Files
test/source/blender/render/intern/include/renderdatabase.h
Brecht Van Lommel 32a8b4f8e6 Particles
=========

- Fix crash in particle transform with the particle system not editable.
- Particle child distribution and caching is now multithreaded.
- Child particles now have a separate Render Amount next to the existing
  Amount. The render amount particles are now only distributed and cached
  at render time, which should make editing with child particles faster.

- Two new options for diffuse strand shading:
	- Surface Diffuse: computes the strand normal taking the normal at
	  the surface into account.
	- Blending Distance: the distance in Blender units over which to
	  blend in the normal at the surface.
- Special strand rendering for more memory efficient and faster hair and
  grass. This is a work in progress, and has a number of known issues,
  don't report bugs to me for this feature yet.

More info:
http://www.blender.org/development/current-projects/changes-since-244/particles/
2007-12-04 13:57:28 +00:00

140 lines
4.9 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef RENDERDATABASE_H
#define RENDERDATABASE_H
struct Object;
struct VlakRen;
struct VertRen;
struct HaloRen;
struct Material;
struct Render;
struct MCol;
struct MTFace;
struct CustomData;
struct StrandBuffer;
struct StrandRen;
#define RE_QUAD_MASK 0x7FFFFFF
#define RE_QUAD_OFFS 0x8000000
/* render allocates totvert/256 of these nodes, for lookup and quick alloc */
typedef struct VertTableNode {
struct VertRen *vert;
float *rad;
float *sticky;
float *strand;
float *tangent;
float *stress;
float *winspeed;
} VertTableNode;
typedef struct VlakTableNode {
struct VlakRen *vlak;
struct MTFace **mtface;
struct MCol **mcol;
int totmtface, totmcol;
float *surfnor;
struct CustomDataNames **names;
} VlakTableNode;
typedef struct StrandTableNode {
struct StrandRen *strand;
float *winspeed;
float *surfnor;
struct MCol **mcol;
float **uv;
int totuv, totmcol;
struct CustomDataNames **names;
} StrandTableNode;
typedef struct CustomDataNames{
struct CustomDataNames *next, *prev;
char (*mtface)[32];
char (*mcol)[32];
} CustomDataNames;
/* renderdatabase.c */
void free_renderdata_tables(struct Render *re);
void free_renderdata_vertnodes(struct VertTableNode *vertnodes);
void free_renderdata_vlaknodes(struct VlakTableNode *vlaknodes);
void set_normalflags(Render *re);
void project_renderdata(struct Render *re, void (*projectfunc)(float *, float mat[][4], float *), int do_pano, float xoffs, int do_buckets);
/* functions are not exported... so wrong names */
struct VlakRen *RE_findOrAddVlak(struct Render *re, int nr);
struct VertRen *RE_findOrAddVert(struct Render *re, int nr);
struct StrandRen *RE_findOrAddStrand(struct Render *re, int nr);
struct HaloRen *RE_findOrAddHalo(struct Render *re, int nr);
struct HaloRen *RE_inithalo(struct Render *re, struct Material *ma, float *vec, float *vec1, float *orco, float hasize,
float vectsize, int seed);
struct HaloRen *RE_inithalo_particle(struct Render *re, struct DerivedMesh *dm, struct Material *ma, float *vec, float *vec1,
float *orco, float *uvco, float hasize, float vectsize, int seed);
void RE_addRenderObject(struct Render *re, struct Object *ob, struct Object *par, int index, int sve, int eve, int sfa, int efa, int sst, int est);
struct StrandBuffer *RE_addStrandBuffer(struct Render *re, struct Object *ob, int totvert);
float *RE_vertren_get_sticky(struct Render *re, struct VertRen *ver, int verify);
float *RE_vertren_get_stress(struct Render *re, struct VertRen *ver, int verify);
float *RE_vertren_get_rad(struct Render *re, struct VertRen *ver, int verify);
float *RE_vertren_get_strand(struct Render *re, struct VertRen *ver, int verify);
float *RE_vertren_get_tangent(struct Render *re, struct VertRen *ver, int verify);
float *RE_vertren_get_winspeed(struct Render *re, struct VertRen *ver, int verify);
struct MTFace *RE_vlakren_get_tface(struct Render *re, VlakRen *ren, int n, char **name, int verify);
struct MCol *RE_vlakren_get_mcol(struct Render *re, VlakRen *ren, int n, char **name, int verify);
float *RE_vlakren_get_surfnor(struct Render *re, VlakRen *ren, int verify);
float *RE_strandren_get_winspeed(struct Render *re, struct StrandRen *strand, int verify);
float *RE_strandren_get_surfnor(struct Render *re, struct StrandRen *strand, int verify);
float *RE_strandren_get_uv(struct Render *re, struct StrandRen *strand, int n, char **name, int verify);
struct MCol *RE_strandren_get_mcol(struct Render *re, struct StrandRen *strand, int n, char **name, int verify);
struct VertRen *RE_vertren_copy(struct Render *re, struct VertRen *ver);
struct VlakRen *RE_vlakren_copy(struct Render *re, struct VlakRen *vlr);
void RE_vlakren_set_customdata_names(struct Render *re, struct CustomData *data);
/* haloren->type: flags */
#define HA_ONLYSKY 1
#define HA_VECT 2
#define HA_XALPHA 4
#define HA_FLARECIRC 8
/* convertblender.c */
void init_render_world(Render *re);
void RE_Database_FromScene_Vectors(Render *re, struct Scene *sce);
#endif /* RENDERDATABASE_H */