Files
test/source/blender/editors/include/ED_time_scrub_ui.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

36 lines
967 B
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2019 Blender Foundation. All rights reserved. */
/** \file
* \ingroup editors
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct bContext;
struct bDopeSheet;
struct wmEvent;
void ED_time_scrub_draw_current_frame(const struct ARegion *region,
const struct Scene *scene,
bool display_seconds);
void ED_time_scrub_draw(const struct ARegion *region,
const struct Scene *scene,
bool display_seconds,
bool discrete_frames);
bool ED_time_scrub_event_in_region(const struct ARegion *region, const struct wmEvent *event);
void ED_time_scrub_channel_search_draw(const struct bContext *C,
struct ARegion *region,
struct bDopeSheet *dopesheet);
#ifdef __cplusplus
}
#endif