Edge length display in standard files (1 blender unit == 1) only gave two numbers precision for lengths > 1. Three is much nicer at least. The guess-work here in the code remains a bit dubious :)
Edge length display in standard files (1 blender unit == 1) only gave two numbers precision for lengths > 1. Three is much nicer at least. The guess-work here in the code remains a bit dubious :)