Files
test/source/blender/blenkernel/intern/lib_id_delete.cc
2024-03-26 13:07:04 -04:00

400 lines
12 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*
* Contains management of ID's for freeing & deletion.
*/
#include "MEM_guardedalloc.h"
/* all types are needed here, in order to do memory operations */
#include "DNA_ID.h"
#include "DNA_key_types.h"
#include "BLI_utildefines.h"
#include "BLI_listbase.h"
#include "BLI_set.hh"
#include "BLI_vector.hh"
#include "BKE_anim_data.hh"
#include "BKE_asset.hh"
#include "BKE_idprop.hh"
#include "BKE_idtype.hh"
#include "BKE_key.hh"
#include "BKE_layer.hh"
#include "BKE_lib_id.hh"
#include "BKE_lib_override.hh"
#include "BKE_lib_remap.hh"
#include "BKE_library.hh"
#include "BKE_main.hh"
#include "BKE_main_namemap.hh"
#include "lib_intern.hh"
#include "DEG_depsgraph.hh"
#ifdef WITH_PYTHON
# include "BPY_extern.h"
#endif
using namespace blender::bke::id;
void BKE_libblock_free_data(ID *id, const bool do_id_user)
{
if (id->properties) {
IDP_FreePropertyContent_ex(id->properties, do_id_user);
MEM_freeN(id->properties);
id->properties = nullptr;
}
if (id->override_library) {
BKE_lib_override_library_free(&id->override_library, do_id_user);
id->override_library = nullptr;
}
if (id->asset_data) {
BKE_asset_metadata_free(&id->asset_data);
}
if (id->library_weak_reference != nullptr) {
MEM_freeN(id->library_weak_reference);
}
BKE_animdata_free(id, do_id_user);
}
void BKE_libblock_free_datablock(ID *id, const int /*flag*/)
{
const IDTypeInfo *idtype_info = BKE_idtype_get_info_from_id(id);
if (idtype_info != nullptr) {
if (idtype_info->free_data != nullptr) {
idtype_info->free_data(id);
}
return;
}
BLI_assert_msg(0, "IDType Missing IDTypeInfo");
}
static int id_free(Main *bmain, void *idv, int flag, const bool use_flag_from_idtag)
{
ID *id = static_cast<ID *>(idv);
if (use_flag_from_idtag) {
if ((id->tag & LIB_TAG_NO_MAIN) != 0) {
flag |= LIB_ID_FREE_NO_MAIN | LIB_ID_FREE_NO_UI_USER | LIB_ID_FREE_NO_DEG_TAG;
}
else {
flag &= ~LIB_ID_FREE_NO_MAIN;
}
if ((id->tag & LIB_TAG_NO_USER_REFCOUNT) != 0) {
flag |= LIB_ID_FREE_NO_USER_REFCOUNT;
}
else {
flag &= ~LIB_ID_FREE_NO_USER_REFCOUNT;
}
if ((id->tag & LIB_TAG_NOT_ALLOCATED) != 0) {
flag |= LIB_ID_FREE_NOT_ALLOCATED;
}
else {
flag &= ~LIB_ID_FREE_NOT_ALLOCATED;
}
}
BLI_assert((flag & LIB_ID_FREE_NO_MAIN) != 0 || bmain != nullptr);
BLI_assert((flag & LIB_ID_FREE_NO_MAIN) != 0 || (flag & LIB_ID_FREE_NOT_ALLOCATED) == 0);
BLI_assert((flag & LIB_ID_FREE_NO_MAIN) != 0 || (flag & LIB_ID_FREE_NO_USER_REFCOUNT) == 0);
const short type = GS(id->name);
if (bmain && (flag & LIB_ID_FREE_NO_DEG_TAG) == 0) {
BLI_assert(bmain->is_locked_for_linking == false);
DEG_id_type_tag(bmain, type);
}
BKE_libblock_free_data_py(id);
Key *key = ((flag & LIB_ID_FREE_NO_MAIN) == 0) ? BKE_key_from_id(id) : nullptr;
if ((flag & LIB_ID_FREE_NO_USER_REFCOUNT) == 0) {
BKE_libblock_relink_ex(bmain, id, nullptr, nullptr, ID_REMAP_SKIP_USER_CLEAR);
}
if ((flag & LIB_ID_FREE_NO_MAIN) == 0 && key != nullptr) {
id_free(bmain, &key->id, flag, use_flag_from_idtag);
}
BKE_libblock_free_datablock(id, flag);
/* avoid notifying on removed data */
if ((flag & LIB_ID_FREE_NO_MAIN) == 0) {
BKE_main_lock(bmain);
}
if ((flag & LIB_ID_FREE_NO_UI_USER) == 0) {
if (free_notifier_reference_cb) {
free_notifier_reference_cb(id);
}
if (remap_editor_id_reference_cb) {
IDRemapper remapper;
remapper.add(id, nullptr);
remap_editor_id_reference_cb(remapper);
}
}
if ((flag & LIB_ID_FREE_NO_MAIN) == 0) {
ListBase *lb = which_libbase(bmain, type);
BLI_remlink(lb, id);
if ((flag & LIB_ID_FREE_NO_NAMEMAP_REMOVE) == 0) {
BKE_main_namemap_remove_name(bmain, id, id->name + 2);
}
}
BKE_libblock_free_data(id, (flag & LIB_ID_FREE_NO_USER_REFCOUNT) == 0);
if ((flag & LIB_ID_FREE_NO_MAIN) == 0) {
BKE_main_unlock(bmain);
}
if ((flag & LIB_ID_FREE_NOT_ALLOCATED) == 0) {
MEM_freeN(id);
}
return flag;
}
void BKE_id_free_ex(Main *bmain, void *idv, int flag, const bool use_flag_from_idtag)
{
/* ViewLayer resync needs to be delayed during Scene freeing, since internal relationships
* between the Scene's master collection and its view_layers become invalid
* (due to remapping). */
BKE_layer_collection_resync_forbid();
flag = id_free(bmain, idv, flag, use_flag_from_idtag);
BKE_layer_collection_resync_allow();
if (bmain && (flag & LIB_ID_FREE_NO_MAIN) == 0) {
BKE_main_collection_sync_remap(bmain);
}
}
void BKE_id_free(Main *bmain, void *idv)
{
BKE_id_free_ex(bmain, idv, 0, true);
}
void BKE_id_free_us(Main *bmain, void *idv) /* test users */
{
ID *id = static_cast<ID *>(idv);
id_us_min(id);
/* XXX This is a temp (2.77) hack so that we keep same behavior as in 2.76 regarding collections
* when deleting an object. Since only 'user_one' usage of objects is collections,
* and only 'real user' usage of objects is scenes, removing that 'user_one' tag when there
* is no more real (scene) users of an object ensures it gets fully unlinked.
* But only for local objects, not linked ones!
* Otherwise, there is no real way to get rid of an object anymore -
* better handling of this is TODO.
*/
if ((GS(id->name) == ID_OB) && (id->us == 1) && !ID_IS_LINKED(id)) {
id_us_clear_real(id);
}
if (id->us == 0) {
const bool is_lib = GS(id->name) == ID_LI;
BKE_libblock_unlink(bmain, id, false);
BKE_id_free(bmain, id);
if (is_lib) {
BKE_library_main_rebuild_hierarchy(bmain);
}
}
}
static size_t id_delete(Main *bmain,
blender::Set<ID *> &ids_to_delete,
const int extra_remapping_flags)
{
bool has_deleted_library = false;
/* Used by batch tagged deletion, when we call BKE_id_free then, id is no more in Main database,
* and has already properly unlinked its other IDs usages.
* UI users are always cleared in BKE_libblock_remap_locked() call, so we can always skip it. */
const int free_flag = LIB_ID_FREE_NO_UI_USER | LIB_ID_FREE_NO_MAIN |
LIB_ID_FREE_NO_USER_REFCOUNT;
const int remapping_flags = (ID_REMAP_STORE_NEVER_NULL_USAGE | ID_REMAP_FORCE_NEVER_NULL_USAGE |
ID_REMAP_FORCE_INTERNAL_RUNTIME_POINTERS | extra_remapping_flags);
ListBase *lbarray[INDEX_ID_MAX];
const int base_count = set_listbasepointers(bmain, lbarray);
BKE_main_lock(bmain);
BKE_layer_collection_resync_forbid();
IDRemapper id_remapper;
/* Main idea of batch deletion is to remove all IDs to be deleted from Main database.
* This means that we won't have to loop over all deleted IDs to remove usages
* of other deleted IDs.
* This gives tremendous speed-up when deleting a large amount of IDs from a Main
* containing thousands of these.
* This also means that we have to be very careful here, as we by-pass many 'common'
* processing, hence risking to 'corrupt' at least user counts, if not IDs themselves. */
bool keep_looping = true;
while (keep_looping) {
keep_looping = false;
/* First tag and remove from Main all datablocks directly from target lib.
* Note that we go forward here, since we want to check dependencies before users
* (e.g. meshes before objects). Reduces the chances to have to loop many times in the
* `while (keep_looking)` outer loop. */
for (int i = 0; i < base_count; i++) {
ListBase *lb = lbarray[i];
ID *id_iter;
FOREACH_MAIN_LISTBASE_ID_BEGIN (lb, id_iter) {
/* NOTE: in case we delete a library, we also delete all its datablocks! */
if (ids_to_delete.contains(id_iter) ||
(ID_IS_LINKED(id_iter) && ids_to_delete.contains(&id_iter->lib->id)))
{
BLI_remlink(lb, id_iter);
BKE_main_namemap_remove_name(bmain, id_iter, id_iter->name + 2);
ids_to_delete.add(id_iter);
id_remapper.add(id_iter, nullptr);
/* Do not tag as no_main now, we want to unlink it first (lower-level ID management
* code has some specific handling of 'no main' IDs that would be a problem in that
* case). */
/* Forcefully also delete shapekeys of the deleted ID if any, 'orphaned' shapekeys are
* not allowed in Blender and will cause lots of problem in modern code (liboverrides,
* warning on write & read, etc.). */
Key *shape_key = BKE_key_from_id(id_iter);
if (shape_key && !ids_to_delete.contains(&shape_key->id)) {
BLI_remlink(&bmain->shapekeys, &shape_key->id);
BKE_main_namemap_remove_name(bmain, &shape_key->id, shape_key->id.name + 2);
ids_to_delete.add(&shape_key->id);
id_remapper.add(&shape_key->id, nullptr);
}
keep_looping = true;
}
}
FOREACH_MAIN_LISTBASE_ID_END;
}
/* Will tag 'never nullptr' users of this ID too.
*
* NOTE: #BKE_libblock_unlink() cannot be used here, since it would ignore indirect
* links, this can lead to nasty crashing here in second, actual deleting loop.
* Also, this will also flag users of deleted data that cannot be unlinked
* (object using deleted obdata, etc.), so that they also get deleted. */
BKE_libblock_remap_multiple_locked(bmain, id_remapper, remapping_flags);
for (ID *id_never_null_iter : id_remapper.never_null_users()) {
ids_to_delete.add(id_never_null_iter);
}
id_remapper.clear();
}
/* Since we removed IDs from Main, their own other IDs usages need to be removed 'manually'. */
blender::Vector<ID *> cleanup_ids{ids_to_delete.begin(), ids_to_delete.end()};
BKE_libblock_relink_multiple(
bmain,
cleanup_ids,
ID_REMAP_TYPE_CLEANUP,
id_remapper,
(ID_REMAP_FORCE_INTERNAL_RUNTIME_POINTERS | ID_REMAP_SKIP_USER_CLEAR));
cleanup_ids.clear();
/* Now we can safely mark that ID as not being in Main database anymore. */
/* NOTE: This needs to be done in a separate loop than above, otherwise some user-counts of
* deleted IDs may not be properly decreased by the remappings (since `NO_MAIN` ID user-counts
* is never affected). */
for (ID *id : ids_to_delete) {
id->tag |= LIB_TAG_NO_MAIN;
/* User-count needs to be reset artificially, since some usages may not be cleared in batch
* deletion (typically, if one deleted ID uses another deleted ID, this may not be cleared by
* remapping code, depending on order in which these are handled). */
id->us = ID_FAKE_USERS(id);
if (!has_deleted_library && GS(id->name) == ID_LI) {
has_deleted_library = true;
}
id_free(bmain, id, free_flag, false);
}
BKE_main_unlock(bmain);
BKE_layer_collection_resync_allow();
BKE_main_collection_sync_remap(bmain);
if (has_deleted_library) {
BKE_library_main_rebuild_hierarchy(bmain);
}
bmain->is_memfile_undo_written = false;
return size_t(ids_to_delete.size());
}
void BKE_id_delete_ex(Main *bmain, void *idv, const int extra_remapping_flags)
{
ID *id = static_cast<ID *>(idv);
BLI_assert_msg((id->tag & LIB_TAG_NO_MAIN) == 0, "Cannot be used with IDs outside of Main");
blender::Set<ID *> ids_to_delete = {id};
id_delete(bmain, ids_to_delete, extra_remapping_flags);
}
void BKE_id_delete(Main *bmain, void *idv)
{
BKE_id_delete_ex(bmain, idv, 0);
}
size_t BKE_id_multi_tagged_delete(Main *bmain)
{
blender::Set<ID *> ids_to_delete;
ID *id_iter;
FOREACH_MAIN_ID_BEGIN (bmain, id_iter) {
if (id_iter->tag & LIB_TAG_DOIT) {
ids_to_delete.add(id_iter);
}
}
FOREACH_MAIN_ID_END;
return id_delete(bmain, ids_to_delete, 0);
}
size_t BKE_id_multi_delete(Main *bmain, blender::Set<ID *> &ids_to_delete)
{
return id_delete(bmain, ids_to_delete, 0);
}
/* -------------------------------------------------------------------- */
/** \name Python Data Handling
* \{ */
void BKE_libblock_free_data_py(ID *id)
{
#ifdef WITH_PYTHON
# ifdef WITH_PYTHON_SAFETY
BPY_id_release(id);
# endif
if (id->py_instance) {
BPY_DECREF_RNA_INVALIDATE(id->py_instance);
}
#else
UNUSED_VARS(id);
#endif
}
/** \} */