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test/source
Brecht Van Lommel 02145966a8 Fix for strand render + simplification + vector blur. With the number
of strands changing between frames, vector blur couldn't work. Now
speed vectors are interpolated from the surface. This also means
child particles don't have to be computed in the previous and next
frames, so saves time too.
2008-01-24 13:11:15 +00:00
..
2008-01-22 05:34:53 +00:00
2007-11-06 22:29:20 +00:00
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2007-11-06 22:29:20 +00:00