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test/source
Sergey Sharybin 0bf3e7c5c6 Workaround for crash caused by threaded dupligorup update
Some objects from scene could have dupligroup with objects
which are not in the scene. This case wasn't checked by
workaround for threaded display object free routines.

We really need to have threading issues with display
objects solved.
2013-07-08 13:56:34 +00:00
..
2012-12-17 08:01:43 +00:00
2012-12-17 08:01:43 +00:00