NVidia (at least) GL drivers don't provide correct picking through GL_SELECT when the GL context is initialized with sample buffers. So we can't have FSAA on for now as it breaks border,lasso,.. select.
NVidia (at least) GL drivers don't provide correct picking through GL_SELECT when the GL context is initialized with sample buffers. So we can't have FSAA on for now as it breaks border,lasso,.. select.