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096b4638c461cba2e97d336553225e3001da438f
test
/
source
/
gameengine
/
Physics
/
Bullet
History
Daniel Genrich
096b4638c4
Revert rev16344 on trunk, bullet work is done in sim_physics branch as discussed on sunday meeting
2008-09-03 11:11:11 +00:00
..
CcdPhysicsController.cpp
Revert rev16344 on trunk, bullet work is done in sim_physics branch as discussed on sunday meeting
2008-09-03 11:11:11 +00:00
CcdPhysicsController.h
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
2008-08-27 19:34:19 +00:00
CcdPhysicsEnvironment.cpp
Revert rev16344 on trunk, bullet work is done in sim_physics branch as discussed on sunday meeting
2008-09-03 11:11:11 +00:00
CcdPhysicsEnvironment.h
Revert rev16344 on trunk, bullet work is done in sim_physics branch as discussed on sunday meeting
2008-09-03 11:11:11 +00:00
CMakeLists.txt
BGE Python API - GameLogic.getBlendFileList(path='//') to return a list of blend's in the current directory. Needed for creating a level selector that lists all files in the level directory.
2008-08-22 06:02:01 +00:00
Makefile
TLC needed for Makefiles to get gameengine compiling again.
2008-08-25 19:50:17 +00:00
SConscript
Update scons files in source/gameengine/Physics/Bullet.
2008-08-21 21:14:08 +00:00