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0b622fc07f1a19c4fbc72782f6000814b66b2088
test
/
source
/
gameengine
/
Physics
/
Bullet
History
Erwin Coumans
0b622fc07f
added anisotropic friction support for Bullet. Both for static and dynamic objects
2008-09-29 03:09:03 +00:00
..
CcdPhysicsController.cpp
added anisotropic friction support for Bullet. Both for static and dynamic objects
2008-09-29 03:09:03 +00:00
CcdPhysicsController.h
added anisotropic friction support for Bullet. Both for static and dynamic objects
2008-09-29 03:09:03 +00:00
CcdPhysicsEnvironment.cpp
enable -noaudio option, so it actually works (and doesn't get overwritten by a game flag). audio initialization delays startup of game engine 2 seconds
2008-09-28 03:07:13 +00:00
CcdPhysicsEnvironment.h
Created a KX_SoftBodyDeformer for real-time soft bodies.
2008-09-24 03:12:10 +00:00
CMakeLists.txt
BGE Python API - GameLogic.getBlendFileList(path='//') to return a list of blend's in the current directory. Needed for creating a level selector that lists all files in the level directory.
2008-08-22 06:02:01 +00:00
Makefile
TLC needed for Makefiles to get gameengine compiling again.
2008-08-25 19:50:17 +00:00
SConscript
Update scons files in source/gameengine/Physics/Bullet.
2008-08-21 21:14:08 +00:00