Files
test/source/blender/editors/interface/interface_drag.cc
Guillermo Venegas 091db9d52b Cleanup: UI: Use UI_interface_layout.hh instead of UI_interface.hh
This removes the include `UI_interface_layout.hh` from
`UI_interface_c.hh`, and in many places this swaps the include
from `UI_interface.hh` to `UI_interface_layout.hh`.

Also, cleanups some `UI_interface.hh` includes with
`UI_interface_icons.hh` or `UI_interface_types.hh`
2025-06-20 18:07:47 +02:00

131 lines
3.8 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edinterface
*/
#include "AS_asset_representation.hh"
#include "ED_asset.hh"
#include "WM_api.hh"
#include "interface_intern.hh"
void UI_but_drag_set_id(uiBut *but, ID *id)
{
but->dragtype = WM_DRAG_ID;
if (but->dragflag & UI_BUT_DRAGPOIN_FREE) {
WM_drag_data_free(but->dragtype, but->dragpoin);
but->dragflag &= ~UI_BUT_DRAGPOIN_FREE;
}
but->dragpoin = (void *)id;
}
void UI_but_drag_attach_image(uiBut *but, const ImBuf *imb, const float scale)
{
but->imb = imb;
but->imb_scale = scale;
UI_but_dragflag_enable(but, UI_BUT_DRAG_FULL_BUT);
}
void UI_but_drag_set_asset(uiBut *but,
const blender::asset_system::AssetRepresentation *asset,
const AssetImportSettings &import_settings,
BIFIconID icon,
BIFIconID preview_icon)
{
wmDragAsset *asset_drag = WM_drag_create_asset_data(asset, import_settings);
but->dragtype = WM_DRAG_ASSET;
ui_def_but_icon(but, icon, 0); /* no flag UI_HAS_ICON, so icon doesn't draw in button */
if (but->dragflag & UI_BUT_DRAGPOIN_FREE) {
WM_drag_data_free(but->dragtype, but->dragpoin);
}
but->dragpoin = asset_drag;
but->dragflag |= UI_BUT_DRAGPOIN_FREE;
but->drag_preview_icon_id = preview_icon;
}
void UI_but_drag_set_rna(uiBut *but, PointerRNA *ptr)
{
but->dragtype = WM_DRAG_RNA;
if (but->dragflag & UI_BUT_DRAGPOIN_FREE) {
WM_drag_data_free(but->dragtype, but->dragpoin);
but->dragflag &= ~UI_BUT_DRAGPOIN_FREE;
}
but->dragpoin = (void *)ptr;
}
void UI_but_drag_set_path(uiBut *but, const char *path)
{
but->dragtype = WM_DRAG_PATH;
if (but->dragflag & UI_BUT_DRAGPOIN_FREE) {
WM_drag_data_free(but->dragtype, but->dragpoin);
}
but->dragpoin = WM_drag_create_path_data(blender::Span(&path, 1));
but->dragflag |= UI_BUT_DRAGPOIN_FREE;
}
void UI_but_drag_set_name(uiBut *but, const char *name)
{
but->dragtype = WM_DRAG_NAME;
if (but->dragflag & UI_BUT_DRAGPOIN_FREE) {
WM_drag_data_free(but->dragtype, but->dragpoin);
but->dragflag &= ~UI_BUT_DRAGPOIN_FREE;
}
but->dragpoin = (void *)name;
}
void UI_but_drag_set_image(uiBut *but, const char *path, int icon, const ImBuf *imb, float scale)
{
ui_def_but_icon(but, icon, 0); /* no flag UI_HAS_ICON, so icon doesn't draw in button */
UI_but_drag_set_path(but, path);
UI_but_drag_attach_image(but, imb, scale);
}
void ui_but_drag_free(uiBut *but)
{
if (but->dragpoin && (but->dragflag & UI_BUT_DRAGPOIN_FREE)) {
WM_drag_data_free(but->dragtype, but->dragpoin);
}
}
bool ui_but_drag_is_draggable(const uiBut *but)
{
return but->dragpoin != nullptr;
}
void ui_but_drag_start(bContext *C, uiBut *but)
{
wmDrag *drag = WM_drag_data_create(C,
but->icon,
but->dragtype,
but->dragpoin,
(but->dragflag & UI_BUT_DRAGPOIN_FREE) ? WM_DRAG_FREE_DATA :
WM_DRAG_NOP);
/* wmDrag has ownership over dragpoin now, stop messing with it. */
but->dragpoin = nullptr;
if (but->imb) {
WM_event_drag_image(drag, but->imb, but->imb_scale);
}
else if (but->drag_preview_icon_id) {
WM_event_drag_preview_icon(drag, but->drag_preview_icon_id);
}
WM_event_start_prepared_drag(C, drag);
/* Special feature for assets: We add another drag item that supports multiple assets. It
* gets the assets from context. */
if (ELEM(but->dragtype, WM_DRAG_ASSET, WM_DRAG_ID)) {
WM_event_start_drag(C, ICON_NONE, WM_DRAG_ASSET_LIST, nullptr, WM_DRAG_NOP);
}
if (but->dragtype == WM_DRAG_PATH) {
WM_event_drag_path_override_poin_data_with_space_file_paths(C, drag);
}
}