Also remove const for non-pointer arguments which is meaningless in the declaration, move a scene enum to the "enums.hh" header, and add missing forward declaration of structs.
69 lines
2.5 KiB
C++
69 lines
2.5 KiB
C++
/* SPDX-FileCopyrightText: 2004 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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struct ListBase;
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struct Main;
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struct MovieClip;
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struct ReportList;
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struct Scene;
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struct Sequence;
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/**
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* Check if one sequence is input to the other.
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*/
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bool SEQ_relation_is_effect_of_strip(const Sequence *effect, const Sequence *input);
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/**
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* Function to free imbuf and anim data on changes.
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*/
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void SEQ_relations_sequence_free_anim(Sequence *seq);
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bool SEQ_relations_check_scene_recursion(Scene *scene, ReportList *reports);
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/**
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* Check if "seq_main" (indirectly) uses strip "seq".
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*/
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bool SEQ_relations_render_loop_check(Sequence *seq_main, Sequence *seq);
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void SEQ_relations_free_imbuf(Scene *scene, ListBase *seqbase, bool for_render);
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void SEQ_relations_invalidate_cache_raw(Scene *scene, Sequence *seq);
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void SEQ_relations_invalidate_cache_preprocessed(Scene *scene, Sequence *seq);
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void SEQ_relations_invalidate_cache_composite(Scene *scene, Sequence *seq);
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void SEQ_relations_invalidate_dependent(Scene *scene, Sequence *seq);
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void SEQ_relations_invalidate_scene_strips(Main *bmain, Scene *scene_target);
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void SEQ_relations_invalidate_movieclip_strips(Main *bmain, MovieClip *clip_target);
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void SEQ_relations_invalidate_cache_in_range(Scene *scene,
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Sequence *seq,
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Sequence *range_mask,
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int invalidate_types);
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/**
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* Release FFmpeg handles of strips that are not currently displayed to minimize memory usage.
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*/
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void SEQ_relations_free_all_anim_ibufs(Scene *scene, int timeline_frame);
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/**
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* A debug and development function which checks whether sequences have unique UUIDs.
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* Errors will be reported to the console.
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*/
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void SEQ_relations_check_uuids_unique_and_report(const Scene *scene);
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/**
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* Generate new UUID for the given sequence.
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*/
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void SEQ_relations_session_uuid_generate(Sequence *sequence);
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void SEQ_cache_cleanup(Scene *scene);
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void SEQ_cache_iterate(
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Scene *scene,
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void *userdata,
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bool callback_init(void *userdata, size_t item_count),
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bool callback_iter(void *userdata, Sequence *seq, int timeline_frame, int cache_type));
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/**
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* Return immediate parent meta of sequence.
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*/
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Sequence *SEQ_find_metastrip_by_sequence(ListBase *seqbase /* = ed->seqbase */,
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Sequence *meta /* = NULL */,
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Sequence *seq);
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bool SEQ_exists_in_seqbase(const Sequence *seq, const ListBase *seqbase);
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