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test/source
Brecht Van Lommel 01c17446ac Fix for bug #1582: LSCM mesh splitting based on seams gives incorrect results in some setups.
The algorithm used before to split up the mesh before unwrapping was based on
vertices, resulting in leakage in some setups. Now it's edge based, allowing to
select only two edges of a triangle, and not automatically selecting the third.
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