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test/intern/eigen/intern/linear_solver.h
Campbell Barton fe55789b6f File headers: manually convert files to use SPDX headers
Also add BSD-2-Clause to SPDX license list.
2022-02-11 15:15:49 +11:00

53 lines
1.5 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2004 Bruno Levy.
* 2005-2015 Blender Foundation. */
/** \file
* \ingroup intern_eigen
* Sparse linear solver.
*/
#pragma once
#include <stdbool.h>
#ifdef __cplusplus
extern "C" {
#endif
/* Solvers for Ax = b and AtAx = Atb */
typedef struct LinearSolver LinearSolver;
LinearSolver *EIG_linear_solver_new(int num_rows, int num_columns, int num_right_hand_sides);
LinearSolver *EIG_linear_least_squares_solver_new(int num_rows,
int num_columns,
int num_right_hand_sides);
void EIG_linear_solver_delete(LinearSolver *solver);
/* Variables (x). Any locking must be done before matrix construction. */
void EIG_linear_solver_variable_set(LinearSolver *solver, int rhs, int index, double value);
double EIG_linear_solver_variable_get(LinearSolver *solver, int rhs, int index);
void EIG_linear_solver_variable_lock(LinearSolver *solver, int index);
void EIG_linear_solver_variable_unlock(LinearSolver *solver, int index);
/* Matrix (A) and right hand side (b) */
void EIG_linear_solver_matrix_add(LinearSolver *solver, int row, int col, double value);
void EIG_linear_solver_right_hand_side_add(LinearSolver *solver, int rhs, int index, double value);
/* Solve. Repeated solves are supported, by changing b between solves. */
bool EIG_linear_solver_solve(LinearSolver *solver);
/* Debugging */
void EIG_linear_solver_print_matrix(LinearSolver *solver);
#ifdef __cplusplus
}
#endif