Logo
Explore Help
Register Sign In
griefith/test
1
0
Fork 0
You've already forked test
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
02b2fc5ec8029994efcd5c04e261db64464f5b08
test/source/gameengine/Physics
History
Kester Maddock e398ad2c0e Do a complete physics timestep each step instead of some per frame
2004-10-24 23:48:04 +00:00
..
BlOde
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
common
Added #!/usr/bin/python standard script identifier to the start of SConscript files.
2004-05-16 13:07:20 +00:00
Dummy
Added #!/usr/bin/python standard script identifier to the start of SConscript files.
2004-05-16 13:07:20 +00:00
Sumo
Do a complete physics timestep each step instead of some per frame
2004-10-24 23:48:04 +00:00
Makefile
We don't use ODE anymore, so I commented out some lines that make it
2004-08-26 22:42:44 +00:00
Powered by Gitea Version: 1.24.6 Page: 56ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API