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Philipp Oeser 0d4e2ea40d Fix #126434: Boid particle fight rule crash involving non-boid psys
For the boid Fight rule (and when determining friend/enemy health), we
need to check if other `ParticleTarget` psys is actually boids as well
(their health data is accessed -- which is only present on boid particle
systems), otherwise NULL data access crashes.

I know, EOL, but simple crash fixers should still get a chance to get in
I think.
Could also go into LTSes.

Pull Request: https://projects.blender.org/blender/blender/pulls/126494
2024-08-19 17:01:18 +02:00
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