This mainly adds DNA level IDProp storage for system properties, their handling in data management code, and the forward-versioning code copying back content from system properties into 'all-in-one' single IDProperties storage, for data types that will support both in Blender 5.0. There is no user-facing changes expected here. Part of #123232. Pull Request: https://projects.blender.org/blender/blender/pulls/139257
1155 lines
37 KiB
C++
1155 lines
37 KiB
C++
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edarmature
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* Operators for relations between bones and for transferring bones between armature objects.
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*/
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#include "MEM_guardedalloc.h"
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#include "DNA_anim_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_ghash.h"
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#include "BLI_listbase.h"
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#include "BLI_map.hh"
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#include "BLI_math_matrix.h"
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#include "BLI_math_vector.h"
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#include "BLI_string.h"
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#include "BLT_translation.hh"
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#include "BKE_action.hh"
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#include "BKE_anim_data.hh"
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#include "BKE_animsys.h"
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#include "BKE_armature.hh"
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#include "BKE_constraint.h"
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#include "BKE_context.hh"
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#include "BKE_fcurve_driver.h"
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#include "BKE_idprop.hh"
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#include "BKE_layer.hh"
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#include "BKE_main.hh"
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#include "BKE_report.hh"
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#include "DEG_depsgraph.hh"
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#include "DEG_depsgraph_build.hh"
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#include "RNA_access.hh"
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#include "RNA_define.hh"
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#include "WM_api.hh"
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#include "WM_types.hh"
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#include "ED_armature.hh"
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#include "ED_object.hh"
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#include "ED_outliner.hh"
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#include "ED_screen.hh"
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#include "UI_interface.hh"
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#include "UI_resources.hh"
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#include "ANIM_armature.hh"
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#include "ANIM_bone_collections.hh"
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#include "armature_intern.hh"
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using blender::Vector;
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/* -------------------------------------------------------------------- */
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/** \name Edit Armature Join
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*
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* \note No operator define here as this is exported to the Object-level operator.
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* \{ */
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static void joined_armature_fix_links_constraints(Main *bmain,
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Object *ob,
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Object *tarArm,
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Object *srcArm,
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bPoseChannel *pchan,
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EditBone *curbone,
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ListBase *lb)
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{
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bool changed = false;
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LISTBASE_FOREACH (bConstraint *, con, lb) {
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ListBase targets = {nullptr, nullptr};
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/* constraint targets */
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if (BKE_constraint_targets_get(con, &targets)) {
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LISTBASE_FOREACH (bConstraintTarget *, ct, &targets) {
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if (ct->tar == srcArm) {
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if (ct->subtarget[0] == '\0') {
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ct->tar = tarArm;
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changed = true;
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}
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else if (STREQ(ct->subtarget, pchan->name)) {
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ct->tar = tarArm;
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STRNCPY(ct->subtarget, curbone->name);
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changed = true;
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}
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}
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}
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BKE_constraint_targets_flush(con, &targets, false);
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}
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/* action constraint? (pose constraints only) */
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if (con->type == CONSTRAINT_TYPE_ACTION) {
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bActionConstraint *data = static_cast<bActionConstraint *>(con->data);
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if (data->act) {
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BKE_action_fix_paths_rename(
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&tarArm->id, data->act, "pose.bones[", pchan->name, curbone->name, 0, 0, false);
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DEG_id_tag_update_ex(bmain, &data->act->id, ID_RECALC_SYNC_TO_EVAL);
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}
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}
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}
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if (changed) {
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DEG_id_tag_update_ex(bmain, &ob->id, ID_RECALC_SYNC_TO_EVAL);
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}
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}
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/* Callback to pass to BKE_animdata_main_cb() for fixing driver ID's to point to the new ID. */
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/* FIXME: For now, we only care about drivers here.
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* When editing rigs, it's very rare to have animation on the rigs being edited already,
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* so it should be safe to skip these.
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*/
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static void joined_armature_fix_animdata_cb(
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Main *bmain, ID *id, FCurve *fcu, Object *srcArm, Object *tarArm, GHash *names_map)
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{
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ID *src_id = &srcArm->id;
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ID *dst_id = &tarArm->id;
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GHashIterator gh_iter;
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bool changed = false;
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/* Fix paths - If this is the target object, it will have some "dirty" paths */
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if ((id == src_id) && strstr(fcu->rna_path, "pose.bones[")) {
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GHASH_ITER (gh_iter, names_map) {
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const char *old_name = static_cast<const char *>(BLI_ghashIterator_getKey(&gh_iter));
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const char *new_name = static_cast<const char *>(BLI_ghashIterator_getValue(&gh_iter));
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/* only remap if changed; this still means there will be some
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* waste if there aren't many drivers/keys */
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if (!STREQ(old_name, new_name) && strstr(fcu->rna_path, old_name)) {
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fcu->rna_path = BKE_animsys_fix_rna_path_rename(
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id, fcu->rna_path, "pose.bones", old_name, new_name, 0, 0, false);
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changed = true;
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/* we don't want to apply a second remapping on this driver now,
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* so stop trying names, but keep fixing drivers
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*/
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break;
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}
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}
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}
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/* Driver targets */
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if (fcu->driver) {
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ChannelDriver *driver = fcu->driver;
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/* Ensure that invalid drivers gets re-evaluated in case they become valid once the join
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* operation is finished. */
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fcu->flag &= ~FCURVE_DISABLED;
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driver->flag &= ~DRIVER_FLAG_INVALID;
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/* Fix driver references to invalid ID's */
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LISTBASE_FOREACH (DriverVar *, dvar, &driver->variables) {
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/* only change the used targets, since the others will need fixing manually anyway */
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DRIVER_TARGETS_USED_LOOPER_BEGIN (dvar) {
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/* change the ID's used... */
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if (dtar->id == src_id) {
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dtar->id = dst_id;
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changed = true;
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/* also check on the subtarget...
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* XXX: We duplicate the logic from drivers_path_rename_fix() here, with our own
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* little twists so that we know that it isn't going to clobber the wrong data
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*/
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if ((dtar->rna_path && strstr(dtar->rna_path, "pose.bones[")) || (dtar->pchan_name[0])) {
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GHASH_ITER (gh_iter, names_map) {
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const char *old_name = static_cast<const char *>(BLI_ghashIterator_getKey(&gh_iter));
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const char *new_name = static_cast<const char *>(
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BLI_ghashIterator_getValue(&gh_iter));
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/* only remap if changed */
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if (!STREQ(old_name, new_name)) {
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if ((dtar->rna_path) && strstr(dtar->rna_path, old_name)) {
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/* Fix up path */
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dtar->rna_path = BKE_animsys_fix_rna_path_rename(
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id, dtar->rna_path, "pose.bones", old_name, new_name, 0, 0, false);
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break; /* no need to try any more names for bone path */
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}
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if (STREQ(dtar->pchan_name, old_name)) {
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/* Change target bone name */
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STRNCPY(dtar->pchan_name, new_name);
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break; /* no need to try any more names for bone subtarget */
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}
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}
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}
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}
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}
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}
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DRIVER_TARGETS_LOOPER_END;
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}
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}
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if (changed) {
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DEG_id_tag_update_ex(bmain, id, ID_RECALC_SYNC_TO_EVAL);
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}
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}
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/* Helper function for armature joining - link fixing */
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static void joined_armature_fix_links(
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Main *bmain, Object *tarArm, Object *srcArm, bPoseChannel *pchan, EditBone *curbone)
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{
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Object *ob;
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bPose *pose;
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/* let's go through all objects in database */
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for (ob = static_cast<Object *>(bmain->objects.first); ob;
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ob = static_cast<Object *>(ob->id.next))
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{
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/* do some object-type specific things */
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if (ob->type == OB_ARMATURE) {
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pose = ob->pose;
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LISTBASE_FOREACH (bPoseChannel *, pchant, &pose->chanbase) {
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joined_armature_fix_links_constraints(
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bmain, ob, tarArm, srcArm, pchan, curbone, &pchant->constraints);
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}
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}
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/* fix object-level constraints */
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if (ob != srcArm) {
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joined_armature_fix_links_constraints(
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bmain, ob, tarArm, srcArm, pchan, curbone, &ob->constraints);
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}
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/* See if an object is parented to this armature */
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if (ob->parent && (ob->parent == srcArm)) {
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/* Is object parented to a bone of this src armature? */
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if (ob->partype == PARBONE) {
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/* bone name in object */
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if (STREQ(ob->parsubstr, pchan->name)) {
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STRNCPY(ob->parsubstr, curbone->name);
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}
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}
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/* make tar armature be new parent */
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ob->parent = tarArm;
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DEG_id_tag_update_ex(bmain, &ob->id, ID_RECALC_SYNC_TO_EVAL);
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}
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}
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}
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static BoneCollection *join_armature_remap_collection(
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const bArmature *src_arm,
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const int src_index,
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bArmature *dest_arm,
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blender::Map<std::string, BoneCollection *> &bone_collection_by_name)
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{
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using namespace blender::animrig;
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const BoneCollection *bcoll = src_arm->collection_array[src_index];
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/* Check if already remapped. */
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BoneCollection *mapped = bone_collection_by_name.lookup_default(bcoll->name, nullptr);
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if (mapped) {
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return mapped;
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}
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/* Remap the parent collection if necessary. */
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const int src_parent_index = armature_bonecoll_find_parent_index(src_arm, src_index);
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int parent_index = -1;
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if (src_parent_index >= 0) {
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BoneCollection *mapped_parent = join_armature_remap_collection(
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src_arm, src_parent_index, dest_arm, bone_collection_by_name);
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if (mapped_parent) {
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parent_index = armature_bonecoll_find_index(dest_arm, mapped_parent);
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}
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}
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/* Create the new collection instance. */
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BoneCollection *new_bcoll = ANIM_armature_bonecoll_new(dest_arm, bcoll->name, parent_index);
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/* Copy collection visibility. */
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new_bcoll->flags = bcoll->flags;
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/* Copy custom properties. */
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if (bcoll->prop) {
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new_bcoll->prop = IDP_CopyProperty_ex(bcoll->prop, 0);
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}
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if (bcoll->system_properties) {
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new_bcoll->system_properties = IDP_CopyProperty_ex(bcoll->system_properties, 0);
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}
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bone_collection_by_name.add(bcoll->name, new_bcoll);
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return new_bcoll;
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}
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wmOperatorStatus ED_armature_join_objects_exec(bContext *C, wmOperator *op)
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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Object *ob_active = CTX_data_active_object(C);
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bArmature *arm = static_cast<bArmature *>((ob_active) ? ob_active->data : nullptr);
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bPose *pose, *opose;
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bPoseChannel *pchan, *pchann;
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EditBone *curbone;
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float mat[4][4], oimat[4][4];
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bool ok = false;
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/* Ensure we're not in edit-mode and that the active object is an armature. */
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if (!ob_active || ob_active->type != OB_ARMATURE) {
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return OPERATOR_CANCELLED;
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}
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if (!arm || arm->edbo) {
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return OPERATOR_CANCELLED;
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}
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CTX_DATA_BEGIN (C, Object *, ob_iter, selected_editable_objects) {
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if (ob_iter == ob_active) {
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ok = true;
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break;
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}
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}
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CTX_DATA_END;
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/* that way the active object is always selected */
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if (ok == false) {
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BKE_report(op->reports, RPT_WARNING, "Active object is not a selected armature");
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return OPERATOR_CANCELLED;
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}
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/* Inverse transform for all selected armatures in this object,
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* See #object_join_exec for detailed comment on why the safe version is used. */
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invert_m4_m4_safe_ortho(oimat, ob_active->object_to_world().ptr());
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/* Index bone collections by name. This is also used later to keep track
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* of collections added from other armatures. */
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blender::Map<std::string, BoneCollection *> bone_collection_by_name;
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for (BoneCollection *bcoll : arm->collections_span()) {
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bone_collection_by_name.add(bcoll->name, bcoll);
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}
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/* Used to track how bone collections should be remapped after merging
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* other armatures. */
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blender::Map<BoneCollection *, BoneCollection *> bone_collection_remap;
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/* Get edit-bones of active armature to add edit-bones to */
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ED_armature_to_edit(arm);
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/* Get pose of active object and move it out of pose-mode */
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pose = ob_active->pose;
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ob_active->mode &= ~OB_MODE_POSE;
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CTX_DATA_BEGIN (C, Object *, ob_iter, selected_editable_objects) {
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if ((ob_iter->type == OB_ARMATURE) && (ob_iter != ob_active)) {
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bArmature *curarm = static_cast<bArmature *>(ob_iter->data);
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/* we assume that each armature datablock is only used in a single place */
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BLI_assert(ob_active->data != ob_iter->data);
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/* init callback data for fixing up AnimData links later */
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GHash *names_map = BLI_ghash_str_new("join_armature_adt_fix");
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/* Make a list of edit-bones in current armature */
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ED_armature_to_edit(curarm);
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/* Copy new bone collections, and store their remapping info. */
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for (int i = 0; i < curarm->collection_array_num; i++) {
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BoneCollection *mapped = join_armature_remap_collection(
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curarm, i, arm, bone_collection_by_name);
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bone_collection_remap.add(curarm->collection_array[i], mapped);
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}
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/* Get Pose of current armature */
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opose = ob_iter->pose;
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ob_iter->mode &= ~OB_MODE_POSE;
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// BASACT->flag &= ~OB_MODE_POSE;
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/* Find the difference matrix */
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mul_m4_m4m4(mat, oimat, ob_iter->object_to_world().ptr());
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/* Copy bones and pose-channels from the object to the edit armature. */
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for (pchan = static_cast<bPoseChannel *>(opose->chanbase.first); pchan; pchan = pchann) {
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pchann = pchan->next;
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curbone = ED_armature_ebone_find_name(curarm->edbo, pchan->name);
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/* Get new name */
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ED_armature_ebone_unique_name(arm->edbo, curbone->name, nullptr);
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BLI_ghash_insert(names_map, BLI_strdup(pchan->name), curbone->name);
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/* Transform the bone */
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{
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float premat[4][4];
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float postmat[4][4];
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float difmat[4][4];
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float imat[4][4];
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float temp[3][3];
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/* Get the premat */
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ED_armature_ebone_to_mat3(curbone, temp);
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unit_m4(premat); /* mul_m4_m3m4 only sets 3x3 part */
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mul_m4_m3m4(premat, temp, mat);
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mul_m4_v3(mat, curbone->head);
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mul_m4_v3(mat, curbone->tail);
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/* Get the postmat */
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ED_armature_ebone_to_mat3(curbone, temp);
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copy_m4_m3(postmat, temp);
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/* Find the roll */
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invert_m4_m4(imat, premat);
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mul_m4_m4m4(difmat, imat, postmat);
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curbone->roll -= atan2f(difmat[2][0], difmat[2][2]);
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}
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/* Fix Constraints and Other Links to this Bone and Armature */
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joined_armature_fix_links(bmain, ob_active, ob_iter, pchan, curbone);
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/* Rename pchan */
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STRNCPY(pchan->name, curbone->name);
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/* Jump Ship! */
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BLI_remlink(curarm->edbo, curbone);
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BLI_addtail(arm->edbo, curbone);
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/* Pose channel is moved from one storage to another, its UUID is still unique. */
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BLI_remlink(&opose->chanbase, pchan);
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BLI_addtail(&pose->chanbase, pchan);
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BKE_pose_channels_hash_free(opose);
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BKE_pose_channels_hash_free(pose);
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/* Remap collections. */
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LISTBASE_FOREACH (BoneCollectionReference *, bcoll_ref, &curbone->bone_collections) {
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bcoll_ref->bcoll = bone_collection_remap.lookup(bcoll_ref->bcoll);
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}
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}
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/* Armature ID itself is not freed below, however it has been modified (and is now completely
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* empty). This needs to be told to the depsgraph, it will also ensure that the global
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* memfile undo system properly detects the change.
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*
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* FIXME: Modifying an existing obdata because we are joining an object using it into another
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* object is a very questionable behavior, which also does not match with other object types
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* joining. */
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DEG_id_tag_update_ex(bmain, &curarm->id, ID_RECALC_GEOMETRY);
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/* Fix all the drivers (and animation data) */
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BKE_fcurves_main_cb(bmain, [&](ID *id, FCurve *fcu) {
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joined_armature_fix_animdata_cb(bmain, id, fcu, ob_iter, ob_active, names_map);
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});
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BLI_ghash_free(names_map, MEM_freeN, nullptr);
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/* Only copy over animdata now, after all the remapping has been done,
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* so that we don't have to worry about ambiguities re which armature
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* a bone came from!
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*/
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if (ob_iter->adt) {
|
|
if (ob_active->adt == nullptr) {
|
|
/* no animdata, so just use a copy of the whole thing */
|
|
ob_active->adt = BKE_animdata_copy(bmain, ob_iter->adt, 0);
|
|
}
|
|
else {
|
|
/* merge in data - we'll fix the drivers manually */
|
|
BKE_animdata_merge_copy(
|
|
bmain, &ob_active->id, &ob_iter->id, ADT_MERGECOPY_KEEP_DST, false);
|
|
}
|
|
}
|
|
|
|
if (curarm->adt) {
|
|
if (arm->adt == nullptr) {
|
|
/* no animdata, so just use a copy of the whole thing */
|
|
arm->adt = BKE_animdata_copy(bmain, curarm->adt, 0);
|
|
}
|
|
else {
|
|
/* merge in data - we'll fix the drivers manually */
|
|
BKE_animdata_merge_copy(bmain, &arm->id, &curarm->id, ADT_MERGECOPY_KEEP_DST, false);
|
|
}
|
|
}
|
|
|
|
/* Free the old object data */
|
|
blender::ed::object::base_free_and_unlink(bmain, scene, ob_iter);
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
DEG_relations_tag_update(bmain); /* because we removed object(s) */
|
|
|
|
ED_armature_from_edit(bmain, arm);
|
|
ED_armature_edit_free(arm);
|
|
|
|
/* Make sure to recompute bone collection visibility. */
|
|
ANIM_armature_runtime_refresh(arm);
|
|
|
|
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
|
|
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
|
|
WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, scene);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Edit Armature Separate
|
|
* \{ */
|
|
|
|
/* Helper function for armature separating - link fixing */
|
|
static void separated_armature_fix_links(Main *bmain, Object *origArm, Object *newArm)
|
|
{
|
|
Object *ob;
|
|
ListBase *opchans, *npchans;
|
|
|
|
/* Get reference to list of bones in original and new armatures. */
|
|
opchans = &origArm->pose->chanbase;
|
|
npchans = &newArm->pose->chanbase;
|
|
|
|
/* let's go through all objects in database */
|
|
for (ob = static_cast<Object *>(bmain->objects.first); ob;
|
|
ob = static_cast<Object *>(ob->id.next))
|
|
{
|
|
/* do some object-type specific things */
|
|
if (ob->type == OB_ARMATURE) {
|
|
LISTBASE_FOREACH (bPoseChannel *, pchan, &ob->pose->chanbase) {
|
|
LISTBASE_FOREACH (bConstraint *, con, &pchan->constraints) {
|
|
ListBase targets = {nullptr, nullptr};
|
|
|
|
/* constraint targets */
|
|
if (BKE_constraint_targets_get(con, &targets)) {
|
|
LISTBASE_FOREACH (bConstraintTarget *, ct, &targets) {
|
|
/* Any targets which point to original armature
|
|
* are redirected to the new one only if:
|
|
* - The target isn't origArm/newArm itself.
|
|
* - The target is one that can be found in newArm/origArm.
|
|
*/
|
|
if (ct->subtarget[0] != 0) {
|
|
if (ct->tar == origArm) {
|
|
if (BLI_findstring(npchans, ct->subtarget, offsetof(bPoseChannel, name))) {
|
|
ct->tar = newArm;
|
|
}
|
|
}
|
|
else if (ct->tar == newArm) {
|
|
if (BLI_findstring(opchans, ct->subtarget, offsetof(bPoseChannel, name))) {
|
|
ct->tar = origArm;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
BKE_constraint_targets_flush(con, &targets, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* fix object-level constraints */
|
|
if (ob != origArm) {
|
|
LISTBASE_FOREACH (bConstraint *, con, &ob->constraints) {
|
|
ListBase targets = {nullptr, nullptr};
|
|
|
|
/* constraint targets */
|
|
if (BKE_constraint_targets_get(con, &targets)) {
|
|
LISTBASE_FOREACH (bConstraintTarget *, ct, &targets) {
|
|
/* any targets which point to original armature are redirected to the new one only if:
|
|
* - the target isn't origArm/newArm itself
|
|
* - the target is one that can be found in newArm/origArm
|
|
*/
|
|
if (ct->subtarget[0] != '\0') {
|
|
if (ct->tar == origArm) {
|
|
if (BLI_findstring(npchans, ct->subtarget, offsetof(bPoseChannel, name))) {
|
|
ct->tar = newArm;
|
|
}
|
|
}
|
|
else if (ct->tar == newArm) {
|
|
if (BLI_findstring(opchans, ct->subtarget, offsetof(bPoseChannel, name))) {
|
|
ct->tar = origArm;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
BKE_constraint_targets_flush(con, &targets, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* See if an object is parented to this armature */
|
|
if (ob->parent && (ob->parent == origArm)) {
|
|
/* Is object parented to a bone of this src armature? */
|
|
if ((ob->partype == PARBONE) && (ob->parsubstr[0] != '\0')) {
|
|
if (BLI_findstring(npchans, ob->parsubstr, offsetof(bPoseChannel, name))) {
|
|
ob->parent = newArm;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Helper function for armature separating - remove certain bones from the given armature.
|
|
*
|
|
* \param ob: Armature object (must not be is not in edit-mode).
|
|
* \param is_select: remove selected bones from the armature,
|
|
* otherwise the unselected bones are removed.
|
|
*/
|
|
static void separate_armature_bones(Main *bmain, Object *ob, const bool is_select)
|
|
{
|
|
bArmature *arm = static_cast<bArmature *>(ob->data);
|
|
bPoseChannel *pchan, *pchann;
|
|
EditBone *curbone;
|
|
|
|
/* make local set of edit-bones to manipulate here */
|
|
ED_armature_to_edit(arm);
|
|
|
|
/* go through pose-channels, checking if a bone should be removed */
|
|
for (pchan = static_cast<bPoseChannel *>(ob->pose->chanbase.first); pchan; pchan = pchann) {
|
|
pchann = pchan->next;
|
|
curbone = ED_armature_ebone_find_name(arm->edbo, pchan->name);
|
|
|
|
/* check if bone needs to be removed */
|
|
if (is_select == (blender::animrig::bone_is_visible_editbone(arm, curbone) &&
|
|
(curbone->flag & BONE_SELECTED)))
|
|
{
|
|
|
|
/* Clear the bone->parent var of any bone that had this as its parent. */
|
|
LISTBASE_FOREACH (EditBone *, ebo, arm->edbo) {
|
|
if (ebo->parent == curbone) {
|
|
ebo->parent = nullptr;
|
|
/* this is needed to prevent random crashes with in ED_armature_from_edit */
|
|
ebo->temp.p = nullptr;
|
|
ebo->flag &= ~BONE_CONNECTED;
|
|
}
|
|
}
|
|
|
|
/* clear the pchan->parent var of any pchan that had this as its parent */
|
|
LISTBASE_FOREACH (bPoseChannel *, pchn, &ob->pose->chanbase) {
|
|
if (pchn->parent == pchan) {
|
|
pchn->parent = nullptr;
|
|
}
|
|
if (pchn->bbone_next == pchan) {
|
|
pchn->bbone_next = nullptr;
|
|
}
|
|
if (pchn->bbone_prev == pchan) {
|
|
pchn->bbone_prev = nullptr;
|
|
}
|
|
}
|
|
|
|
/* Free any of the extra-data this pchan might have. */
|
|
BKE_pose_channel_free(pchan);
|
|
BKE_pose_channels_hash_free(ob->pose);
|
|
|
|
/* get rid of unneeded bone */
|
|
bone_free(arm, curbone);
|
|
BLI_freelinkN(&ob->pose->chanbase, pchan);
|
|
}
|
|
}
|
|
|
|
/* Exit edit-mode (recalculates pose-channels too). */
|
|
ED_armature_edit_deselect_all(ob);
|
|
ED_armature_from_edit(bmain, static_cast<bArmature *>(ob->data));
|
|
ED_armature_edit_free(static_cast<bArmature *>(ob->data));
|
|
}
|
|
|
|
/* separate selected bones into their armature */
|
|
static wmOperatorStatus separate_armature_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Main *bmain = CTX_data_main(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
bool ok = false;
|
|
|
|
/* set wait cursor in case this takes a while */
|
|
WM_cursor_wait(true);
|
|
|
|
Vector<Base *> bases = BKE_view_layer_array_from_bases_in_edit_mode_unique_data(
|
|
scene, view_layer, CTX_wm_view3d(C));
|
|
|
|
for (Base *base_old : bases) {
|
|
Object *ob_old = base_old->object;
|
|
|
|
{
|
|
bArmature *arm_old = static_cast<bArmature *>(ob_old->data);
|
|
bool has_selected_bone = false;
|
|
bool has_selected_any = false;
|
|
LISTBASE_FOREACH (EditBone *, ebone, arm_old->edbo) {
|
|
if (blender::animrig::bone_is_visible_editbone(arm_old, ebone)) {
|
|
if (ebone->flag & BONE_SELECTED) {
|
|
has_selected_bone = true;
|
|
break;
|
|
}
|
|
if (ebone->flag & (BONE_TIPSEL | BONE_ROOTSEL)) {
|
|
has_selected_any = true;
|
|
}
|
|
}
|
|
}
|
|
if (has_selected_bone == false) {
|
|
if (has_selected_any) {
|
|
/* Without this, we may leave head/tail selected
|
|
* which isn't expected after separating. */
|
|
ED_armature_edit_deselect_all(ob_old);
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
|
|
/* We are going to do this as follows (unlike every other instance of separate):
|
|
* 1. Exit edit-mode & pose-mode for active armature/base. Take note of what this is.
|
|
* 2. Duplicate base - BASACT is the new one now
|
|
* 3. For each of the two armatures,
|
|
* enter edit-mode -> remove appropriate bones -> exit edit-mode + recalculate.
|
|
* 4. Fix constraint links
|
|
* 5. Make original armature active and enter edit-mode
|
|
*/
|
|
|
|
/* 1) store starting settings and exit edit-mode */
|
|
ob_old->mode &= ~OB_MODE_POSE;
|
|
|
|
ED_armature_from_edit(bmain, static_cast<bArmature *>(ob_old->data));
|
|
ED_armature_edit_free(static_cast<bArmature *>(ob_old->data));
|
|
|
|
/* 2) duplicate base */
|
|
|
|
/* Only duplicate linked armature but take into account
|
|
* user preferences for duplicating actions. */
|
|
short dupflag = USER_DUP_ARM | (U.dupflag & USER_DUP_ACT);
|
|
Base *base_new = blender::ed::object::add_duplicate(
|
|
bmain, scene, view_layer, base_old, eDupli_ID_Flags(dupflag));
|
|
Object *ob_new = base_new->object;
|
|
|
|
DEG_relations_tag_update(bmain);
|
|
|
|
/* 3) remove bones that shouldn't still be around on both armatures */
|
|
separate_armature_bones(bmain, ob_old, true);
|
|
separate_armature_bones(bmain, ob_new, false);
|
|
|
|
/* 4) fix links before depsgraph flushes, err... or after? */
|
|
separated_armature_fix_links(bmain, ob_old, ob_new);
|
|
|
|
DEG_id_tag_update(&ob_old->id, ID_RECALC_GEOMETRY); /* this is the original one */
|
|
DEG_id_tag_update(&ob_new->id, ID_RECALC_GEOMETRY); /* this is the separated one */
|
|
|
|
/* 5) restore original conditions */
|
|
ED_armature_to_edit(static_cast<bArmature *>(ob_old->data));
|
|
|
|
/* parents tips remain selected when connected children are removed. */
|
|
ED_armature_edit_deselect_all(ob_old);
|
|
|
|
ok = true;
|
|
|
|
/* NOTE: notifier might evolve. */
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob_old);
|
|
}
|
|
|
|
/* Recalculate/redraw + cleanup */
|
|
WM_cursor_wait(false);
|
|
|
|
if (ok) {
|
|
BKE_report(op->reports, RPT_INFO, "Separated bones");
|
|
ED_outliner_select_sync_from_object_tag(C);
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void ARMATURE_OT_separate(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Separate Bones";
|
|
ot->idname = "ARMATURE_OT_separate";
|
|
ot->description = "Isolate selected bones into a separate armature";
|
|
|
|
/* callbacks */
|
|
ot->exec = separate_armature_exec;
|
|
ot->poll = ED_operator_editarmature;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Edit Armature Parenting
|
|
* \{ */
|
|
|
|
/* armature parenting options */
|
|
#define ARM_PAR_CONNECT 1
|
|
#define ARM_PAR_OFFSET 2
|
|
|
|
/* armature un-parenting options */
|
|
#define ARM_PAR_CLEAR 1
|
|
#define ARM_PAR_CLEAR_DISCONNECT 2
|
|
|
|
/* check for null, before calling! */
|
|
static void bone_connect_to_existing_parent(EditBone *bone)
|
|
{
|
|
bone->flag |= BONE_CONNECTED;
|
|
copy_v3_v3(bone->head, bone->parent->tail);
|
|
bone->rad_head = bone->parent->rad_tail;
|
|
}
|
|
|
|
static void bone_connect_to_new_parent(ListBase *edbo,
|
|
EditBone *selbone,
|
|
EditBone *actbone,
|
|
short mode)
|
|
{
|
|
EditBone *ebone;
|
|
float offset[3];
|
|
|
|
if ((selbone->parent) && (selbone->flag & BONE_CONNECTED)) {
|
|
selbone->parent->flag &= ~BONE_TIPSEL;
|
|
}
|
|
|
|
/* make actbone the parent of selbone */
|
|
selbone->parent = actbone;
|
|
|
|
/* in actbone tree we cannot have a loop */
|
|
for (ebone = actbone->parent; ebone; ebone = ebone->parent) {
|
|
if (ebone->parent == selbone) {
|
|
ebone->parent = nullptr;
|
|
ebone->flag &= ~BONE_CONNECTED;
|
|
}
|
|
}
|
|
|
|
if (mode == ARM_PAR_CONNECT) {
|
|
/* Connected: Child bones will be moved to the parent tip */
|
|
selbone->flag |= BONE_CONNECTED;
|
|
sub_v3_v3v3(offset, actbone->tail, selbone->head);
|
|
|
|
copy_v3_v3(selbone->head, actbone->tail);
|
|
selbone->rad_head = actbone->rad_tail;
|
|
|
|
add_v3_v3(selbone->tail, offset);
|
|
|
|
/* offset for all its children */
|
|
LISTBASE_FOREACH (EditBone *, ebone, edbo) {
|
|
EditBone *par;
|
|
|
|
for (par = ebone->parent; par; par = par->parent) {
|
|
if (par == selbone) {
|
|
add_v3_v3(ebone->head, offset);
|
|
add_v3_v3(ebone->tail, offset);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* Offset: Child bones will retain their distance from the parent tip */
|
|
selbone->flag &= ~BONE_CONNECTED;
|
|
}
|
|
}
|
|
|
|
static const EnumPropertyItem prop_editarm_make_parent_types[] = {
|
|
{ARM_PAR_CONNECT, "CONNECTED", 0, "Connected", ""},
|
|
{ARM_PAR_OFFSET, "OFFSET", 0, "Keep Offset", ""},
|
|
{0, nullptr, 0, nullptr, nullptr},
|
|
};
|
|
|
|
static wmOperatorStatus armature_parent_set_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Object *ob = CTX_data_edit_object(C);
|
|
bArmature *arm = static_cast<bArmature *>(ob->data);
|
|
EditBone *actbone = CTX_data_active_bone(C);
|
|
EditBone *actmirb = nullptr;
|
|
short val = RNA_enum_get(op->ptr, "type");
|
|
|
|
/* there must be an active bone */
|
|
if (actbone == nullptr) {
|
|
BKE_report(op->reports, RPT_ERROR, "Operation requires an active bone");
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
if (arm->flag & ARM_MIRROR_EDIT) {
|
|
/* For X-Axis Mirror Editing option, we may need a mirror copy of actbone:
|
|
* - If there's a mirrored copy of selbone, try to find a mirrored copy of actbone
|
|
* (i.e. selbone="child.L" and actbone="parent.L", find "child.R" and "parent.R").
|
|
* This is useful for arm-chains, for example parenting lower arm to upper arm.
|
|
* - If there's no mirrored copy of actbone (i.e. actbone = "parent.C" or "parent")
|
|
* then just use actbone. Useful when doing upper arm to spine.
|
|
*/
|
|
actmirb = ED_armature_ebone_get_mirrored(arm->edbo, actbone);
|
|
if (actmirb == nullptr) {
|
|
actmirb = actbone;
|
|
}
|
|
}
|
|
|
|
/* If there is only 1 selected bone, we assume that it is the active bone,
|
|
* since a user will need to have clicked on a bone (thus selecting it) to make it active. */
|
|
bool is_active_only_selected = false;
|
|
if (actbone->flag & BONE_SELECTED) {
|
|
is_active_only_selected = true;
|
|
LISTBASE_FOREACH (EditBone *, ebone, arm->edbo) {
|
|
if (EBONE_EDITABLE(ebone)) {
|
|
if (ebone != actbone) {
|
|
is_active_only_selected = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (is_active_only_selected) {
|
|
/* When only the active bone is selected, and it has a parent,
|
|
* connect it to the parent, as that is the only possible outcome.
|
|
*/
|
|
if (actbone->parent) {
|
|
bone_connect_to_existing_parent(actbone);
|
|
|
|
if ((arm->flag & ARM_MIRROR_EDIT) && (actmirb->parent)) {
|
|
bone_connect_to_existing_parent(actmirb);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* Parent 'selected' bones to the active one:
|
|
* - The context iterator contains both selected bones and their mirrored copies,
|
|
* so we assume that unselected bones are mirrored copies of some selected bone.
|
|
* - Since the active one (and/or its mirror) will also be selected, we also need
|
|
* to check that we are not trying to operate on them, since such an operation
|
|
* would cause errors.
|
|
*/
|
|
|
|
/* Parent selected bones to the active one. */
|
|
LISTBASE_FOREACH (EditBone *, ebone, arm->edbo) {
|
|
if (EBONE_EDITABLE(ebone)) {
|
|
if (ebone != actbone) {
|
|
bone_connect_to_new_parent(arm->edbo, ebone, actbone, val);
|
|
}
|
|
|
|
if (arm->flag & ARM_MIRROR_EDIT) {
|
|
EditBone *ebone_mirror = ED_armature_ebone_get_mirrored(arm->edbo, ebone);
|
|
if (ebone_mirror && (ebone_mirror->flag & BONE_SELECTED) == 0) {
|
|
if (ebone_mirror != actmirb) {
|
|
bone_connect_to_new_parent(arm->edbo, ebone_mirror, actmirb, val);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* NOTE: notifier might evolve. */
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
|
|
DEG_id_tag_update(&ob->id, ID_RECALC_SELECT);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static wmOperatorStatus armature_parent_set_invoke(bContext *C,
|
|
wmOperator * /*op*/,
|
|
const wmEvent * /*event*/)
|
|
{
|
|
/* False when all selected bones are parented to the active bone. */
|
|
bool enable_offset = false;
|
|
/* False when all selected bones are connected to the active bone. */
|
|
bool enable_connect = false;
|
|
{
|
|
Object *ob = CTX_data_edit_object(C);
|
|
bArmature *arm = static_cast<bArmature *>(ob->data);
|
|
EditBone *actbone = arm->act_edbone;
|
|
LISTBASE_FOREACH (EditBone *, ebone, arm->edbo) {
|
|
if (!EBONE_EDITABLE(ebone) || !(ebone->flag & BONE_SELECTED)) {
|
|
continue;
|
|
}
|
|
if (ebone == actbone) {
|
|
continue;
|
|
}
|
|
|
|
if (ebone->parent != actbone) {
|
|
enable_offset = true;
|
|
enable_connect = true;
|
|
break;
|
|
}
|
|
if (!(ebone->flag & BONE_CONNECTED)) {
|
|
enable_connect = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
uiPopupMenu *pup = UI_popup_menu_begin(
|
|
C, CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Make Parent"), ICON_NONE);
|
|
uiLayout *layout = UI_popup_menu_layout(pup);
|
|
|
|
uiLayout *row_offset = &layout->row(false);
|
|
uiLayoutSetEnabled(row_offset, enable_offset);
|
|
uiItemEnumO(
|
|
row_offset, "ARMATURE_OT_parent_set", std::nullopt, ICON_NONE, "type", ARM_PAR_OFFSET);
|
|
|
|
uiLayout *row_connect = &layout->row(false);
|
|
uiLayoutSetEnabled(row_connect, enable_connect);
|
|
uiItemEnumO(
|
|
row_connect, "ARMATURE_OT_parent_set", std::nullopt, ICON_NONE, "type", ARM_PAR_CONNECT);
|
|
|
|
UI_popup_menu_end(C, pup);
|
|
|
|
return OPERATOR_INTERFACE;
|
|
}
|
|
|
|
void ARMATURE_OT_parent_set(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Make Parent";
|
|
ot->idname = "ARMATURE_OT_parent_set";
|
|
ot->description = "Set the active bone as the parent of the selected bones";
|
|
|
|
/* API callbacks. */
|
|
ot->invoke = armature_parent_set_invoke;
|
|
ot->exec = armature_parent_set_exec;
|
|
ot->poll = ED_operator_editarmature;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
RNA_def_enum(
|
|
ot->srna, "type", prop_editarm_make_parent_types, 0, "Parent Type", "Type of parenting");
|
|
}
|
|
|
|
static const EnumPropertyItem prop_editarm_clear_parent_types[] = {
|
|
{ARM_PAR_CLEAR, "CLEAR", 0, "Clear Parent", ""},
|
|
{ARM_PAR_CLEAR_DISCONNECT, "DISCONNECT", 0, "Disconnect Bone", ""},
|
|
{0, nullptr, 0, nullptr, nullptr},
|
|
};
|
|
|
|
static void editbone_clear_parent(EditBone *ebone, int mode)
|
|
{
|
|
if (ebone->parent) {
|
|
/* for nice selection */
|
|
ebone->parent->flag &= ~BONE_TIPSEL;
|
|
}
|
|
|
|
if (mode == 1) {
|
|
ebone->parent = nullptr;
|
|
}
|
|
ebone->flag &= ~BONE_CONNECTED;
|
|
}
|
|
|
|
static wmOperatorStatus armature_parent_clear_exec(bContext *C, wmOperator *op)
|
|
{
|
|
const Scene *scene = CTX_data_scene(C);
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
const int val = RNA_enum_get(op->ptr, "type");
|
|
|
|
CTX_DATA_BEGIN (C, EditBone *, ebone, selected_editable_bones) {
|
|
editbone_clear_parent(ebone, val);
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
Vector<Object *> objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
|
|
scene, view_layer, CTX_wm_view3d(C));
|
|
for (Object *ob : objects) {
|
|
bArmature *arm = static_cast<bArmature *>(ob->data);
|
|
bool changed = false;
|
|
|
|
LISTBASE_FOREACH (EditBone *, ebone, arm->edbo) {
|
|
if (EBONE_EDITABLE(ebone)) {
|
|
changed = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!changed) {
|
|
continue;
|
|
}
|
|
|
|
ED_armature_edit_sync_selection(arm->edbo);
|
|
|
|
/* NOTE: notifier might evolve. */
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
|
|
}
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static wmOperatorStatus armature_parent_clear_invoke(bContext *C,
|
|
wmOperator * /*op*/,
|
|
const wmEvent * /*event*/)
|
|
{
|
|
/* False when no selected bones are connected to the active bone. */
|
|
bool enable_disconnect = false;
|
|
/* False when no selected bones are parented to the active bone. */
|
|
bool enable_clear = false;
|
|
{
|
|
Object *ob = CTX_data_edit_object(C);
|
|
bArmature *arm = static_cast<bArmature *>(ob->data);
|
|
LISTBASE_FOREACH (EditBone *, ebone, arm->edbo) {
|
|
if (!EBONE_EDITABLE(ebone) || !(ebone->flag & BONE_SELECTED)) {
|
|
continue;
|
|
}
|
|
if (ebone->parent == nullptr) {
|
|
continue;
|
|
}
|
|
enable_clear = true;
|
|
|
|
if (ebone->flag & BONE_CONNECTED) {
|
|
enable_disconnect = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
uiPopupMenu *pup = UI_popup_menu_begin(
|
|
C, CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Clear Parent"), ICON_NONE);
|
|
uiLayout *layout = UI_popup_menu_layout(pup);
|
|
|
|
uiLayout *row_clear = &layout->row(false);
|
|
uiLayoutSetEnabled(row_clear, enable_clear);
|
|
uiItemEnumO(
|
|
row_clear, "ARMATURE_OT_parent_clear", std::nullopt, ICON_NONE, "type", ARM_PAR_CLEAR);
|
|
|
|
uiLayout *row_disconnect = &layout->row(false);
|
|
uiLayoutSetEnabled(row_disconnect, enable_disconnect);
|
|
uiItemEnumO(row_disconnect,
|
|
"ARMATURE_OT_parent_clear",
|
|
std::nullopt,
|
|
ICON_NONE,
|
|
"type",
|
|
ARM_PAR_CLEAR_DISCONNECT);
|
|
|
|
UI_popup_menu_end(C, pup);
|
|
|
|
return OPERATOR_INTERFACE;
|
|
}
|
|
|
|
void ARMATURE_OT_parent_clear(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Clear Parent";
|
|
ot->idname = "ARMATURE_OT_parent_clear";
|
|
ot->description =
|
|
"Remove the parent-child relationship between selected bones and their parents";
|
|
|
|
/* API callbacks. */
|
|
ot->invoke = armature_parent_clear_invoke;
|
|
ot->exec = armature_parent_clear_exec;
|
|
ot->poll = ED_operator_editarmature;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
ot->prop = RNA_def_enum(ot->srna,
|
|
"type",
|
|
prop_editarm_clear_parent_types,
|
|
0,
|
|
"Clear Type",
|
|
"What way to clear parenting");
|
|
}
|
|
|
|
/** \} */
|