tile cache code in imbuf, but it is not hooked up to the render engine. Imbuf module: some small refactoring and removing a lot of unused or old code (about 6.5k lines). * Added a ImFileType struct with callbacks to make adding an file format type, or making changes to the API easier. * Move imbuf init/exit code into IMB_init()/IMB_exit() functions. * Increased mipmap levels from 10 to 20, you run into this limit already with a 2k image. * Removed hamx, amiga, anim5 format support. * Removed colormap saving, only simple colormap code now for reading tga. * Removed gen_dynlibtiff.py, editing this is almost as much work as just editing the code directly. * Functions removed that were only used for sequencer plugin API: IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp, IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace, IMB_dit0, IMB_dit2, IMB_cspace * Write metadata info into OpenEXR images. Can be viewed with the command line utility 'exrheader' For the image tile cache code, see this page: http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
225 lines
5.9 KiB
C
225 lines
5.9 KiB
C
/**
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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* allocimbuf.c
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*
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* $Id$
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*/
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#include "BLI_blenlib.h"
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#include "BLI_rand.h"
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#include "BLI_math.h"
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#include "imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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#include "IMB_allocimbuf.h"
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#include "BKE_utildefines.h"
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#include "BKE_colortools.h"
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void IMB_de_interlace(struct ImBuf *ibuf)
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{
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struct ImBuf * tbuf1, * tbuf2;
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if (ibuf == 0) return;
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if (ibuf->flags & IB_fields) return;
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ibuf->flags |= IB_fields;
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if (ibuf->rect) {
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/* make copies */
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tbuf1 = IMB_allocImBuf(ibuf->x, ibuf->y / 2, 32, IB_rect, 0);
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tbuf2 = IMB_allocImBuf(ibuf->x, ibuf->y / 2, 32, IB_rect, 0);
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ibuf->x *= 2;
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IMB_rectcpy(tbuf1, ibuf, 0, 0, 0, 0, ibuf->x, ibuf->y);
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IMB_rectcpy(tbuf2, ibuf, 0, 0, tbuf2->x, 0, ibuf->x, ibuf->y);
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ibuf->x /= 2;
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IMB_rectcpy(ibuf, tbuf1, 0, 0, 0, 0, tbuf1->x, tbuf1->y);
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IMB_rectcpy(ibuf, tbuf2, 0, tbuf2->y, 0, 0, tbuf2->x, tbuf2->y);
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IMB_freeImBuf(tbuf1);
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IMB_freeImBuf(tbuf2);
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}
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ibuf->y /= 2;
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}
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void IMB_interlace(struct ImBuf *ibuf)
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{
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struct ImBuf * tbuf1, * tbuf2;
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if (ibuf == 0) return;
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ibuf->flags &= ~IB_fields;
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ibuf->y *= 2;
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if (ibuf->rect) {
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/* make copies */
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tbuf1 = IMB_allocImBuf(ibuf->x, ibuf->y / 2, 32, IB_rect, 0);
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tbuf2 = IMB_allocImBuf(ibuf->x, ibuf->y / 2, 32, IB_rect, 0);
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IMB_rectcpy(tbuf1, ibuf, 0, 0, 0, 0, ibuf->x, ibuf->y);
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IMB_rectcpy(tbuf2, ibuf, 0, 0, 0, tbuf2->y, ibuf->x, ibuf->y);
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ibuf->x *= 2;
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IMB_rectcpy(ibuf, tbuf1, 0, 0, 0, 0, tbuf1->x, tbuf1->y);
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IMB_rectcpy(ibuf, tbuf2, tbuf2->x, 0, 0, 0, tbuf2->x, tbuf2->y);
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ibuf->x /= 2;
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IMB_freeImBuf(tbuf1);
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IMB_freeImBuf(tbuf2);
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}
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}
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/* assume converting from linear float to sRGB byte */
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void IMB_rect_from_float(struct ImBuf *ibuf)
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{
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/* quick method to convert floatbuf to byte */
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float *tof = (float *)ibuf->rect_float;
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// int do_dither = ibuf->dither != 0.f;
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float dither= ibuf->dither / 255.0;
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float srgb[4];
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int i, channels= ibuf->channels;
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short profile= ibuf->profile;
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unsigned char *to = (unsigned char *) ibuf->rect;
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if(tof==NULL) return;
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if(to==NULL) {
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imb_addrectImBuf(ibuf);
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to = (unsigned char *) ibuf->rect;
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}
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if(channels==1) {
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for (i = ibuf->x * ibuf->y; i > 0; i--, to+=4, tof++)
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to[1]= to[2]= to[3]= to[0] = FTOCHAR(tof[0]);
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}
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else if (profile == IB_PROFILE_LINEAR_RGB) {
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if(channels == 3) {
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for (i = ibuf->x * ibuf->y; i > 0; i--, to+=4, tof+=3) {
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srgb[0]= linearrgb_to_srgb(tof[0]);
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srgb[1]= linearrgb_to_srgb(tof[1]);
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srgb[2]= linearrgb_to_srgb(tof[2]);
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to[0] = FTOCHAR(srgb[0]);
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to[1] = FTOCHAR(srgb[1]);
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to[2] = FTOCHAR(srgb[2]);
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to[3] = 255;
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}
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}
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else if (channels == 4) {
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if (dither != 0.f) {
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for (i = ibuf->x * ibuf->y; i > 0; i--, to+=4, tof+=4) {
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const float d = (BLI_frand()-0.5)*dither;
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srgb[0]= d + linearrgb_to_srgb(tof[0]);
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srgb[1]= d + linearrgb_to_srgb(tof[1]);
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srgb[2]= d + linearrgb_to_srgb(tof[2]);
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srgb[3]= d + tof[3];
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to[0] = FTOCHAR(srgb[0]);
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to[1] = FTOCHAR(srgb[1]);
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to[2] = FTOCHAR(srgb[2]);
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to[3] = FTOCHAR(srgb[3]);
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}
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} else {
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floatbuf_to_srgb_byte(tof, to, 0, ibuf->x, 0, ibuf->y, ibuf->x);
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}
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}
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}
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else if(ELEM(profile, IB_PROFILE_NONE, IB_PROFILE_SRGB)) {
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if(channels==3) {
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for (i = ibuf->x * ibuf->y; i > 0; i--, to+=4, tof+=3) {
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to[0] = FTOCHAR(tof[0]);
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to[1] = FTOCHAR(tof[1]);
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to[2] = FTOCHAR(tof[2]);
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to[3] = 255;
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}
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}
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else {
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if (dither != 0.f) {
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for (i = ibuf->x * ibuf->y; i > 0; i--, to+=4, tof+=4) {
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const float d = (BLI_frand()-0.5)*dither;
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const float col[4] = {d+tof[0], d+tof[1], d+tof[2], d+tof[3]};
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to[0] = FTOCHAR(col[0]);
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to[1] = FTOCHAR(col[1]);
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to[2] = FTOCHAR(col[2]);
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to[3] = FTOCHAR(col[3]);
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}
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} else {
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for (i = ibuf->x * ibuf->y; i > 0; i--, to+=4, tof+=4) {
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to[0] = FTOCHAR(tof[0]);
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to[1] = FTOCHAR(tof[1]);
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to[2] = FTOCHAR(tof[2]);
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to[3] = FTOCHAR(tof[3]);
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}
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}
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}
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}
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}
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void IMB_float_from_rect(struct ImBuf *ibuf)
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{
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/* quick method to convert byte to floatbuf */
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float *tof = ibuf->rect_float;
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int i;
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unsigned char *to = (unsigned char *) ibuf->rect;
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if(to==NULL) return;
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if(tof==NULL) {
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if (imb_addrectfloatImBuf(ibuf) == 0) return;
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tof = ibuf->rect_float;
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}
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/* Float bufs should be stored linear */
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if (ibuf->profile != IB_PROFILE_NONE) {
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/* if the image has been given a profile then we're working
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* with color management in mind, so convert it to linear space */
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for (i = ibuf->x * ibuf->y; i > 0; i--)
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{
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tof[0] = srgb_to_linearrgb(((float)to[0])*(1.0f/255.0f));
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tof[1] = srgb_to_linearrgb(((float)to[1])*(1.0f/255.0f));
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tof[2] = srgb_to_linearrgb(((float)to[2])*(1.0f/255.0f));
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tof[3] = ((float)to[3])*(1.0f/255.0f);
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to += 4;
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tof += 4;
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}
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} else {
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for (i = ibuf->x * ibuf->y; i > 0; i--)
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{
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tof[0] = ((float)to[0])*(1.0f/255.0f);
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tof[1] = ((float)to[1])*(1.0f/255.0f);
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tof[2] = ((float)to[2])*(1.0f/255.0f);
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tof[3] = ((float)to[3])*(1.0f/255.0f);
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to += 4;
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tof += 4;
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}
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}
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}
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