Benoit Bolsee
07abb9dee2
BGE performance:
...
- Vast performance increase when removing scene containing large number of
objects: the sensor/controller map was updated for each deleted object,
causing massive slow down when the number of objects was large (O(n^2)).
- Use reference when scanning the sensor map => avoid useless copy.
- Remove dynamically the object bounding box from the DBVT when the object
is invisible => faster culling.
2009-05-01 20:34:23 +00:00
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