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05935b54facce06a23144deab54497ee61d89817
test
/
source
/
blender
/
gpu
History
Antony Riakiotakis
05935b54fa
Fix crash on dyntopo when show diffuse option + collapse is used
...
Some nodes could end up without any faces and in that case getting a face material would fail.
2014-08-07 14:58:15 +02:00
..
intern
Fix crash on dyntopo when show diffuse option + collapse is used
2014-08-07 14:58:15 +02:00
shaders
Fix T40658: UV map node not working for GLSL materials.
2014-07-19 14:59:41 +02:00
CMakeLists.txt
Occlusion Query based selection.
2014-07-23 15:26:08 +02:00
GPU_buffers.h
GSOC 2013 paint
2014-07-21 12:02:05 +02:00
GPU_draw.h
GSOC 2013 paint
2014-07-21 12:02:05 +02:00
GPU_extensions.h
Fix T40498 invalid textures flickering.
2014-06-10 01:43:54 +03:00
GPU_material.h
Fix T40795: Dot output is inverted in viewport with Cycles
2014-06-30 16:24:43 +06:00
GPU_select.h
Occlusion Query based selection.
2014-07-23 15:26:08 +02:00
GPU_simple_shader.h
OpenGL: more work on fixed function lighting implementation as GLSL.
2013-03-10 15:38:23 +00:00
SConscript
View3D: disable LOD when game engine is disabled or ifdef'd
2014-04-09 11:52:34 +10:00