render strands use the window matrix and window size which were both zero while baking, this caused divides by 0 and eternal malloc loop. So set unit window matrix and dummy view size. This is more a workaround then a fix but avoids crashing.
render strands use the window matrix and window size which were both zero while baking, this caused divides by 0 and eternal malloc loop. So set unit window matrix and dummy view size. This is more a workaround then a fix but avoids crashing.