Replace the C-class pattern function pointers with actual class methods. Other than the obvious benefit of not requiring the "this" pointer to be explicitly passed into every function call, this will make it much simpler to remove the entire C-API class and replace it with its "impl" next. For that next step we need to expose code to the implementation of the topology refiner, so instead of defining stubs locally in the opensubdiv intern class, we spread some WITH_OPENSUBDIV checks in the blenkernel. As far as I know this is the only way to remove the intermediate C-API and call opensubdiv functions directly from there.
234 lines
7.1 KiB
C++
234 lines
7.1 KiB
C++
/* SPDX-FileCopyrightText: 2018 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include "BKE_subdiv.hh"
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#include "DNA_mesh_types.h"
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#include "DNA_modifier_types.h"
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#include "BLI_utildefines.h"
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#include "BKE_subdiv_modifier.hh"
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#include "MEM_guardedalloc.h"
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#include "subdiv_converter.hh"
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#include "opensubdiv_capi.hh"
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#include "opensubdiv_converter_capi.hh"
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#include "opensubdiv_evaluator_capi.hh"
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#include "opensubdiv_topology_refiner_capi.hh"
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namespace blender::bke::subdiv {
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/* --------------------------------------------------------------------
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* Module.
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*/
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void init()
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{
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openSubdiv_init();
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}
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void exit()
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{
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openSubdiv_cleanup();
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}
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/* --------------------------------------------------------------------
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* Conversion helpers.
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*/
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FVarLinearInterpolation fvar_interpolation_from_uv_smooth(int uv_smooth)
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{
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switch (uv_smooth) {
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case SUBSURF_UV_SMOOTH_NONE:
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return SUBDIV_FVAR_LINEAR_INTERPOLATION_ALL;
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case SUBSURF_UV_SMOOTH_PRESERVE_CORNERS:
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return SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_ONLY;
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case SUBSURF_UV_SMOOTH_PRESERVE_CORNERS_AND_JUNCTIONS:
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return SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_AND_JUNCTIONS;
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case SUBSURF_UV_SMOOTH_PRESERVE_CORNERS_JUNCTIONS_AND_CONCAVE:
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return SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_JUNCTIONS_AND_CONCAVE;
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case SUBSURF_UV_SMOOTH_PRESERVE_BOUNDARIES:
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return SUBDIV_FVAR_LINEAR_INTERPOLATION_BOUNDARIES;
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case SUBSURF_UV_SMOOTH_ALL:
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return SUBDIV_FVAR_LINEAR_INTERPOLATION_NONE;
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}
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BLI_assert_msg(0, "Unknown uv smooth flag");
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return SUBDIV_FVAR_LINEAR_INTERPOLATION_ALL;
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}
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VtxBoundaryInterpolation vtx_boundary_interpolation_from_subsurf(int boundary_smooth)
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{
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switch (boundary_smooth) {
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case SUBSURF_BOUNDARY_SMOOTH_PRESERVE_CORNERS:
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return SUBDIV_VTX_BOUNDARY_EDGE_AND_CORNER;
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case SUBSURF_BOUNDARY_SMOOTH_ALL:
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return SUBDIV_VTX_BOUNDARY_EDGE_ONLY;
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}
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BLI_assert_msg(0, "Unknown boundary smooth flag");
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return SUBDIV_VTX_BOUNDARY_EDGE_ONLY;
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}
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/* --------------------------------------------------------------------
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* Settings.
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*/
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bool settings_equal(const Settings *settings_a, const Settings *settings_b)
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{
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return (settings_a->is_simple == settings_b->is_simple &&
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settings_a->is_adaptive == settings_b->is_adaptive &&
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settings_a->level == settings_b->level &&
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settings_a->vtx_boundary_interpolation == settings_b->vtx_boundary_interpolation &&
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settings_a->fvar_linear_interpolation == settings_b->fvar_linear_interpolation);
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}
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/* --------------------------------------------------------------------
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* Construction.
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*/
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/* Creation from scratch. */
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Subdiv *new_from_converter(const Settings *settings, OpenSubdiv_Converter *converter)
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{
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SubdivStats stats;
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stats_init(&stats);
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stats_begin(&stats, SUBDIV_STATS_TOPOLOGY_REFINER_CREATION_TIME);
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OpenSubdiv_TopologyRefinerSettings topology_refiner_settings;
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topology_refiner_settings.level = settings->level;
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topology_refiner_settings.is_adaptive = settings->is_adaptive;
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OpenSubdiv_TopologyRefiner *osd_topology_refiner = nullptr;
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if (converter->getNumVertices(converter) != 0) {
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osd_topology_refiner = openSubdiv_createTopologyRefinerFromConverter(
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converter, &topology_refiner_settings);
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}
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else {
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/* TODO(sergey): Check whether original geometry had any vertices.
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* The thing here is: OpenSubdiv can only deal with faces, but our
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* side of subdiv also deals with loose vertices and edges. */
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}
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Subdiv *subdiv = MEM_cnew<Subdiv>(__func__);
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subdiv->settings = *settings;
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subdiv->topology_refiner = osd_topology_refiner;
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subdiv->evaluator = nullptr;
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subdiv->displacement_evaluator = nullptr;
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stats_end(&stats, SUBDIV_STATS_TOPOLOGY_REFINER_CREATION_TIME);
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subdiv->stats = stats;
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return subdiv;
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}
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Subdiv *new_from_mesh(const Settings *settings, const Mesh *mesh)
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{
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if (mesh->verts_num == 0) {
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return nullptr;
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}
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OpenSubdiv_Converter converter;
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converter_init_for_mesh(&converter, settings, mesh);
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Subdiv *subdiv = new_from_converter(settings, &converter);
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converter_free(&converter);
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return subdiv;
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}
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/* Creation with cached-aware semantic. */
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Subdiv *update_from_converter(Subdiv *subdiv,
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const Settings *settings,
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OpenSubdiv_Converter *converter)
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{
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/* Check if the existing descriptor can be re-used. */
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bool can_reuse_subdiv = true;
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if (subdiv != nullptr && subdiv->topology_refiner != nullptr) {
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if (!settings_equal(&subdiv->settings, settings)) {
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can_reuse_subdiv = false;
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}
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else {
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stats_begin(&subdiv->stats, SUBDIV_STATS_TOPOLOGY_COMPARE);
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can_reuse_subdiv = openSubdiv_topologyRefinerCompareWithConverter(subdiv->topology_refiner,
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converter);
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stats_end(&subdiv->stats, SUBDIV_STATS_TOPOLOGY_COMPARE);
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}
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}
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else {
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can_reuse_subdiv = false;
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}
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if (can_reuse_subdiv) {
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return subdiv;
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}
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/* Create new subdiv. */
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if (subdiv != nullptr) {
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free(subdiv);
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}
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return new_from_converter(settings, converter);
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}
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Subdiv *update_from_mesh(Subdiv *subdiv, const Settings *settings, const Mesh *mesh)
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{
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OpenSubdiv_Converter converter;
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converter_init_for_mesh(&converter, settings, mesh);
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subdiv = update_from_converter(subdiv, settings, &converter);
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converter_free(&converter);
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return subdiv;
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}
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/* Memory release. */
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void free(Subdiv *subdiv)
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{
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if (subdiv->evaluator != nullptr) {
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const eOpenSubdivEvaluator evaluator_type = subdiv->evaluator->type;
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if (evaluator_type != OPENSUBDIV_EVALUATOR_CPU) {
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/* Let the draw code do the freeing, to ensure that the OpenGL context is valid. */
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BKE_subsurf_modifier_free_gpu_cache_cb(subdiv);
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return;
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}
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openSubdiv_deleteEvaluator(subdiv->evaluator);
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}
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if (subdiv->topology_refiner != nullptr) {
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openSubdiv_deleteTopologyRefiner(subdiv->topology_refiner);
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}
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displacement_detach(subdiv);
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if (subdiv->cache_.face_ptex_offset != nullptr) {
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MEM_freeN(subdiv->cache_.face_ptex_offset);
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}
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MEM_freeN(subdiv);
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}
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/* --------------------------------------------------------------------
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* Topology helpers.
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*/
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int *face_ptex_offset_get(Subdiv *subdiv)
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{
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#ifdef WITH_OPENSUBDIV
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if (subdiv->cache_.face_ptex_offset != nullptr) {
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return subdiv->cache_.face_ptex_offset;
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}
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const OpenSubdiv_TopologyRefiner *topology_refiner = subdiv->topology_refiner;
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if (topology_refiner == nullptr) {
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return nullptr;
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}
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const int num_coarse_faces = topology_refiner->getNumFaces();
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subdiv->cache_.face_ptex_offset = static_cast<int *>(
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MEM_malloc_arrayN(num_coarse_faces + 1, sizeof(int), __func__));
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int ptex_offset = 0;
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for (int face_index = 0; face_index < num_coarse_faces; face_index++) {
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const int num_ptex_faces = topology_refiner->getNumFacePtexFaces(face_index);
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subdiv->cache_.face_ptex_offset[face_index] = ptex_offset;
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ptex_offset += num_ptex_faces;
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}
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subdiv->cache_.face_ptex_offset[num_coarse_faces] = ptex_offset;
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return subdiv->cache_.face_ptex_offset;
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#else
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UNUSED_VARS(subdiv);
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return nullptr;
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#endif
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}
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} // namespace blender::bke::subdiv
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