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0a4eb24ca0e0cf7e4e1b615e0929ec50bf030d74
test
/
source
/
gameengine
/
GamePlayer
/
ghost
History
Campbell Barton
89c617a116
remove nan-makefiles
2011-01-30 15:29:22 +00:00
..
CMakeLists.txt
use cmake defined names for jpeg, png, zlib and python libs, building on *nix with non-standard libjpeg/png/zlib locations was broken.
2011-01-25 14:43:13 +00:00
GPG_Application.cpp
BGE: option in the UI to start with the mouse cursor visible. Patch by Vitor Balbio, changes by me.
2011-01-23 17:25:27 +00:00
GPG_Application.h
reverting previous commit from Mitchell. His commit went to the trunk instead of the branch :)
2010-05-29 21:31:57 +00:00
GPG_Canvas.cpp
BGE Fix: [
#19951
] mouse over sensor is broken with letterboxing framing
2010-04-23 22:48:26 +00:00
GPG_Canvas.h
BGE Fix: [
#19951
] mouse over sensor is broken with letterboxing framing
2010-04-23 22:48:26 +00:00
GPG_ghost.cpp
Fixing a crash on exit when using the Blenderplayer on win32. When free_blender() was freeing main, main was garbage since the blend file data was already freed. So, I just replaced free_blender) with IMB_exit() and free_nodesystem(). Using free_blender() worked when I was in Linux running tests. That or I'm just gong crazy. ;)
2010-12-31 10:56:06 +00:00
GPG_KeyboardDevice.cpp
Added F13 - F19 keys for game engine too.
2010-04-20 01:04:00 +00:00
GPG_KeyboardDevice.h
correct fsf address
2010-02-12 13:34:04 +00:00
GPG_System.cpp
remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now.
2010-04-18 10:28:37 +00:00
GPG_System.h
correct fsf address
2010-02-12 13:34:04 +00:00
SConscript
rename libs internal libs for CMake + SCons (used in MSVC project files)
2010-11-18 11:42:05 +00:00