Update all GPU buffer size-related functions to use `size_t` for consistency. Pull Request: https://projects.blender.org/blender/blender/pulls/123240
62 lines
1.3 KiB
C++
62 lines
1.3 KiB
C++
/* SPDX-FileCopyrightText: 2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "BLI_utility_mixins.hh"
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#include "gpu_uniform_buffer_private.hh"
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#include "vk_bindable_resource.hh"
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#include "vk_buffer.hh"
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namespace blender::gpu {
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class VKUniformBuffer : public UniformBuf, public VKBindableResource, NonCopyable {
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VKBuffer buffer_;
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public:
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VKUniformBuffer(size_t size, const char *name) : UniformBuf(size, name) {}
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void update(const void *data) override;
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void clear_to_zero() override;
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void bind(int slot) override;
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void bind_as_ssbo(int slot) override;
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/**
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* Unbind uniform buffer from active context.
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*/
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void unbind() override;
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VkBuffer vk_handle() const
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{
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return buffer_.vk_handle();
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}
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size_t size_in_bytes() const
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{
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return size_in_bytes_;
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}
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/* Bindable resource */
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void add_to_descriptor_set(AddToDescriptorSetContext &data,
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int binding,
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shader::ShaderCreateInfo::Resource::BindType bind_type,
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const GPUSamplerState sampler_state) override;
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private:
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void allocate();
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};
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BLI_INLINE UniformBuf *wrap(VKUniformBuffer *uniform_buffer)
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{
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return static_cast<UniformBuf *>(uniform_buffer);
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}
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} // namespace blender::gpu
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