Files
test/source/blender/render/intern/render_result.cc
Sergey Sharybin 11c2028795 Render: Set non-color colorspace for ImBuf of data passes
This allows code outside of the render pipeline to make proper
decisions about how the imbuf of render passes are to be handled.

For example, IMB_create_gpu_texture() will now properly select
single channel grayscale texture format for depth pass coming from
multilayer EXR, additionally solving assert in the GPU compositor
code which verifies expected and actual imbuf texture format.

Pull Request: https://projects.blender.org/blender/blender/pulls/117184
2024-01-17 10:02:59 +01:00

1359 lines
38 KiB
C++

/* SPDX-FileCopyrightText: 2006 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup render
*/
#include <cerrno>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include "MEM_guardedalloc.h"
#include "BLI_ghash.h"
#include "BLI_hash_md5.h"
#include "BLI_implicit_sharing.hh"
#include "BLI_listbase.h"
#include "BLI_path_util.h"
#include "BLI_rect.h"
#include "BLI_string.h"
#include "BLI_string_utils.hh"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
#include "BKE_appdir.h"
#include "BKE_camera.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_image_format.h"
#include "BKE_image_save.h"
#include "BKE_main.hh"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "IMB_colormanagement.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "IMB_openexr.h"
#include "GPU_texture.h"
#include "RE_engine.h"
#include "render_result.h"
#include "render_types.h"
/* -------------------------------------------------------------------- */
/** \name Free
* \{ */
static void render_result_views_free(RenderResult *rr)
{
while (rr->views.first) {
RenderView *rv = static_cast<RenderView *>(rr->views.first);
BLI_remlink(&rr->views, rv);
IMB_freeImBuf(rv->ibuf);
MEM_freeN(rv);
}
rr->have_combined = false;
}
void render_result_free(RenderResult *rr)
{
if (rr == nullptr) {
return;
}
while (rr->layers.first) {
RenderLayer *rl = static_cast<RenderLayer *>(rr->layers.first);
while (rl->passes.first) {
RenderPass *rpass = static_cast<RenderPass *>(rl->passes.first);
IMB_freeImBuf(rpass->ibuf);
BLI_freelinkN(&rl->passes, rpass);
}
BLI_remlink(&rr->layers, rl);
MEM_freeN(rl);
}
render_result_views_free(rr);
IMB_freeImBuf(rr->ibuf);
if (rr->text) {
MEM_freeN(rr->text);
}
if (rr->error) {
MEM_freeN(rr->error);
}
BKE_stamp_data_free(rr->stamp_data);
MEM_freeN(rr);
}
void render_result_free_list(ListBase *lb, RenderResult *rr)
{
RenderResult *rrnext;
for (; rr; rr = rrnext) {
rrnext = rr->next;
if (lb && lb->first) {
BLI_remlink(lb, rr);
}
render_result_free(rr);
}
}
void render_result_free_gpu_texture_caches(RenderResult *rr)
{
LISTBASE_FOREACH (RenderLayer *, rl, &rr->layers) {
LISTBASE_FOREACH (RenderPass *, rpass, &rl->passes) {
IMB_free_gpu_textures(rpass->ibuf);
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Multi-View
* \{ */
void render_result_views_shallowcopy(RenderResult *dst, RenderResult *src)
{
if (dst == nullptr || src == nullptr) {
return;
}
LISTBASE_FOREACH (RenderView *, rview, &src->views) {
RenderView *rv;
rv = MEM_cnew<RenderView>("new render view");
BLI_addtail(&dst->views, rv);
STRNCPY(rv->name, rview->name);
rv->ibuf = rview->ibuf;
}
}
void render_result_views_shallowdelete(RenderResult *rr)
{
if (rr == nullptr) {
return;
}
while (rr->views.first) {
RenderView *rv = static_cast<RenderView *>(rr->views.first);
BLI_remlink(&rr->views, rv);
MEM_freeN(rv);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name New
* \{ */
static int get_num_planes_for_pass_ibuf(const RenderPass &render_pass)
{
switch (render_pass.channels) {
case 1:
return R_IMF_PLANES_BW;
case 3:
return R_IMF_PLANES_RGB;
case 4:
return R_IMF_PLANES_RGBA;
}
/* Fallback to a commonly used default value of planes for odd-ball number of channel. */
return R_IMF_PLANES_RGBA;
}
static void assign_render_pass_ibuf_colorspace(RenderPass &render_pass)
{
if (RE_RenderPassIsColor(&render_pass)) {
return;
}
const char *data_colorspace = IMB_colormanagement_role_colorspace_name_get(COLOR_ROLE_DATA);
IMB_colormanagement_assign_float_colorspace(render_pass.ibuf, data_colorspace);
}
static void render_layer_allocate_pass(RenderResult *rr, RenderPass *rp)
{
if (rp->ibuf && rp->ibuf->float_buffer.data) {
return;
}
/* NOTE: In-lined manual allocation to support floating point buffers of an arbitrary number of
* channels. */
const size_t rectsize = size_t(rr->rectx) * rr->recty * rp->channels;
float *buffer_data = MEM_cnew_array<float>(rectsize, rp->name);
rp->ibuf = IMB_allocImBuf(rr->rectx, rr->recty, get_num_planes_for_pass_ibuf(*rp), 0);
rp->ibuf->channels = rp->channels;
IMB_assign_float_buffer(rp->ibuf, buffer_data, IB_TAKE_OWNERSHIP);
assign_render_pass_ibuf_colorspace(*rp);
if (STREQ(rp->name, RE_PASSNAME_VECTOR)) {
/* initialize to max speed */
for (int x = rectsize - 1; x >= 0; x--) {
buffer_data[x] = PASS_VECTOR_MAX;
}
}
else if (STREQ(rp->name, RE_PASSNAME_Z)) {
for (int x = rectsize - 1; x >= 0; x--) {
buffer_data[x] = 10e10;
}
}
}
RenderPass *render_layer_add_pass(RenderResult *rr,
RenderLayer *rl,
int channels,
const char *name,
const char *viewname,
const char *chan_id,
const bool allocate)
{
const int view_id = BLI_findstringindex(&rr->views, viewname, offsetof(RenderView, name));
RenderPass *rpass = MEM_cnew<RenderPass>(name);
rpass->channels = channels;
rpass->rectx = rl->rectx;
rpass->recty = rl->recty;
rpass->view_id = view_id;
STRNCPY(rpass->name, name);
STRNCPY(rpass->chan_id, chan_id);
STRNCPY(rpass->view, viewname);
RE_render_result_full_channel_name(
rpass->fullname, nullptr, rpass->name, rpass->view, rpass->chan_id, -1);
if (rl->exrhandle) {
int a;
for (a = 0; a < channels; a++) {
char passname[EXR_PASS_MAXNAME];
RE_render_result_full_channel_name(
passname, nullptr, rpass->name, nullptr, rpass->chan_id, a);
IMB_exr_add_channel(rl->exrhandle, rl->name, passname, viewname, 0, 0, nullptr, false);
}
}
BLI_addtail(&rl->passes, rpass);
if (allocate) {
render_layer_allocate_pass(rr, rpass);
}
else {
/* The result contains non-allocated pass now, so tag it as such. */
rr->passes_allocated = false;
}
return rpass;
}
RenderResult *render_result_new(Render *re,
rcti *partrct,
const char *layername,
const char *viewname)
{
RenderResult *rr;
RenderLayer *rl;
int rectx, recty;
rectx = BLI_rcti_size_x(partrct);
recty = BLI_rcti_size_y(partrct);
if (rectx <= 0 || recty <= 0) {
return nullptr;
}
rr = MEM_cnew<RenderResult>("new render result");
rr->rectx = rectx;
rr->recty = recty;
/* tilerect is relative coordinates within render disprect. do not subtract crop yet */
rr->tilerect.xmin = partrct->xmin - re->disprect.xmin;
rr->tilerect.xmax = partrct->xmax - re->disprect.xmin;
rr->tilerect.ymin = partrct->ymin - re->disprect.ymin;
rr->tilerect.ymax = partrct->ymax - re->disprect.ymin;
rr->passes_allocated = false;
render_result_views_new(rr, &re->r);
/* Check render-data for amount of layers. */
FOREACH_VIEW_LAYER_TO_RENDER_BEGIN (re, view_layer) {
if (layername && layername[0]) {
if (!STREQ(view_layer->name, layername)) {
continue;
}
}
rl = MEM_cnew<RenderLayer>("new render layer");
BLI_addtail(&rr->layers, rl);
STRNCPY(rl->name, view_layer->name);
rl->layflag = view_layer->layflag;
rl->passflag = view_layer->passflag;
rl->rectx = rectx;
rl->recty = recty;
LISTBASE_FOREACH (RenderView *, rv, &rr->views) {
const char *view = rv->name;
if (viewname && viewname[0]) {
if (!STREQ(view, viewname)) {
continue;
}
}
/* A render-layer should always have a "Combined" pass. */
render_layer_add_pass(rr, rl, 4, "Combined", view, "RGBA", false);
}
}
FOREACH_VIEW_LAYER_TO_RENDER_END;
/* Preview-render doesn't do layers, so we make a default one. */
if (BLI_listbase_is_empty(&rr->layers) && !(layername && layername[0])) {
rl = MEM_cnew<RenderLayer>("new render layer");
BLI_addtail(&rr->layers, rl);
rl->rectx = rectx;
rl->recty = recty;
LISTBASE_FOREACH (RenderView *, rv, &rr->views) {
const char *view = rv->name;
if (viewname && viewname[0]) {
if (!STREQ(view, viewname)) {
continue;
}
}
/* A render-layer should always have a "Combined" pass. */
render_layer_add_pass(rr, rl, 4, RE_PASSNAME_COMBINED, view, "RGBA", false);
}
/* NOTE: this has to be in sync with `scene.cc`. */
rl->layflag = SCE_LAY_FLAG_DEFAULT;
rl->passflag = SCE_PASS_COMBINED;
re->single_view_layer[0] = '\0';
}
/* Border render; calculate offset for use in compositor. compo is centralized coords. */
/* XXX(ton): obsolete? I now use it for drawing border render offset. */
rr->xof = re->disprect.xmin + BLI_rcti_cent_x(&re->disprect) - (re->winx / 2);
rr->yof = re->disprect.ymin + BLI_rcti_cent_y(&re->disprect) - (re->winy / 2);
return rr;
}
void render_result_passes_allocated_ensure(RenderResult *rr)
{
if (rr == nullptr) {
/* Happens when the result was not yet allocated for the current scene or slot configuration.
*/
return;
}
LISTBASE_FOREACH (RenderLayer *, rl, &rr->layers) {
LISTBASE_FOREACH (RenderPass *, rp, &rl->passes) {
if (rl->exrhandle != nullptr && !STREQ(rp->name, RE_PASSNAME_COMBINED)) {
continue;
}
render_layer_allocate_pass(rr, rp);
}
}
rr->passes_allocated = true;
}
void render_result_clone_passes(Render *re, RenderResult *rr, const char *viewname)
{
LISTBASE_FOREACH (RenderLayer *, rl, &rr->layers) {
RenderLayer *main_rl = RE_GetRenderLayer(re->result, rl->name);
if (!main_rl) {
continue;
}
LISTBASE_FOREACH (RenderPass *, main_rp, &main_rl->passes) {
if (viewname && viewname[0] && !STREQ(main_rp->view, viewname)) {
continue;
}
/* Compare fullname to make sure that the view also is equal. */
RenderPass *rp = static_cast<RenderPass *>(
BLI_findstring(&rl->passes, main_rp->fullname, offsetof(RenderPass, fullname)));
if (!rp) {
render_layer_add_pass(
rr, rl, main_rp->channels, main_rp->name, main_rp->view, main_rp->chan_id, false);
}
}
}
}
void RE_create_render_pass(RenderResult *rr,
const char *name,
int channels,
const char *chan_id,
const char *layername,
const char *viewname,
const bool allocate)
{
LISTBASE_FOREACH (RenderLayer *, rl, &rr->layers) {
if (layername && layername[0] && !STREQ(rl->name, layername)) {
continue;
}
LISTBASE_FOREACH (RenderView *, rv, &rr->views) {
const char *view = rv->name;
if (viewname && viewname[0] && !STREQ(view, viewname)) {
continue;
}
/* Ensure that the pass doesn't exist yet. */
bool pass_exists = false;
LISTBASE_FOREACH (RenderPass *, rp, &rl->passes) {
if (STREQ(rp->name, name) && STREQ(rp->view, view)) {
pass_exists = true;
break;
}
}
if (!pass_exists) {
render_layer_add_pass(rr, rl, channels, name, view, chan_id, allocate);
}
}
}
}
void RE_pass_set_buffer_data(RenderPass *pass, float *data)
{
ImBuf *ibuf = RE_RenderPassEnsureImBuf(pass);
IMB_assign_float_buffer(ibuf, data, IB_TAKE_OWNERSHIP);
}
GPUTexture *RE_pass_ensure_gpu_texture_cache(Render *re, RenderPass *rpass)
{
ImBuf *ibuf = rpass->ibuf;
if (!ibuf) {
/* No existing GPU texture, but also no CPU side data to create it from. */
return nullptr;
}
if (ibuf->gpu.texture) {
/* Return existing GPU texture, regardless whether it also exists on CPU or not. */
return ibuf->gpu.texture;
}
if (ibuf->float_buffer.data == nullptr) {
/* No CPU side data to create the texture from. */
return nullptr;
}
const eGPUTextureFormat format = (rpass->channels == 1) ? GPU_R32F :
(rpass->channels == 3) ? GPU_RGB32F :
GPU_RGBA32F;
/* TODO(sergey): Use utility to assign the texture. */
ibuf->gpu.texture = GPU_texture_create_2d("RenderBuffer.gpu_texture",
rpass->rectx,
rpass->recty,
1,
format,
GPU_TEXTURE_USAGE_GENERAL,
nullptr);
if (ibuf->gpu.texture) {
GPU_texture_update(ibuf->gpu.texture, GPU_DATA_FLOAT, ibuf->float_buffer.data);
re->result_has_gpu_texture_caches = true;
}
return ibuf->gpu.texture;
}
void RE_render_result_full_channel_name(char *fullname,
const char *layname,
const char *passname,
const char *viewname,
const char *chan_id,
const int channel)
{
/* OpenEXR compatible full channel name. */
const char *strings[4];
int strings_len = 0;
if (layname && layname[0]) {
strings[strings_len++] = layname;
}
if (passname && passname[0]) {
strings[strings_len++] = passname;
}
if (viewname && viewname[0]) {
strings[strings_len++] = viewname;
}
char token[2];
if (channel >= 0) {
ARRAY_SET_ITEMS(token, chan_id[channel], '\0');
strings[strings_len++] = token;
}
BLI_string_join_array_by_sep_char(fullname, EXR_PASS_MAXNAME, '.', strings, strings_len);
}
static int passtype_from_name(const char *name)
{
const char delim[] = {'.', '\0'};
const char *sep, *suf;
int len = BLI_str_partition(name, delim, &sep, &suf);
#define CHECK_PASS(NAME) \
if (STREQLEN(name, RE_PASSNAME_##NAME, len)) { \
return SCE_PASS_##NAME; \
} \
((void)0)
CHECK_PASS(COMBINED);
CHECK_PASS(Z);
CHECK_PASS(VECTOR);
CHECK_PASS(NORMAL);
CHECK_PASS(UV);
CHECK_PASS(EMIT);
CHECK_PASS(SHADOW);
CHECK_PASS(AO);
CHECK_PASS(ENVIRONMENT);
CHECK_PASS(INDEXOB);
CHECK_PASS(INDEXMA);
CHECK_PASS(MIST);
CHECK_PASS(DIFFUSE_DIRECT);
CHECK_PASS(DIFFUSE_INDIRECT);
CHECK_PASS(DIFFUSE_COLOR);
CHECK_PASS(GLOSSY_DIRECT);
CHECK_PASS(GLOSSY_INDIRECT);
CHECK_PASS(GLOSSY_COLOR);
CHECK_PASS(TRANSM_DIRECT);
CHECK_PASS(TRANSM_INDIRECT);
CHECK_PASS(TRANSM_COLOR);
CHECK_PASS(SUBSURFACE_DIRECT);
CHECK_PASS(SUBSURFACE_INDIRECT);
CHECK_PASS(SUBSURFACE_COLOR);
#undef CHECK_PASS
return 0;
}
/* callbacks for render_result_new_from_exr */
static void *ml_addlayer_cb(void *base, const char *str)
{
RenderResult *rr = static_cast<RenderResult *>(base);
RenderLayer *rl = MEM_cnew<RenderLayer>("new render layer");
BLI_addtail(&rr->layers, rl);
BLI_strncpy(rl->name, str, EXR_LAY_MAXNAME);
return rl;
}
static void ml_addpass_cb(void *base,
void *lay,
const char *name,
float *rect,
int totchan,
const char *chan_id,
const char *view)
{
RenderResult *rr = static_cast<RenderResult *>(base);
RenderLayer *rl = static_cast<RenderLayer *>(lay);
RenderPass *rpass = MEM_cnew<RenderPass>("loaded pass");
BLI_addtail(&rl->passes, rpass);
rpass->rectx = rr->rectx;
rpass->recty = rr->recty;
rpass->channels = totchan;
rl->passflag |= passtype_from_name(name);
/* channel id chars */
STRNCPY(rpass->chan_id, chan_id);
RE_pass_set_buffer_data(rpass, rect);
STRNCPY(rpass->name, name);
STRNCPY(rpass->view, view);
RE_render_result_full_channel_name(rpass->fullname, nullptr, name, view, rpass->chan_id, -1);
if (view[0] != '\0') {
rpass->view_id = BLI_findstringindex(&rr->views, view, offsetof(RenderView, name));
}
else {
rpass->view_id = 0;
}
}
static void *ml_addview_cb(void *base, const char *str)
{
RenderResult *rr = static_cast<RenderResult *>(base);
RenderView *rv = MEM_cnew<RenderView>("new render view");
STRNCPY(rv->name, str);
/* For stereo drawing we need to ensure:
* STEREO_LEFT_NAME == STEREO_LEFT_ID and
* STEREO_RIGHT_NAME == STEREO_RIGHT_ID */
if (STREQ(str, STEREO_LEFT_NAME)) {
BLI_addhead(&rr->views, rv);
}
else if (STREQ(str, STEREO_RIGHT_NAME)) {
RenderView *left_rv = static_cast<RenderView *>(
BLI_findstring(&rr->views, STEREO_LEFT_NAME, offsetof(RenderView, name)));
if (left_rv == nullptr) {
BLI_addhead(&rr->views, rv);
}
else {
BLI_insertlinkafter(&rr->views, left_rv, rv);
}
}
else {
BLI_addtail(&rr->views, rv);
}
return rv;
}
static int order_render_passes(const void *a, const void *b)
{
/* 1 if `a` is after `b`. */
RenderPass *rpa = (RenderPass *)a;
RenderPass *rpb = (RenderPass *)b;
uint passtype_a = passtype_from_name(rpa->name);
uint passtype_b = passtype_from_name(rpb->name);
/* Render passes with default type always go first. */
if (passtype_b && !passtype_a) {
return 1;
}
if (passtype_a && !passtype_b) {
return 0;
}
if (passtype_a && passtype_b) {
if (passtype_a > passtype_b) {
return 1;
}
if (passtype_a < passtype_b) {
return 0;
}
}
else {
int cmp = strncmp(rpa->name, rpb->name, EXR_PASS_MAXNAME);
if (cmp > 0) {
return 1;
}
if (cmp < 0) {
return 0;
}
}
/* they have the same type */
/* left first */
if (STREQ(rpa->view, STEREO_LEFT_NAME)) {
return 0;
}
if (STREQ(rpb->view, STEREO_LEFT_NAME)) {
return 1;
}
/* right second */
if (STREQ(rpa->view, STEREO_RIGHT_NAME)) {
return 0;
}
if (STREQ(rpb->view, STEREO_RIGHT_NAME)) {
return 1;
}
/* remaining in ascending id order */
return (rpa->view_id < rpb->view_id);
}
RenderResult *render_result_new_from_exr(
void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty)
{
RenderResult *rr = MEM_cnew<RenderResult>(__func__);
const char *to_colorspace = IMB_colormanagement_role_colorspace_name_get(
COLOR_ROLE_SCENE_LINEAR);
const char *data_colorspace = IMB_colormanagement_role_colorspace_name_get(COLOR_ROLE_DATA);
rr->rectx = rectx;
rr->recty = recty;
IMB_exr_multilayer_convert(exrhandle, rr, ml_addview_cb, ml_addlayer_cb, ml_addpass_cb);
LISTBASE_FOREACH (RenderLayer *, rl, &rr->layers) {
rl->rectx = rectx;
rl->recty = recty;
BLI_listbase_sort(&rl->passes, order_render_passes);
LISTBASE_FOREACH (RenderPass *, rpass, &rl->passes) {
rpass->rectx = rectx;
rpass->recty = recty;
if (RE_RenderPassIsColor(rpass)) {
IMB_colormanagement_transform(rpass->ibuf->float_buffer.data,
rpass->rectx,
rpass->recty,
rpass->channels,
colorspace,
to_colorspace,
predivide);
}
else {
IMB_colormanagement_assign_float_colorspace(rpass->ibuf, data_colorspace);
}
}
}
return rr;
}
void render_result_view_new(RenderResult *rr, const char *viewname)
{
RenderView *rv = MEM_cnew<RenderView>("new render view");
BLI_addtail(&rr->views, rv);
STRNCPY(rv->name, viewname);
}
void render_result_views_new(RenderResult *rr, const RenderData *rd)
{
/* clear previously existing views - for sequencer */
render_result_views_free(rr);
/* check renderdata for amount of views */
if (rd->scemode & R_MULTIVIEW) {
LISTBASE_FOREACH (SceneRenderView *, srv, &rd->views) {
if (BKE_scene_multiview_is_render_view_active(rd, srv) == false) {
continue;
}
render_result_view_new(rr, srv->name);
}
}
/* we always need at least one view */
if (BLI_listbase_count_at_most(&rr->views, 1) == 0) {
render_result_view_new(rr, "");
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Merge
* \{ */
static void do_merge_tile(
RenderResult *rr, RenderResult *rrpart, float *target, float *tile, int pixsize)
{
int y, tilex, tiley;
size_t ofs, copylen;
copylen = tilex = rrpart->rectx;
tiley = rrpart->recty;
ofs = (size_t(rrpart->tilerect.ymin) * rr->rectx + rrpart->tilerect.xmin);
target += pixsize * ofs;
copylen *= sizeof(float) * pixsize;
tilex *= pixsize;
ofs = pixsize * rr->rectx;
for (y = 0; y < tiley; y++) {
memcpy(target, tile, copylen);
target += ofs;
tile += tilex;
}
}
void render_result_merge(RenderResult *rr, RenderResult *rrpart)
{
LISTBASE_FOREACH (RenderLayer *, rl, &rr->layers) {
RenderLayer *rlp = RE_GetRenderLayer(rrpart, rl->name);
if (rlp) {
/* Passes are allocated in sync. */
for (RenderPass *rpass = static_cast<RenderPass *>(rl->passes.first),
*rpassp = static_cast<RenderPass *>(rlp->passes.first);
rpass && rpassp;
rpass = rpass->next)
{
/* For save buffers, skip any passes that are only saved to disk. */
if (rpass->ibuf == nullptr || rpassp->ibuf == nullptr) {
continue;
}
if (rpass->ibuf->float_buffer.data == nullptr ||
rpassp->ibuf->float_buffer.data == nullptr)
{
continue;
}
/* Render-result have all passes, render-part only the active view's passes. */
if (!STREQ(rpassp->fullname, rpass->fullname)) {
continue;
}
do_merge_tile(rr,
rrpart,
rpass->ibuf->float_buffer.data,
rpassp->ibuf->float_buffer.data,
rpass->channels);
/* manually get next render pass */
rpassp = rpassp->next;
}
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Single Layer Rendering
* \{ */
void render_result_single_layer_begin(Render *re)
{
/* all layers except the active one get temporally pushed away */
/* officially pushed result should be nullptr... error can happen with do_seq */
RE_FreeRenderResult(re->pushedresult);
re->pushedresult = re->result;
re->result = nullptr;
}
void render_result_single_layer_end(Render *re)
{
if (re->result == nullptr) {
printf("pop render result error; no current result!\n");
return;
}
if (!re->pushedresult) {
return;
}
if (re->pushedresult->rectx == re->result->rectx && re->pushedresult->recty == re->result->recty)
{
/* find which layer in re->pushedresult should be replaced */
RenderLayer *rl = static_cast<RenderLayer *>(re->result->layers.first);
/* render result should be empty after this */
BLI_remlink(&re->result->layers, rl);
/* reconstruct render result layers */
LISTBASE_FOREACH (ViewLayer *, view_layer, &re->scene->view_layers) {
if (STREQ(view_layer->name, re->single_view_layer)) {
BLI_addtail(&re->result->layers, rl);
}
else {
RenderLayer *rlpush = RE_GetRenderLayer(re->pushedresult, view_layer->name);
if (rlpush) {
BLI_remlink(&re->pushedresult->layers, rlpush);
BLI_addtail(&re->result->layers, rlpush);
}
}
}
}
RE_FreeRenderResult(re->pushedresult);
re->pushedresult = nullptr;
}
bool render_result_exr_file_read_path(RenderResult *rr,
RenderLayer *rl_single,
ReportList *reports,
const char *filepath)
{
void *exrhandle = IMB_exr_get_handle();
int rectx, recty;
if (!IMB_exr_begin_read(exrhandle, filepath, &rectx, &recty, false)) {
IMB_exr_close(exrhandle);
return false;
}
ListBase layers = (rr) ? rr->layers : ListBase{rl_single, rl_single};
const int expected_rectx = (rr) ? rr->rectx : rl_single->rectx;
const int expected_recty = (rr) ? rr->recty : rl_single->recty;
bool found_channels = false;
if (rectx != expected_rectx || recty != expected_recty) {
BKE_reportf(reports,
RPT_ERROR,
"Reading render result: dimensions don't match, expected %dx%d",
expected_rectx,
expected_recty);
IMB_exr_close(exrhandle);
return true;
}
LISTBASE_FOREACH (RenderLayer *, rl, &layers) {
if (rl_single && rl_single != rl) {
continue;
}
/* passes are allocated in sync */
LISTBASE_FOREACH (RenderPass *, rpass, &rl->passes) {
const int xstride = rpass->channels;
const int ystride = xstride * rectx;
int a;
char fullname[EXR_PASS_MAXNAME];
for (a = 0; a < xstride; a++) {
RE_render_result_full_channel_name(
fullname, nullptr, rpass->name, rpass->view, rpass->chan_id, a);
if (IMB_exr_set_channel(exrhandle,
rl->name,
fullname,
xstride,
ystride,
rpass->ibuf->float_buffer.data + a))
{
found_channels = true;
}
else if (rl_single) {
if (IMB_exr_set_channel(exrhandle,
nullptr,
fullname,
xstride,
ystride,
rpass->ibuf->float_buffer.data + a))
{
found_channels = true;
}
else {
BKE_reportf(nullptr,
RPT_WARNING,
"Reading render result: expected channel \"%s.%s\" or \"%s\" not found",
rl->name,
fullname,
fullname);
}
}
else {
BKE_reportf(nullptr,
RPT_WARNING,
"Reading render result: expected channel \"%s.%s\" not found",
rl->name,
fullname);
}
}
RE_render_result_full_channel_name(
rpass->fullname, nullptr, rpass->name, rpass->view, rpass->chan_id, -1);
}
}
if (found_channels) {
IMB_exr_read_channels(exrhandle);
}
IMB_exr_close(exrhandle);
return true;
}
#define FILE_CACHE_MAX (FILE_MAXFILE + FILE_MAXFILE + MAX_ID_NAME + 100)
static void render_result_exr_file_cache_path(Scene *sce,
const char *root,
char r_path[FILE_CACHE_MAX])
{
char filename_full[FILE_MAX + MAX_ID_NAME + 100], filename[FILE_MAXFILE], dirname[FILE_MAXDIR];
char path_digest[16] = {0};
char path_hexdigest[33];
/* If root is relative, use either current .blend file dir, or temp one if not saved. */
const char *blendfile_path = BKE_main_blendfile_path_from_global();
if (blendfile_path[0] != '\0') {
BLI_path_split_dir_file(blendfile_path, dirname, sizeof(dirname), filename, sizeof(filename));
BLI_path_extension_strip(filename); /* Strip `.blend`. */
BLI_hash_md5_buffer(blendfile_path, strlen(blendfile_path), path_digest);
}
else {
STRNCPY(dirname, BKE_tempdir_base());
STRNCPY(filename, "UNSAVED");
}
BLI_hash_md5_to_hexdigest(path_digest, path_hexdigest);
/* Default to *non-volatile* temp dir. */
if (*root == '\0') {
root = BKE_tempdir_base();
}
SNPRINTF(filename_full, "cached_RR_%s_%s_%s.exr", filename, sce->id.name + 2, path_hexdigest);
BLI_path_join(r_path, FILE_CACHE_MAX, root, filename_full);
if (BLI_path_is_rel(r_path)) {
BLI_path_abs(r_path, dirname);
}
}
void render_result_exr_file_cache_write(Render *re)
{
RenderResult *rr = re->result;
char str[FILE_CACHE_MAX];
char *root = U.render_cachedir;
render_result_passes_allocated_ensure(rr);
render_result_exr_file_cache_path(re->scene, root, str);
printf("Caching exr file, %dx%d, %s\n", rr->rectx, rr->recty, str);
BKE_image_render_write_exr(nullptr, rr, str, nullptr, true, nullptr, -1);
}
bool render_result_exr_file_cache_read(Render *re)
{
/* File path to cache. */
char filepath[FILE_CACHE_MAX] = "";
char *root = U.render_cachedir;
render_result_exr_file_cache_path(re->scene, root, filepath);
printf("read exr cache file: %s\n", filepath);
/* Try opening the file. */
void *exrhandle = IMB_exr_get_handle();
int rectx, recty;
if (!IMB_exr_begin_read(exrhandle, filepath, &rectx, &recty, true)) {
printf("cannot read: %s\n", filepath);
IMB_exr_close(exrhandle);
return false;
}
/* Read file contents into render result. */
const char *colorspace = IMB_colormanagement_role_colorspace_name_get(COLOR_ROLE_SCENE_LINEAR);
RE_FreeRenderResult(re->result);
IMB_exr_read_channels(exrhandle);
re->result = render_result_new_from_exr(exrhandle, colorspace, false, rectx, recty);
IMB_exr_close(exrhandle);
return true;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Combined Pixel Rect
* \{ */
ImBuf *RE_render_result_rect_to_ibuf(RenderResult *rr,
const ImageFormatData *imf,
const float dither,
const int view_id)
{
ImBuf *ibuf = IMB_allocImBuf(rr->rectx, rr->recty, imf->planes, 0);
RenderView *rv = RE_RenderViewGetById(rr, view_id);
/* if not exists, BKE_imbuf_write makes one */
if (rv->ibuf) {
IMB_assign_byte_buffer(ibuf, rv->ibuf->byte_buffer.data, IB_DO_NOT_TAKE_OWNERSHIP);
IMB_assign_float_buffer(ibuf, rv->ibuf->float_buffer.data, IB_DO_NOT_TAKE_OWNERSHIP);
ibuf->channels = rv->ibuf->channels;
}
/* float factor for random dither, imbuf takes care of it */
ibuf->dither = dither;
/* prepare to gamma correct to sRGB color space
* note that sequence editor can generate 8bpc render buffers
*/
if (ibuf->byte_buffer.data) {
if (BKE_imtype_valid_depths(imf->imtype) &
(R_IMF_CHAN_DEPTH_12 | R_IMF_CHAN_DEPTH_16 | R_IMF_CHAN_DEPTH_24 | R_IMF_CHAN_DEPTH_32))
{
if (imf->depth == R_IMF_CHAN_DEPTH_8) {
/* Higher depth bits are supported but not needed for current file output. */
IMB_assign_float_buffer(ibuf, nullptr, IB_DO_NOT_TAKE_OWNERSHIP);
}
else {
IMB_float_from_rect(ibuf);
}
}
else {
/* ensure no float buffer remained from previous frame */
IMB_assign_float_buffer(ibuf, nullptr, IB_DO_NOT_TAKE_OWNERSHIP);
}
}
/* Color -> gray-scale. */
/* editing directly would alter the render view */
if (imf->planes == R_IMF_PLANES_BW && imf->imtype != R_IMF_IMTYPE_MULTILAYER) {
ImBuf *ibuf_bw = IMB_dupImBuf(ibuf);
IMB_color_to_bw(ibuf_bw);
IMB_freeImBuf(ibuf);
ibuf = ibuf_bw;
}
return ibuf;
}
void RE_render_result_rect_from_ibuf(RenderResult *rr, const ImBuf *ibuf, const int view_id)
{
RenderView *rv = RE_RenderViewGetById(rr, view_id);
ImBuf *rv_ibuf = RE_RenderViewEnsureImBuf(rr, rv);
if (ibuf->float_buffer.data) {
rr->have_combined = true;
if (!rv_ibuf->float_buffer.data) {
float *data = MEM_cnew_array<float>(4 * rr->rectx * rr->recty, "render_seq rectf");
IMB_assign_float_buffer(rv_ibuf, data, IB_TAKE_OWNERSHIP);
}
memcpy(rv_ibuf->float_buffer.data,
ibuf->float_buffer.data,
sizeof(float[4]) * rr->rectx * rr->recty);
/* TSK! Since sequence render doesn't free the *rr render result, the old rect32
* can hang around when sequence render has rendered a 32 bits one before */
imb_freerectImBuf(rv_ibuf);
}
else if (ibuf->byte_buffer.data) {
rr->have_combined = true;
if (!rv_ibuf->byte_buffer.data) {
uint8_t *data = MEM_cnew_array<uint8_t>(4 * rr->rectx * rr->recty, "render_seq rect");
IMB_assign_byte_buffer(rv_ibuf, data, IB_TAKE_OWNERSHIP);
}
memcpy(rv_ibuf->byte_buffer.data, ibuf->byte_buffer.data, sizeof(int) * rr->rectx * rr->recty);
/* Same things as above, old rectf can hang around from previous render. */
imb_freerectfloatImBuf(rv_ibuf);
}
}
void render_result_rect_fill_zero(RenderResult *rr, const int view_id)
{
RenderView *rv = RE_RenderViewGetById(rr, view_id);
ImBuf *ibuf = RE_RenderViewEnsureImBuf(rr, rv);
if (!ibuf->float_buffer.data && !ibuf->byte_buffer.data) {
uint8_t *data = MEM_cnew_array<uint8_t>(4 * rr->rectx * rr->recty, "render_seq rect");
IMB_assign_byte_buffer(ibuf, data, IB_TAKE_OWNERSHIP);
return;
}
if (ibuf->float_buffer.data) {
memset(ibuf->float_buffer.data, 0, sizeof(float[4]) * rr->rectx * rr->recty);
}
if (ibuf->byte_buffer.data) {
memset(ibuf->byte_buffer.data, 0, 4 * rr->rectx * rr->recty);
}
}
void render_result_rect_get_pixels(RenderResult *rr,
uint *rect,
int rectx,
int recty,
const ColorManagedViewSettings *view_settings,
const ColorManagedDisplaySettings *display_settings,
const int view_id)
{
RenderView *rv = RE_RenderViewGetById(rr, view_id);
ImBuf *ibuf = rv ? rv->ibuf : nullptr;
if (ibuf->byte_buffer.data) {
memcpy(rect, ibuf->byte_buffer.data, sizeof(int) * rr->rectx * rr->recty);
}
else if (ibuf->float_buffer.data) {
IMB_display_buffer_transform_apply((uchar *)rect,
ibuf->float_buffer.data,
rr->rectx,
rr->recty,
4,
view_settings,
display_settings,
true);
}
else {
/* else fill with black */
memset(rect, 0, sizeof(int) * rectx * recty);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Multi-View Functions
* \{ */
bool RE_HasCombinedLayer(const RenderResult *result)
{
if (result == nullptr) {
return false;
}
const RenderView *rv = static_cast<RenderView *>(result->views.first);
if (rv == nullptr) {
return false;
}
return (rv->ibuf);
}
bool RE_HasFloatPixels(const RenderResult *result)
{
LISTBASE_FOREACH (const RenderView *, rview, &result->views) {
ImBuf *ibuf = rview->ibuf;
if (!ibuf) {
continue;
}
if (ibuf->byte_buffer.data && !ibuf->float_buffer.data) {
return false;
}
}
return true;
}
bool RE_RenderResult_is_stereo(const RenderResult *result)
{
if (!BLI_findstring(&result->views, STEREO_LEFT_NAME, offsetof(RenderView, name))) {
return false;
}
if (!BLI_findstring(&result->views, STEREO_RIGHT_NAME, offsetof(RenderView, name))) {
return false;
}
return true;
}
RenderView *RE_RenderViewGetById(RenderResult *rr, const int view_id)
{
RenderView *rv = static_cast<RenderView *>(BLI_findlink(&rr->views, view_id));
BLI_assert(rr->views.first);
return rv ? rv : static_cast<RenderView *>(rr->views.first);
}
RenderView *RE_RenderViewGetByName(RenderResult *rr, const char *viewname)
{
RenderView *rv = static_cast<RenderView *>(
BLI_findstring(&rr->views, viewname, offsetof(RenderView, name)));
BLI_assert(rr->views.first);
return rv ? rv : static_cast<RenderView *>(rr->views.first);
}
static RenderPass *duplicate_render_pass(RenderPass *rpass)
{
RenderPass *new_rpass = MEM_cnew<RenderPass>("new render pass", *rpass);
new_rpass->next = new_rpass->prev = nullptr;
new_rpass->ibuf = IMB_dupImBuf(rpass->ibuf);
return new_rpass;
}
static RenderLayer *duplicate_render_layer(RenderLayer *rl)
{
RenderLayer *new_rl = MEM_cnew<RenderLayer>("new render layer", *rl);
new_rl->next = new_rl->prev = nullptr;
new_rl->passes.first = new_rl->passes.last = nullptr;
new_rl->exrhandle = nullptr;
LISTBASE_FOREACH (RenderPass *, rpass, &rl->passes) {
RenderPass *new_rpass = duplicate_render_pass(rpass);
BLI_addtail(&new_rl->passes, new_rpass);
}
return new_rl;
}
static RenderView *duplicate_render_view(RenderView *rview)
{
RenderView *new_rview = MEM_cnew<RenderView>("new render view", *rview);
new_rview->ibuf = IMB_dupImBuf(rview->ibuf);
return new_rview;
}
RenderResult *RE_DuplicateRenderResult(RenderResult *rr)
{
RenderResult *new_rr = MEM_cnew<RenderResult>("new duplicated render result", *rr);
new_rr->next = new_rr->prev = nullptr;
new_rr->layers.first = new_rr->layers.last = nullptr;
new_rr->views.first = new_rr->views.last = nullptr;
LISTBASE_FOREACH (RenderLayer *, rl, &rr->layers) {
RenderLayer *new_rl = duplicate_render_layer(rl);
BLI_addtail(&new_rr->layers, new_rl);
}
LISTBASE_FOREACH (RenderView *, rview, &rr->views) {
RenderView *new_rview = duplicate_render_view(rview);
BLI_addtail(&new_rr->views, new_rview);
}
new_rr->ibuf = IMB_dupImBuf(rr->ibuf);
new_rr->stamp_data = BKE_stamp_data_copy(new_rr->stamp_data);
return new_rr;
}
ImBuf *RE_RenderPassEnsureImBuf(RenderPass *render_pass)
{
if (!render_pass->ibuf) {
render_pass->ibuf = IMB_allocImBuf(
render_pass->rectx, render_pass->recty, get_num_planes_for_pass_ibuf(*render_pass), 0);
render_pass->ibuf->channels = render_pass->channels;
assign_render_pass_ibuf_colorspace(*render_pass);
}
return render_pass->ibuf;
}
ImBuf *RE_RenderViewEnsureImBuf(const RenderResult *render_result, RenderView *render_view)
{
if (!render_view->ibuf) {
render_view->ibuf = IMB_allocImBuf(render_result->rectx, render_result->recty, 32, 0);
}
return render_view->ibuf;
}
bool RE_RenderPassIsColor(const RenderPass *render_pass)
{
return STR_ELEM(render_pass->chan_id, "RGB", "RGBA", "R", "G", "B", "A");
}
/** \} */