Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
245 lines
8.5 KiB
C
245 lines
8.5 KiB
C
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/* Templated common implementation part of all CPU kernels.
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*
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* The idea is that particular .cpp files sets needed optimization flags and
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* simply includes this file without worry of copying actual implementation over.
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*/
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#pragma once
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// clang-format off
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#include "kernel/device/cpu/compat.h"
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#ifndef KERNEL_STUB
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# include "kernel/device/cpu/globals.h"
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# include "kernel/device/cpu/image.h"
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# include "kernel/integrator/state.h"
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# include "kernel/integrator/state_flow.h"
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# include "kernel/integrator/state_util.h"
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# include "kernel/integrator/init_from_camera.h"
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# include "kernel/integrator/init_from_bake.h"
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# include "kernel/integrator/intersect_closest.h"
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# include "kernel/integrator/intersect_shadow.h"
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# include "kernel/integrator/intersect_subsurface.h"
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# include "kernel/integrator/intersect_volume_stack.h"
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# include "kernel/integrator/shade_background.h"
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# include "kernel/integrator/shade_light.h"
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# include "kernel/integrator/shade_shadow.h"
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# include "kernel/integrator/shade_surface.h"
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# include "kernel/integrator/shade_volume.h"
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# include "kernel/integrator/megakernel.h"
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# include "kernel/film/adaptive_sampling.h"
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# include "kernel/film/read.h"
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# include "kernel/film/id_passes.h"
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# include "kernel/bake/bake.h"
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#else
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# define STUB_ASSERT(arch, name) \
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assert(!(#name " kernel stub for architecture " #arch " was called!"))
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#endif /* KERNEL_STUB */
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// clang-format on
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CCL_NAMESPACE_BEGIN
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/* --------------------------------------------------------------------
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* Integrator.
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*/
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#ifdef KERNEL_STUB
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# define KERNEL_INVOKE(name, ...) (STUB_ASSERT(KERNEL_ARCH, name), 0)
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#else
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# define KERNEL_INVOKE(name, ...) integrator_##name(__VA_ARGS__)
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#endif
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/* TODO: Either use something like get_work_pixel(), or simplify tile which is passed here, so
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* that it does not contain unused fields. */
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#define DEFINE_INTEGRATOR_INIT_KERNEL(name) \
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bool KERNEL_FUNCTION_FULL_NAME(integrator_##name)(const KernelGlobalsCPU *kg, \
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IntegratorStateCPU *state, \
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KernelWorkTile *tile, \
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ccl_global float *render_buffer) \
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{ \
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return KERNEL_INVOKE( \
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name, kg, state, tile, render_buffer, tile->x, tile->y, tile->start_sample); \
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}
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#define DEFINE_INTEGRATOR_KERNEL(name) \
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void KERNEL_FUNCTION_FULL_NAME(integrator_##name)(const KernelGlobalsCPU *kg, \
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IntegratorStateCPU *state) \
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{ \
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KERNEL_INVOKE(name, kg, state); \
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}
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#define DEFINE_INTEGRATOR_SHADE_KERNEL(name) \
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void KERNEL_FUNCTION_FULL_NAME(integrator_##name)( \
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const KernelGlobalsCPU *kg, IntegratorStateCPU *state, ccl_global float *render_buffer) \
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{ \
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KERNEL_INVOKE(name, kg, state, render_buffer); \
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}
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#define DEFINE_INTEGRATOR_SHADOW_KERNEL(name) \
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void KERNEL_FUNCTION_FULL_NAME(integrator_##name)(const KernelGlobalsCPU *kg, \
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IntegratorStateCPU *state) \
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{ \
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KERNEL_INVOKE(name, kg, &state->shadow); \
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}
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#define DEFINE_INTEGRATOR_SHADOW_SHADE_KERNEL(name) \
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void KERNEL_FUNCTION_FULL_NAME(integrator_##name)( \
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const KernelGlobalsCPU *kg, IntegratorStateCPU *state, ccl_global float *render_buffer) \
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{ \
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KERNEL_INVOKE(name, kg, &state->shadow, render_buffer); \
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}
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DEFINE_INTEGRATOR_INIT_KERNEL(init_from_camera)
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DEFINE_INTEGRATOR_INIT_KERNEL(init_from_bake)
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DEFINE_INTEGRATOR_KERNEL(intersect_closest)
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DEFINE_INTEGRATOR_KERNEL(intersect_subsurface)
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DEFINE_INTEGRATOR_KERNEL(intersect_volume_stack)
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DEFINE_INTEGRATOR_SHADE_KERNEL(shade_background)
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DEFINE_INTEGRATOR_SHADE_KERNEL(shade_light)
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DEFINE_INTEGRATOR_SHADE_KERNEL(shade_surface)
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DEFINE_INTEGRATOR_SHADE_KERNEL(shade_volume)
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DEFINE_INTEGRATOR_SHADE_KERNEL(megakernel)
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DEFINE_INTEGRATOR_SHADOW_KERNEL(intersect_shadow)
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DEFINE_INTEGRATOR_SHADOW_SHADE_KERNEL(shade_shadow)
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/* --------------------------------------------------------------------
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* Shader evaluation.
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*/
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void KERNEL_FUNCTION_FULL_NAME(shader_eval_displace)(const KernelGlobalsCPU *kg,
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const KernelShaderEvalInput *input,
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float *output,
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const int offset)
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{
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#ifdef KERNEL_STUB
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STUB_ASSERT(KERNEL_ARCH, shader_eval_displace);
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#else
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kernel_displace_evaluate(kg, input, output, offset);
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#endif
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}
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void KERNEL_FUNCTION_FULL_NAME(shader_eval_background)(const KernelGlobalsCPU *kg,
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const KernelShaderEvalInput *input,
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float *output,
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const int offset)
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{
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#ifdef KERNEL_STUB
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STUB_ASSERT(KERNEL_ARCH, shader_eval_background);
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#else
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kernel_background_evaluate(kg, input, output, offset);
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#endif
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}
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void KERNEL_FUNCTION_FULL_NAME(shader_eval_curve_shadow_transparency)(
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const KernelGlobalsCPU *kg,
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const KernelShaderEvalInput *input,
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float *output,
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const int offset)
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{
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#ifdef KERNEL_STUB
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STUB_ASSERT(KERNEL_ARCH, shader_eval_curve_shadow_transparency);
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#else
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kernel_curve_shadow_transparency_evaluate(kg, input, output, offset);
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#endif
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}
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/* --------------------------------------------------------------------
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* Adaptive sampling.
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*/
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bool KERNEL_FUNCTION_FULL_NAME(adaptive_sampling_convergence_check)(
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const KernelGlobalsCPU *kg,
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ccl_global float *render_buffer,
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int x,
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int y,
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float threshold,
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bool reset,
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int offset,
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int stride)
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{
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#ifdef KERNEL_STUB
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STUB_ASSERT(KERNEL_ARCH, adaptive_sampling_convergence_check);
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return false;
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#else
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return kernel_adaptive_sampling_convergence_check(
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kg, render_buffer, x, y, threshold, reset, offset, stride);
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#endif
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}
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void KERNEL_FUNCTION_FULL_NAME(adaptive_sampling_filter_x)(const KernelGlobalsCPU *kg,
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ccl_global float *render_buffer,
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int y,
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int start_x,
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int width,
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int offset,
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int stride)
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{
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#ifdef KERNEL_STUB
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STUB_ASSERT(KERNEL_ARCH, adaptive_sampling_filter_x);
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#else
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kernel_adaptive_sampling_filter_x(kg, render_buffer, y, start_x, width, offset, stride);
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#endif
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}
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void KERNEL_FUNCTION_FULL_NAME(adaptive_sampling_filter_y)(const KernelGlobalsCPU *kg,
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ccl_global float *render_buffer,
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int x,
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int start_y,
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int height,
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int offset,
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int stride)
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{
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#ifdef KERNEL_STUB
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STUB_ASSERT(KERNEL_ARCH, adaptive_sampling_filter_y);
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#else
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kernel_adaptive_sampling_filter_y(kg, render_buffer, x, start_y, height, offset, stride);
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#endif
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}
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/* --------------------------------------------------------------------
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* Cryptomatte.
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*/
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void KERNEL_FUNCTION_FULL_NAME(cryptomatte_postprocess)(const KernelGlobalsCPU *kg,
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ccl_global float *render_buffer,
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int pixel_index)
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{
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#ifdef KERNEL_STUB
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STUB_ASSERT(KERNEL_ARCH, cryptomatte_postprocess);
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#else
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kernel_cryptomatte_post(kg, render_buffer, pixel_index);
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#endif
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}
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#undef KERNEL_INVOKE
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#undef DEFINE_INTEGRATOR_KERNEL
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#undef DEFINE_INTEGRATOR_SHADE_KERNEL
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#undef DEFINE_INTEGRATOR_INIT_KERNEL
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#undef KERNEL_STUB
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#undef STUB_ASSERT
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#undef KERNEL_ARCH
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CCL_NAMESPACE_END
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