeSocketInOut in_out) const;
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const aal::RelationsInNode *anonymous_attribute_relations() const
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{
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return anonymous_attribute_relations_.get();
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}
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MEM_CXX_CLASS_ALLOC_FUNCS("NodeDeclaration")
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};
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class NodeDeclarationBuilder {
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private:
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NodeDeclaration &declaration_;
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const bNodeTree *ntree_ = nullptr;
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const bNode *node_ = nullptr;
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Vector<std::unique_ptr<BaseSocketDeclarationBuilder>> socket_builders_;
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Vector<BaseSocketDeclarationBuilder *> input_socket_builders_;
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Vector<BaseSocketDeclarationBuilder *> output_socket_builders_;
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Vector<std::unique_ptr<PanelDeclarationBuilder>> panel_builders_;
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bool is_function_node_ = false;
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private:
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friend PanelDeclarationBuilder;
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public:
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NodeDeclarationBuilder(NodeDeclaration &declaration,
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const bNodeTree *ntree = nullptr,
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const bNode *node = nullptr);
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const bNode *node_or_null() const
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{
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declaration_.is_context_dependent = true;
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return node_;
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}
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const bNodeTree *tree_or_null() const
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{
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declaration_.is_context_dependent = true;
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return ntree_;
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}
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/**
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* All inputs support fields, and all outputs are fields if any of the inputs is a field.
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* Calling field status definitions on each socket is unnecessary.
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*/
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void is_function_node()
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{
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is_function_node_ = true;
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}
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void finalize();
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void use_custom_socket_order(bool enable = true);
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void allow_any_socket_order(bool enable = true);
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template<typename DeclType>
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typename DeclType::Builder &add_input(StringRef name, StringRef identifier = "");
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template<typename DeclType>
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typename DeclType::Builder &add_output(StringRef name, StringRef identifier = "");
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PanelDeclarationBuilder &add_panel(StringRef name, int identifier = -1);
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|
BaseSocketDeclarationBuilder &add_input(eNodeSocketDatatype socket_type,
|
|
StringRef name,
|
|
StringRef identifier = "");
|
|
BaseSocketDeclarationBuilder &add_input(eCustomDataType data_type,
|
|
StringRef name,
|
|
StringRef identifier = "");
|
|
BaseSocketDeclarationBuilder &add_output(eNodeSocketDatatype socket_type,
|
|
StringRef name,
|
|
StringRef identifier = "");
|
|
BaseSocketDeclarationBuilder &add_output(eCustomDataType data_type,
|
|
StringRef name,
|
|
StringRef identifier = "");
|
|
|
|
aal::RelationsInNode &get_anonymous_attribute_relations()
|
|
{
|
|
if (!declaration_.anonymous_attribute_relations_) {
|
|
declaration_.anonymous_attribute_relations_ = std::make_unique<aal::RelationsInNode>();
|
|
}
|
|
return *declaration_.anonymous_attribute_relations_;
|
|
}
|
|
|
|
NodeDeclaration &declaration()
|
|
{
|
|
return declaration_;
|
|
}
|
|
|
|
private:
|
|
template<typename DeclType>
|
|
typename DeclType::Builder &add_socket(StringRef name,
|
|
StringRef identifier_in,
|
|
StringRef identifier_out,
|
|
eNodeSocketInOut in_out);
|
|
|
|
/* Mark the most recent builder as 'complete' when changing builders
|
|
* so no more items can be added. */
|
|
void set_active_panel_builder(const PanelDeclarationBuilder *panel_builder);
|
|
|
|
void build_remaining_anonymous_attribute_relations();
|
|
};
|
|
|
|
namespace implicit_field_inputs {
|
|
void position(const bNode &node, void *r_value);
|
|
void normal(const bNode &node, void *r_value);
|
|
void index(const bNode &node, void *r_value);
|
|
void id_or_index(const bNode &node, void *r_value);
|
|
void instance_transform(const bNode &node, void *r_value);
|
|
} // namespace implicit_field_inputs
|
|
|
|
void build_node_declaration(const bke::bNodeType &typeinfo,
|
|
NodeDeclaration &r_declaration,
|
|
const bNodeTree *ntree,
|
|
const bNode *node);
|
|
|
|
std::unique_ptr<SocketDeclaration> make_declaration_for_socket_type(
|
|
eNodeSocketDatatype socket_type);
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #PanelDeclarationBuilder Inline Methods
|
|
* \{ */
|
|
|
|
template<typename DeclType>
|
|
typename DeclType::Builder &PanelDeclarationBuilder::add_input(StringRef name,
|
|
StringRef identifier)
|
|
{
|
|
if (is_complete_) {
|
|
static typename DeclType::Builder dummy_builder = {};
|
|
BLI_assert_unreachable();
|
|
return dummy_builder;
|
|
}
|
|
++this->decl_->num_child_decls;
|
|
return node_decl_builder_->add_socket<DeclType>(name, identifier, "", SOCK_IN);
|
|
}
|
|
|
|
template<typename DeclType>
|
|
typename DeclType::Builder &PanelDeclarationBuilder::add_output(StringRef name,
|
|
StringRef identifier)
|
|
{
|
|
if (is_complete_) {
|
|
static typename DeclType::Builder dummy_builder = {};
|
|
BLI_assert_unreachable();
|
|
return dummy_builder;
|
|
}
|
|
++this->decl_->num_child_decls;
|
|
return node_decl_builder_->add_socket<DeclType>(name, "", identifier, SOCK_OUT);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #BaseSocketDeclarationBuilder Inline Methods
|
|
* \{ */
|
|
|
|
inline int BaseSocketDeclarationBuilder::index() const
|
|
{
|
|
return index_;
|
|
}
|
|
|
|
inline bool BaseSocketDeclarationBuilder::is_input() const
|
|
{
|
|
return decl_base_->in_out == SOCK_IN;
|
|
}
|
|
|
|
inline bool BaseSocketDeclarationBuilder::is_output() const
|
|
{
|
|
return decl_base_->in_out == SOCK_OUT;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #NodeDeclarationBuilder Inline Methods
|
|
* \{ */
|
|
|
|
template<typename DeclType>
|
|
inline typename DeclType::Builder &NodeDeclarationBuilder::add_input(StringRef name,
|
|
StringRef identifier)
|
|
{
|
|
set_active_panel_builder(nullptr);
|
|
return this->add_socket<DeclType>(name, identifier, "", SOCK_IN);
|
|
}
|
|
|
|
template<typename DeclType>
|
|
inline typename DeclType::Builder &NodeDeclarationBuilder::add_output(StringRef name,
|
|
StringRef identifier)
|
|
{
|
|
set_active_panel_builder(nullptr);
|
|
return this->add_socket<DeclType>(name, "", identifier, SOCK_OUT);
|
|
}
|
|
|
|
template<typename DeclType>
|
|
inline typename DeclType::Builder &NodeDeclarationBuilder::add_socket(StringRef name,
|
|
StringRef identifier_in,
|
|
StringRef identifier_out,
|
|
eNodeSocketInOut in_out)
|
|
{
|
|
static_assert(std::is_base_of_v<SocketDeclaration, DeclType>);
|
|
using Builder = typename DeclType::Builder;
|
|
|
|
BLI_assert(ELEM(in_out, SOCK_IN, SOCK_OUT));
|
|
|
|
std::unique_ptr<Builder> socket_decl_builder = std::make_unique<Builder>();
|
|
socket_decl_builder->node_decl_builder_ = this;
|
|
|
|
if (in_out & SOCK_IN) {
|
|
std::unique_ptr<DeclType> socket_decl = std::make_unique<DeclType>();
|
|
socket_decl_builder->decl_ = &*socket_decl;
|
|
socket_decl_builder->decl_base_ = &*socket_decl;
|
|
socket_decl->name = name;
|
|
socket_decl->identifier = identifier_in.is_empty() ? name : identifier_in;
|
|
socket_decl->in_out = SOCK_IN;
|
|
socket_decl->socket_type = DeclType::static_socket_type;
|
|
socket_decl_builder->index_ = declaration_.inputs.append_and_get_index(socket_decl.get());
|
|
declaration_.items.append(std::move(socket_decl));
|
|
input_socket_builders_.append(&*socket_decl_builder);
|
|
}
|
|
if (in_out & SOCK_OUT) {
|
|
std::unique_ptr<DeclType> socket_decl = std::make_unique<DeclType>();
|
|
socket_decl_builder->decl_ = &*socket_decl;
|
|
socket_decl_builder->decl_base_ = &*socket_decl;
|
|
socket_decl->name = name;
|
|
socket_decl->identifier = identifier_out.is_empty() ? name : identifier_out;
|
|
socket_decl->in_out = SOCK_OUT;
|
|
socket_decl->socket_type = DeclType::static_socket_type;
|
|
socket_decl_builder->index_ = declaration_.outputs.append_and_get_index(socket_decl.get());
|
|
declaration_.items.append(std::move(socket_decl));
|
|
output_socket_builders_.append(&*socket_decl_builder);
|
|
}
|
|
|
|
if (is_function_node_) {
|
|
if (in_out == SOCK_IN) {
|
|
socket_decl_builder->supports_field();
|
|
}
|
|
else {
|
|
socket_decl_builder->dependent_field();
|
|
}
|
|
}
|
|
|
|
Builder &socket_decl_builder_ref = *socket_decl_builder;
|
|
socket_builders_.append(std::move(socket_decl_builder));
|
|
|
|
return socket_decl_builder_ref;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
} // namespace blender::nodes
|