Files
test/source/blender/blenkernel/intern
Hans Goudey 0b9ae3df4c Subdiv: Use base mesh faces and topology map for SubdivCCG
Instead of storing a redundant array of faces, use the base mesh faces
and corner_to_face map. This saves 8 bytes per base mesh face with
multires sculpting, and avoids recalculating the topology map whenever
reevaluating the object. There is a lot of other duplicate data between
base meshes and faces, particularly in `MeshTopology`. This is just
a first step of untangling that.
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