Files
test/source/blender/compositor/operations/COM_MapUVOperation.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

77 lines
2.0 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "COM_MultiThreadedOperation.h"
namespace blender::compositor {
class MapUVOperation : public MultiThreadedOperation {
private:
static constexpr int IMAGE_INPUT_INDEX = 0;
static constexpr int UV_INPUT_INDEX = 1;
/**
* Cached reference to the input_program
*/
SocketReader *inputUVProgram_;
SocketReader *input_color_program_;
int uv_width_;
int uv_height_;
int image_width_;
int image_height_;
float alpha_;
std::function<void(float x, float y, float *out)> uv_input_read_fn_;
public:
MapUVOperation();
/**
* we need a 3x3 differential filter for UV Input and full buffer for the image
*/
bool determine_depending_area_of_interest(rcti *input,
ReadBufferOperation *read_operation,
rcti *output) override;
/**
* The inner loop of this operation.
*/
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void pixel_transform(const float xy[2], float r_uv[2], float r_deriv[2][2], float &r_alpha);
void init_data() override;
/**
* Initialize the execution
*/
void init_execution() override;
/**
* Deinitialize the execution
*/
void deinit_execution() override;
void set_alpha(float alpha)
{
alpha_ = alpha;
}
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
void update_memory_buffer_started(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
private:
bool read_uv(float x, float y, float &r_u, float &r_v, float &r_alpha);
};
} // namespace blender::compositor