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036ebc55233241bf9bd8149f855185cfcfb1ab67
test/source/gameengine/Physics
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Benoit Bolsee 2ac81cc7ad BGE soft body: give access to the soft body collision margin in the Advanced panel. By default the collision margin is set to 0.25, which causes the soft body to somewhat float above the ground. You can decrease this value to get more realistic collision. Note that the algorithm may become unstable with lower margin.
2009-05-18 21:32:03 +00:00
..
BlOde
BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility.
2009-05-17 12:51:51 +00:00
Bullet
BGE soft body: give access to the soft body collision margin in the Advanced panel. By default the collision margin is set to 0.25, which causes the soft body to somewhat float above the ground. You can decrease this value to get more realistic collision. Note that the algorithm may become unstable with lower margin.
2009-05-18 21:32:03 +00:00
common
BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility.
2009-05-17 12:51:51 +00:00
Dummy
BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility.
2009-05-17 12:51:51 +00:00
Sumo
BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility.
2009-05-17 12:51:51 +00:00
Makefile
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
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