A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
58 lines
1.5 KiB
C
58 lines
1.5 KiB
C
/* SPDX-FileCopyrightText: 2009 by Janne Karhu. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct BoidSettings;
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struct BoidState;
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struct Object;
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struct ParticleData;
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struct ParticleSettings;
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struct ParticleSimulationData;
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struct RNG;
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typedef struct BoidBrainData {
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struct ParticleSimulationData *sim;
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struct ParticleSettings *part;
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float timestep, cfra, dfra;
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float wanted_co[3], wanted_speed;
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/* Goal stuff */
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struct Object *goal_ob;
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float goal_co[3];
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float goal_nor[3];
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float goal_priority;
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struct RNG *rng;
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} BoidBrainData;
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void boids_precalc_rules(struct ParticleSettings *part, float cfra);
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/**
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* Determines the velocity the boid wants to have.
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*/
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void boid_brain(BoidBrainData *bbd, int p, struct ParticleData *pa);
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/**
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* Tries to realize the wanted velocity taking all constraints into account.
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*/
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void boid_body(BoidBrainData *bbd, struct ParticleData *pa);
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void boid_default_settings(struct BoidSettings *boids);
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struct BoidRule *boid_new_rule(int type);
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struct BoidState *boid_new_state(struct BoidSettings *boids);
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struct BoidState *boid_duplicate_state(struct BoidSettings *boids, struct BoidState *state);
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void boid_free_settings(struct BoidSettings *boids);
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struct BoidSettings *boid_copy_settings(const struct BoidSettings *boids);
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struct BoidState *boid_get_current_state(struct BoidSettings *boids);
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#ifdef __cplusplus
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}
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#endif
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