Files
test/source/blender/blenkernel/intern/subdiv_modifier.cc
Jeroen Bakker 0c2085a316 GPU: Remove GPU_compute_shader_support
Compute shaders are required since 4.0. There was one occasion where
an older AMD driver failed and support was turned off. This driver
is now marked unsupported.

This PR includes:
- removing the check in viewport compositing
- remove properties from system info
- always construct draw manager.
- remove unused pass logic in draw hair/curves
- add deprecation warning when accessed from python

Pull Request: https://projects.blender.org/blender/blender/pulls/120909
2024-04-22 13:28:10 +02:00

182 lines
5.9 KiB
C++

/* SPDX-FileCopyrightText: 2021 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BKE_subdiv_modifier.hh"
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_userdef_types.h"
#include "BKE_customdata.hh"
#include "BKE_mesh.hh"
#include "BKE_modifier.hh"
#include "BKE_subdiv.hh"
#include "GPU_capabilities.hh"
#include "GPU_context.hh"
using namespace blender::bke;
subdiv::Settings BKE_subsurf_modifier_settings_init(const SubsurfModifierData *smd,
const bool use_render_params)
{
const int requested_levels = (use_render_params) ? smd->renderLevels : smd->levels;
subdiv::Settings settings{};
settings.is_simple = (smd->subdivType == SUBSURF_TYPE_SIMPLE);
settings.is_adaptive = !(smd->flags & eSubsurfModifierFlag_UseRecursiveSubdivision);
settings.level = settings.is_simple ? 1 :
(settings.is_adaptive ? smd->quality : requested_levels);
settings.use_creases = (smd->flags & eSubsurfModifierFlag_UseCrease);
settings.vtx_boundary_interpolation = subdiv::vtx_boundary_interpolation_from_subsurf(
smd->boundary_smooth);
settings.fvar_linear_interpolation = subdiv::fvar_interpolation_from_uv_smooth(smd->uv_smooth);
return settings;
}
bool BKE_subsurf_modifier_runtime_init(SubsurfModifierData *smd, const bool use_render_params)
{
subdiv::Settings settings = BKE_subsurf_modifier_settings_init(smd, use_render_params);
SubsurfRuntimeData *runtime_data = (SubsurfRuntimeData *)smd->modifier.runtime;
if (settings.level == 0) {
/* Modifier is effectively disabled, but still update settings if runtime data
* was already allocated. */
if (runtime_data) {
runtime_data->settings = settings;
runtime_data->used_cpu = runtime_data->used_gpu = 0;
}
return false;
}
/* Allocate runtime data if it did not exist yet. */
if (runtime_data == nullptr) {
runtime_data = MEM_cnew<SubsurfRuntimeData>(__func__);
smd->modifier.runtime = runtime_data;
}
runtime_data->settings = settings;
return true;
}
static ModifierData *modifier_get_last_enabled_for_mode(const Scene *scene,
const Object *ob,
int required_mode)
{
ModifierData *md = static_cast<ModifierData *>(ob->modifiers.last);
while (md) {
if (BKE_modifier_is_enabled(scene, md, required_mode)) {
break;
}
md = md->prev;
}
return md;
}
bool BKE_subsurf_modifier_use_custom_loop_normals(const SubsurfModifierData *smd, const Mesh *mesh)
{
return smd->flags & eSubsurfModifierFlag_UseCustomNormals &&
CustomData_has_layer(&mesh->corner_data, CD_CUSTOMLOOPNORMAL);
}
bool BKE_subsurf_modifier_has_split_normals(const SubsurfModifierData *smd, const Mesh *mesh)
{
return BKE_subsurf_modifier_use_custom_loop_normals(smd, mesh) ||
mesh->normals_domain() == MeshNormalDomain::Corner;
}
static bool is_subdivision_evaluation_possible_on_gpu()
{
/* Only OpenGL is supported for OpenSubdiv evaluation for now. */
if (GPU_backend_get_type() != GPU_BACKEND_OPENGL) {
return false;
}
if (GPU_max_compute_shader_storage_blocks() < MAX_GPU_SUBDIV_SSBOS) {
return false;
}
return true;
}
bool BKE_subsurf_modifier_force_disable_gpu_evaluation_for_mesh(const SubsurfModifierData *smd,
const Mesh *mesh)
{
if ((U.gpu_flag & USER_GPU_FLAG_SUBDIVISION_EVALUATION) == 0) {
/* GPU subdivision is explicitly disabled, so we don't force it. */
return false;
}
if (!is_subdivision_evaluation_possible_on_gpu()) {
/* The GPU type is not compatible with the subdivision. */
return false;
}
return BKE_subsurf_modifier_has_split_normals(smd, mesh);
}
bool BKE_subsurf_modifier_can_do_gpu_subdiv(const Scene *scene,
const Object *ob,
const Mesh *mesh,
const SubsurfModifierData *smd,
int required_mode)
{
if ((U.gpu_flag & USER_GPU_FLAG_SUBDIVISION_EVALUATION) == 0) {
return false;
}
/* Deactivate GPU subdivision if sharp edges or custom normals are used as those are
* complicated to support on GPU, and should really be separate workflows. */
if (BKE_subsurf_modifier_has_split_normals(smd, mesh)) {
return false;
}
ModifierData *md = modifier_get_last_enabled_for_mode(scene, ob, required_mode);
if (md != (const ModifierData *)smd) {
return false;
}
return is_subdivision_evaluation_possible_on_gpu();
}
bool BKE_subsurf_modifier_has_gpu_subdiv(const Mesh *mesh)
{
SubsurfRuntimeData *runtime_data = mesh->runtime->subsurf_runtime_data;
return runtime_data && runtime_data->has_gpu_subdiv;
}
void (*BKE_subsurf_modifier_free_gpu_cache_cb)(subdiv::Subdiv *subdiv) = nullptr;
subdiv::Subdiv *BKE_subsurf_modifier_subdiv_descriptor_ensure(SubsurfRuntimeData *runtime_data,
const Mesh *mesh,
const bool for_draw_code)
{
if (for_draw_code) {
runtime_data->used_gpu = 2; /* countdown in frames */
return runtime_data->subdiv_gpu = subdiv::update_from_mesh(
runtime_data->subdiv_gpu, &runtime_data->settings, mesh);
}
runtime_data->used_cpu = 2;
return runtime_data->subdiv_cpu = subdiv::update_from_mesh(
runtime_data->subdiv_cpu, &runtime_data->settings, mesh);
}
int BKE_subsurf_modifier_eval_required_mode(bool is_final_render, bool is_edit_mode)
{
if (is_final_render) {
return eModifierMode_Render;
}
return eModifierMode_Realtime | (is_edit_mode ? int(eModifierMode_Editmode) : 0);
}