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044a342ecb6ec1377c91c0b3ab37aca5335fbc9d
test
/
source
/
blender
/
gpu
History
IRIE Shinsuke
98bf859efc
Blender Internal: Add shader nodes "Separate HSV" and "Combine HSV", same as Cycles' ones.
2013-11-21 12:43:38 +09:00
..
intern
style cleanup
2013-10-16 04:08:20 +00:00
shaders
Blender Internal: Add shader nodes "Separate HSV" and "Combine HSV", same as Cycles' ones.
2013-11-21 12:43:38 +09:00
CMakeLists.txt
move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
2013-05-28 19:35:26 +00:00
GPU_buffers.h
replace hashes with sets where possible.
2013-08-25 20:03:45 +00:00
GPU_draw.h
BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() and bge.render.getMipmapping().
2013-04-14 00:40:24 +00:00
GPU_extensions.h
BGE: Potential fix for [
#35522
] Broken game engine compatibility since 2.66a on some ATI cards?
2013-09-11 23:24:45 +00:00
GPU_material.h
Fix for [
#34754
] "Revision 55527 provokes glitchy GLSL shadow map rendering" reported by Alain Ducharme. Per material uniforms and per object uniforms are now better separated.
2013-04-04 03:55:43 +00:00
GPU_simple_shader.h
OpenGL: more work on fixed function lighting implementation as GLSL.
2013-03-10 15:38:23 +00:00
SConscript
move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
2013-05-28 19:35:26 +00:00