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test/release/scripts
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Campbell Barton 12a8c19956 un-subdivide bmesh operator, useful for making lower polygon versions of models, can give nicer results then edge collapsing which tends to give a lot of sharp triangles.
works on edges and faces, has iteration option to further reduce the poly count.

access from the edge menu, under subdivide.

example: http://www.graphicall.org/ftp/ideasman42/bmesh_unsubdivide.png
2012-10-16 16:04:12 +00:00
..
modules
Adding Estonian and Esperanto iso codes in allowed non-capitalized UI messages...
2012-10-15 17:52:09 +00:00
presets
Fix #32780: Maya keymap selection issues
2012-10-10 08:07:28 +00:00
startup
un-subdivide bmesh operator, useful for making lower polygon versions of models, can give nicer results then edge collapsing which tends to give a lot of sharp triangles.
2012-10-16 16:04:12 +00:00
templates
Templates:
2012-10-12 18:10:15 +00:00
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