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test/intern/opensubdiv/internal/evaluator/eval_output_gpu.h

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/* SPDX-FileCopyrightText: 2021 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later
*
* Author: Sergey Sharybin. */
#ifndef OPENSUBDIV_EVAL_OUTPUT_GPU_H_
#define OPENSUBDIV_EVAL_OUTPUT_GPU_H_
#include "internal/evaluator/eval_output.h"
#include "internal/evaluator/gl_compute_evaluator.h"
#include <opensubdiv/osd/glPatchTable.h>
#include <opensubdiv/osd/glVertexBuffer.h>
using OpenSubdiv::Osd::GLVertexBuffer;
namespace blender::opensubdiv {
class GpuEvalOutput : public VolatileEvalOutput<GLVertexBuffer,
GLVertexBuffer,
GLStencilTableSSBO,
GLPatchTable,
GLComputeEvaluator> {
public:
GpuEvalOutput(const StencilTable *vertex_stencils,
const StencilTable *varying_stencils,
const std::vector<const StencilTable *> &all_face_varying_stencils,
const int face_varying_width,
const PatchTable *patch_table,
EvaluatorCache *evaluator_cache = nullptr);
void fillPatchArraysBuffer(OpenSubdiv_Buffer *patch_arrays_buffer) override;
void wrapPatchIndexBuffer(OpenSubdiv_Buffer *patch_index_buffer) override;
void wrapPatchParamBuffer(OpenSubdiv_Buffer *patch_param_buffer) override;
void wrapSrcBuffer(OpenSubdiv_Buffer *src_buffer) override;
void wrapSrcVertexDataBuffer(OpenSubdiv_Buffer *src_buffer) override;
void fillFVarPatchArraysBuffer(const int face_varying_channel,
OpenSubdiv_Buffer *patch_arrays_buffer) override;
void wrapFVarPatchIndexBuffer(const int face_varying_channel,
OpenSubdiv_Buffer *patch_index_buffer) override;
void wrapFVarPatchParamBuffer(const int face_varying_channel,
OpenSubdiv_Buffer *patch_param_buffer) override;
void wrapFVarSrcBuffer(const int face_varying_channel, OpenSubdiv_Buffer *src_buffer) override;
};
} // namespace blender::opensubdiv
#endif // OPENSUBDIV_EVAL_OUTPUT_GPU_H_