Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
36 lines
967 B
C
36 lines
967 B
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2019 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup editors
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct bContext;
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struct bDopeSheet;
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struct wmEvent;
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void ED_time_scrub_draw_current_frame(const struct ARegion *region,
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const struct Scene *scene,
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bool display_seconds);
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void ED_time_scrub_draw(const struct ARegion *region,
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const struct Scene *scene,
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bool display_seconds,
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bool discrete_frames);
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bool ED_time_scrub_event_in_region(const struct ARegion *region, const struct wmEvent *event);
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void ED_time_scrub_channel_search_draw(const struct bContext *C,
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struct ARegion *region,
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struct bDopeSheet *dopesheet);
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#ifdef __cplusplus
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}
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#endif
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