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08cc4bfa615e4f58ca9799730c532edbe35c449e
test/source/gameengine/Physics/Bullet
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HG1 47ebf96de4 BGE: Fix Rigid body constraint deletion
Fix for T41294.
Rigid body constraints are not deleted, if the corresponding game objects are deleted.

Reviewers: moguri

Differential Revision: https://developer.blender.org/D701
2014-12-02 19:26:06 -08:00
..
CcdGraphicController.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
CcdGraphicController.h
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
CcdPhysicsController.cpp
Cleanup: typo
2014-11-21 14:16:35 +01:00
CcdPhysicsController.h
BGE: Fix for applyImpulse function
2014-07-07 08:06:39 -07:00
CcdPhysicsEnvironment.cpp
BGE: Fix Rigid body constraint deletion
2014-12-02 19:26:06 -08:00
CcdPhysicsEnvironment.h
BGE debug API and actuator
2014-07-11 16:00:14 -07:00
CMakeLists.txt
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
SConscript
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
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