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01c3db149cfcd5cb357d8fc739bbe4beb08b35e7
test
/
source
/
blender
/
gpu
/
intern
History
Mitchell Stokes
831ae18622
Scaling non-power-of-two (NPOT) textures to powers of two is really time consuming and not necessary on graphics cards that can support NPOT textures. So, if the graphics card has NPOT texture support, don't bother scaling. If this patch causes issues, it can always be reverted and applied to Swiss instead.
2012-07-10 19:23:57 +00:00
..
gpu_buffers.c
Fix
#31593
: Every time I switch between edit and object mode, it crashes
2012-06-05 08:41:53 +00:00
gpu_codegen.c
style cleanup: brace placement/newlines
2012-05-24 16:35:45 +00:00
gpu_codegen.h
style cleanup: comment blocks
2012-03-09 18:28:30 +00:00
gpu_draw.c
Scaling non-power-of-two (NPOT) textures to powers of two is really time consuming and not necessary on graphics cards that can support NPOT textures. So, if the graphics card has NPOT texture support, don't bother scaling. If this patch causes issues, it can always be reverted and applied to Swiss instead.
2012-07-10 19:23:57 +00:00
gpu_extensions.c
style cleanup: brace placement/newlines
2012-05-24 16:35:45 +00:00
gpu_material.c
style cleanup
2012-07-07 22:51:57 +00:00