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test/source
Ton Roosendaal 029bbb3489 2.5
Editmesh: add primitive basics back. Had to clean up a load of
crap there... but it's sorta in control, so I think Shul can
pick it up again.

Test: ctrl+0 adds plane, or ctrl+9 adds grid.

Notes for Shul:
- i've added a transform function, which gets correctly passed
  on to the add_prim function, should work for all object 
  transforms. Only the code inside add_prim might be needed
  to check (it uses 4x4 mat now, not a 3x3)

- The old code with buttons has been ifdeffed out, check for
  user input and make it rna properties, which get read
  in the exec(), and handed over to the add_prim. Set them
  default now to the values from old buttons.

- Operator naming is preferred lower case, I gave this
  a new name.

- check a bit on formatting code, but don't use the old code
  as example! Look also at ED_keymap_mesh() for example.
2009-01-14 19:26:11 +00:00
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2.5
2009-01-14 19:26:11 +00:00
2.5
2009-01-11 18:35:16 +00:00
2008-12-23 16:07:24 +00:00
2.5
2009-01-14 16:13:50 +00:00
2009-01-04 18:16:34 +00:00
2009-01-04 18:16:34 +00:00
2008-10-22 11:28:10 +00:00