Files
test/intern/cycles/render/tile.cpp
Brecht Van Lommel 0803119725 Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.

Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.

Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles

Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)

For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.

Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-21 14:55:54 +02:00

575 lines
18 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "render/tile.h"
#include <atomic>
#include "graph/node.h"
#include "render/background.h"
#include "render/film.h"
#include "render/integrator.h"
#include "render/scene.h"
#include "util/util_algorithm.h"
#include "util/util_foreach.h"
#include "util/util_logging.h"
#include "util/util_path.h"
#include "util/util_string.h"
#include "util/util_system.h"
#include "util/util_types.h"
CCL_NAMESPACE_BEGIN
/* --------------------------------------------------------------------
* Internal functions.
*/
static const char *ATTR_PASSES_COUNT = "cycles.passes.count";
static const char *ATTR_PASS_SOCKET_PREFIX_FORMAT = "cycles.passes.%d.";
static const char *ATTR_BUFFER_SOCKET_PREFIX = "cycles.buffer.";
static const char *ATTR_DENOISE_SOCKET_PREFIX = "cycles.denoise.";
/* Global counter of ToleManager object instances. */
static std::atomic<uint64_t> g_instance_index = 0;
/* Construct names of EXR channels which will ensure order of all channels to match exact offsets
* in render buffers corresponding to the given passes.
*
* Returns `std` datatypes so that it can be assigned directly to the OIIO's `ImageSpec`. */
static std::vector<std::string> exr_channel_names_for_passes(const BufferParams &buffer_params)
{
static const char *component_suffixes[] = {"R", "G", "B", "A"};
int pass_index = 0;
int num_channels = 0;
std::vector<std::string> channel_names;
for (const BufferPass &pass : buffer_params.passes) {
if (pass.offset == PASS_UNUSED) {
continue;
}
const PassInfo pass_info = pass.get_info();
num_channels += pass_info.num_components;
/* EXR canonically expects first part of channel names to be sorted alphabetically, which is
* not guaranteed to be the case with passes names. Assign a prefix based on the pass index
* with a fixed width to ensure ordering. This makes it possible to dump existing render
* buffers memory to disk and read it back without doing extra mapping. */
const string prefix = string_printf("%08d", pass_index);
const string channel_name_prefix = prefix + string(pass.name) + ".";
for (int i = 0; i < pass_info.num_components; ++i) {
channel_names.push_back(channel_name_prefix + component_suffixes[i]);
}
++pass_index;
}
return channel_names;
}
inline string node_socket_attribute_name(const SocketType &socket, const string &attr_name_prefix)
{
return attr_name_prefix + string(socket.name);
}
template<typename ValidateValueFunc, typename GetValueFunc>
static bool node_socket_generic_to_image_spec_atttributes(
ImageSpec *image_spec,
const Node *node,
const SocketType &socket,
const string &attr_name_prefix,
const ValidateValueFunc &validate_value_func,
const GetValueFunc &get_value_func)
{
if (!validate_value_func(node, socket)) {
return false;
}
image_spec->attribute(node_socket_attribute_name(socket, attr_name_prefix),
get_value_func(node, socket));
return true;
}
static bool node_socket_to_image_spec_atttributes(ImageSpec *image_spec,
const Node *node,
const SocketType &socket,
const string &attr_name_prefix)
{
const string attr_name = node_socket_attribute_name(socket, attr_name_prefix);
switch (socket.type) {
case SocketType::ENUM: {
const ustring value = node->get_string(socket);
/* Validate that the node is consistent with the node type definition. */
const NodeEnum &enum_values = *socket.enum_values;
if (!enum_values.exists(value)) {
LOG(DFATAL) << "Node enum contains invalid value " << value;
return false;
}
image_spec->attribute(attr_name, value);
return true;
}
case SocketType::STRING:
image_spec->attribute(attr_name, node->get_string(socket));
return true;
case SocketType::INT:
image_spec->attribute(attr_name, node->get_int(socket));
return true;
case SocketType::FLOAT:
image_spec->attribute(attr_name, node->get_float(socket));
return true;
case SocketType::BOOLEAN:
image_spec->attribute(attr_name, node->get_bool(socket));
return true;
default:
LOG(DFATAL) << "Unhandled socket type " << socket.type << ", should never happen.";
return false;
}
}
static bool node_socket_from_image_spec_atttributes(Node *node,
const SocketType &socket,
const ImageSpec &image_spec,
const string &attr_name_prefix)
{
const string attr_name = node_socket_attribute_name(socket, attr_name_prefix);
switch (socket.type) {
case SocketType::ENUM: {
/* TODO(sergey): Avoid construction of `ustring` by using `string_view` in the Node API. */
const ustring value(image_spec.get_string_attribute(attr_name, ""));
/* Validate that the node is consistent with the node type definition. */
const NodeEnum &enum_values = *socket.enum_values;
if (!enum_values.exists(value)) {
LOG(ERROR) << "Invalid enumerator value " << value;
return false;
}
node->set(socket, enum_values[value]);
return true;
}
case SocketType::STRING:
/* TODO(sergey): Avoid construction of `ustring` by using `string_view` in the Node API. */
node->set(socket, ustring(image_spec.get_string_attribute(attr_name, "")));
return true;
case SocketType::INT:
node->set(socket, image_spec.get_int_attribute(attr_name, 0));
return true;
case SocketType::FLOAT:
node->set(socket, image_spec.get_float_attribute(attr_name, 0));
return true;
case SocketType::BOOLEAN:
node->set(socket, static_cast<bool>(image_spec.get_int_attribute(attr_name, 0)));
return true;
default:
LOG(DFATAL) << "Unhandled socket type " << socket.type << ", should never happen.";
return false;
}
}
static bool node_to_image_spec_atttributes(ImageSpec *image_spec,
const Node *node,
const string &attr_name_prefix)
{
for (const SocketType &socket : node->type->inputs) {
if (!node_socket_to_image_spec_atttributes(image_spec, node, socket, attr_name_prefix)) {
return false;
}
}
return true;
}
static bool node_from_image_spec_atttributes(Node *node,
const ImageSpec &image_spec,
const string &attr_name_prefix)
{
for (const SocketType &socket : node->type->inputs) {
if (!node_socket_from_image_spec_atttributes(node, socket, image_spec, attr_name_prefix)) {
return false;
}
}
return true;
}
static bool buffer_params_to_image_spec_atttributes(ImageSpec *image_spec,
const BufferParams &buffer_params)
{
if (!node_to_image_spec_atttributes(image_spec, &buffer_params, ATTR_BUFFER_SOCKET_PREFIX)) {
return false;
}
/* Passes storage is not covered by the node socket. so "expand" the loop manually. */
const int num_passes = buffer_params.passes.size();
image_spec->attribute(ATTR_PASSES_COUNT, num_passes);
for (int pass_index = 0; pass_index < num_passes; ++pass_index) {
const string attr_name_prefix = string_printf(ATTR_PASS_SOCKET_PREFIX_FORMAT, pass_index);
const BufferPass *pass = &buffer_params.passes[pass_index];
if (!node_to_image_spec_atttributes(image_spec, pass, attr_name_prefix)) {
return false;
}
}
return true;
}
static bool buffer_params_from_image_spec_atttributes(BufferParams *buffer_params,
const ImageSpec &image_spec)
{
if (!node_from_image_spec_atttributes(buffer_params, image_spec, ATTR_BUFFER_SOCKET_PREFIX)) {
return false;
}
/* Passes storage is not covered by the node socket. so "expand" the loop manually. */
const int num_passes = image_spec.get_int_attribute(ATTR_PASSES_COUNT, 0);
if (num_passes == 0) {
LOG(ERROR) << "Missing passes count attribute.";
return false;
}
for (int pass_index = 0; pass_index < num_passes; ++pass_index) {
const string attr_name_prefix = string_printf(ATTR_PASS_SOCKET_PREFIX_FORMAT, pass_index);
BufferPass pass;
if (!node_from_image_spec_atttributes(&pass, image_spec, attr_name_prefix)) {
return false;
}
buffer_params->passes.emplace_back(std::move(pass));
}
buffer_params->update_passes();
return true;
}
/* Configure image specification for the given buffer parameters and passes.
*
* Image channels will ber strictly ordered to match content of corresponding buffer, and the
* metadata will be set so that the render buffers and passes can be reconstructed from it.
*
* If the tile size different from (0, 0) the image specification will be configured to use the
* given tile size for tiled IO. */
static bool configure_image_spec_from_buffer(ImageSpec *image_spec,
const BufferParams &buffer_params,
const int2 tile_size = make_int2(0, 0))
{
const std::vector<std::string> channel_names = exr_channel_names_for_passes(buffer_params);
const int num_channels = channel_names.size();
*image_spec = ImageSpec(
buffer_params.width, buffer_params.height, num_channels, TypeDesc::FLOAT);
image_spec->channelnames = move(channel_names);
if (!buffer_params_to_image_spec_atttributes(image_spec, buffer_params)) {
return false;
}
if (tile_size.x != 0 || tile_size.y != 0) {
DCHECK_GT(tile_size.x, 0);
DCHECK_GT(tile_size.y, 0);
image_spec->tile_width = tile_size.x;
image_spec->tile_height = tile_size.y;
}
return true;
}
/* --------------------------------------------------------------------
* Tile Manager.
*/
TileManager::TileManager()
{
/* Use process ID to separate different processes.
* To ensure uniqueness from within a process use combination of object address and instance
* index. This solves problem of possible object re-allocation at the same time, and solves
* possible conflict when the counter overflows while there are still active instances of the
* class. */
const int tile_manager_id = g_instance_index.fetch_add(1, std::memory_order_relaxed);
tile_file_unique_part_ = to_string(system_self_process_id()) + "-" +
to_string(reinterpret_cast<uintptr_t>(this)) + "-" +
to_string(tile_manager_id);
}
TileManager::~TileManager()
{
}
void TileManager::reset_scheduling(const BufferParams &params, int2 tile_size)
{
VLOG(3) << "Using tile size of " << tile_size;
close_tile_output();
tile_size_ = tile_size;
tile_state_.num_tiles_x = divide_up(params.width, tile_size_.x);
tile_state_.num_tiles_y = divide_up(params.height, tile_size_.y);
tile_state_.num_tiles = tile_state_.num_tiles_x * tile_state_.num_tiles_y;
tile_state_.next_tile_index = 0;
tile_state_.current_tile = Tile();
}
void TileManager::update(const BufferParams &params, const Scene *scene)
{
DCHECK_NE(params.pass_stride, -1);
buffer_params_ = params;
/* TODO(sergey): Proper Error handling, so that if configuration has failed we dont' attempt to
* write to a partially configured file. */
configure_image_spec_from_buffer(&write_state_.image_spec, buffer_params_, tile_size_);
const DenoiseParams denoise_params = scene->integrator->get_denoise_params();
node_to_image_spec_atttributes(
&write_state_.image_spec, &denoise_params, ATTR_DENOISE_SOCKET_PREFIX);
}
bool TileManager::done()
{
return tile_state_.next_tile_index == tile_state_.num_tiles;
}
bool TileManager::next()
{
if (done()) {
return false;
}
tile_state_.current_tile = get_tile_for_index(tile_state_.next_tile_index);
++tile_state_.next_tile_index;
return true;
}
Tile TileManager::get_tile_for_index(int index) const
{
/* TODO(sergey): Consider using hilbert spiral, or. maybe, even configurable. Not sure this
* brings a lot of value since this is only applicable to BIG tiles. */
const int tile_y = index / tile_state_.num_tiles_x;
const int tile_x = index - tile_y * tile_state_.num_tiles_x;
Tile tile;
tile.x = tile_x * tile_size_.x;
tile.y = tile_y * tile_size_.y;
tile.width = tile_size_.x;
tile.height = tile_size_.y;
tile.width = min(tile.width, buffer_params_.width - tile.x);
tile.height = min(tile.height, buffer_params_.height - tile.y);
return tile;
}
const Tile &TileManager::get_current_tile() const
{
return tile_state_.current_tile;
}
bool TileManager::open_tile_output()
{
write_state_.filename = path_temp_get("cycles-tile-buffer-" + tile_file_unique_part_ + "-" +
to_string(write_state_.tile_file_index) + ".exr");
write_state_.tile_out = ImageOutput::create(write_state_.filename);
if (!write_state_.tile_out) {
LOG(ERROR) << "Error creating image output for " << write_state_.filename;
return false;
}
if (!write_state_.tile_out->supports("tiles")) {
LOG(ERROR) << "Progress tile file format does not support tiling.";
return false;
}
write_state_.tile_out->open(write_state_.filename, write_state_.image_spec);
write_state_.num_tiles_written = 0;
VLOG(3) << "Opened tile file " << write_state_.filename;
return true;
}
bool TileManager::close_tile_output()
{
if (!write_state_.tile_out) {
return true;
}
const bool success = write_state_.tile_out->close();
write_state_.tile_out = nullptr;
if (!success) {
LOG(ERROR) << "Error closing tile file.";
return false;
}
VLOG(3) << "Tile output is closed.";
return true;
}
bool TileManager::write_tile(const RenderBuffers &tile_buffers)
{
if (!write_state_.tile_out) {
if (!open_tile_output()) {
return false;
}
}
DCHECK_EQ(tile_buffers.params.pass_stride, buffer_params_.pass_stride);
const BufferParams &tile_params = tile_buffers.params;
vector<float> pixel_storage;
const float *pixels = tile_buffers.buffer.data();
/* Tiled writing expects pixels to contain data for an entire tile. Pad the render buffers with
* empty pixels for tiles which are on the image boundary. */
if (tile_params.width != tile_size_.x || tile_params.height != tile_size_.y) {
const int64_t pass_stride = tile_params.pass_stride;
const int64_t src_row_stride = tile_params.width * pass_stride;
const int64_t dst_row_stride = tile_size_.x * pass_stride;
pixel_storage.resize(dst_row_stride * tile_size_.y);
const float *src = tile_buffers.buffer.data();
float *dst = pixel_storage.data();
pixels = dst;
for (int y = 0; y < tile_params.height; ++y, src += src_row_stride, dst += dst_row_stride) {
memcpy(dst, src, src_row_stride * sizeof(float));
}
}
const int tile_x = tile_params.full_x - buffer_params_.full_x;
const int tile_y = tile_params.full_y - buffer_params_.full_y;
VLOG(3) << "Write tile at " << tile_x << ", " << tile_y;
if (!write_state_.tile_out->write_tile(tile_x, tile_y, 0, TypeDesc::FLOAT, pixels)) {
LOG(ERROR) << "Error writing tile " << write_state_.tile_out->geterror();
}
++write_state_.num_tiles_written;
return true;
}
void TileManager::finish_write_tiles()
{
if (!write_state_.tile_out) {
/* None of the tiles were written hence the file was not created.
* Avoid creation of fully empty file since it is redundant. */
return;
}
/* EXR expects all tiles to present in file. So explicitly write missing tiles as all-zero. */
if (write_state_.num_tiles_written < tile_state_.num_tiles) {
vector<float> pixel_storage(tile_size_.x * tile_size_.y * buffer_params_.pass_stride);
for (int tile_index = write_state_.num_tiles_written; tile_index < tile_state_.num_tiles;
++tile_index) {
const Tile tile = get_tile_for_index(tile_index);
VLOG(3) << "Write dummy tile at " << tile.x << ", " << tile.y;
write_state_.tile_out->write_tile(tile.x, tile.y, 0, TypeDesc::FLOAT, pixel_storage.data());
}
}
close_tile_output();
if (full_buffer_written_cb) {
full_buffer_written_cb(write_state_.filename);
}
/* Advance the counter upon explicit finish of the file.
* Makes it possible to re-use tile manager for another scene, and avoids unnecessary increments
* of the tile-file-within-session index. */
++write_state_.tile_file_index;
write_state_.filename = "";
}
bool TileManager::read_full_buffer_from_disk(const string_view filename,
RenderBuffers *buffers,
DenoiseParams *denoise_params)
{
unique_ptr<ImageInput> in(ImageInput::open(filename));
if (!in) {
LOG(ERROR) << "Error opening tile file " << filename;
return false;
}
const ImageSpec &image_spec = in->spec();
BufferParams buffer_params;
if (!buffer_params_from_image_spec_atttributes(&buffer_params, image_spec)) {
return false;
}
buffers->reset(buffer_params);
if (!node_from_image_spec_atttributes(denoise_params, image_spec, ATTR_DENOISE_SOCKET_PREFIX)) {
return false;
}
if (!in->read_image(TypeDesc::FLOAT, buffers->buffer.data())) {
LOG(ERROR) << "Error reading pixels from the tile file " << in->geterror();
return false;
}
if (!in->close()) {
LOG(ERROR) << "Error closing tile file " << in->geterror();
return false;
}
return true;
}
CCL_NAMESPACE_END