Files
test/source/blender/sequencer/intern/iterator.cc
Bastien Montagne f6a9f082e9 Core: Add data-level support for new 'system IDprops' storage for Blender 4.5 forward compatibility with 5.0 blendfiles
This mainly adds DNA level IDProp storage for system properties, their
handling in data management code, and the forward-versioning code
copying back content from system properties into 'all-in-one' single
IDProperties storage, for data types that will support both in Blender
5.0.

There is no user-facing changes expected here.

Part of #123232.

Pull Request: https://projects.blender.org/blender/blender/pulls/139257
2025-06-06 11:49:54 +02:00

296 lines
9.0 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
* SPDX-FileCopyrightText: 2003-2024 Blender Authors
* SPDX-FileCopyrightText: 2005-2006 Peter Schlaile <peter [at] schlaile [dot] de>
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include <cstring>
#include "DNA_sequence_types.h"
#include "BLI_listbase.h"
#include "SEQ_connect.hh"
#include "SEQ_effects.hh"
#include "SEQ_iterator.hh"
#include "SEQ_relations.hh"
#include "SEQ_render.hh"
#include "SEQ_time.hh"
namespace blender::seq {
static bool strip_for_each_recursive(ListBase *seqbase, ForEachFunc callback, void *user_data)
{
LISTBASE_FOREACH (Strip *, strip, seqbase) {
if (!callback(strip, user_data)) {
/* Callback signaled stop, return. */
return false;
}
if (strip->type == STRIP_TYPE_META) {
if (!strip_for_each_recursive(&strip->seqbase, callback, user_data)) {
return false;
}
}
}
return true;
}
static bool strip_for_each_recursive(ListBase *seqbase,
blender::FunctionRef<bool(Strip *)> callback)
{
LISTBASE_FOREACH (Strip *, strip, seqbase) {
if (!callback(strip)) {
/* Callback signaled stop, return. */
return false;
}
if (strip->type == STRIP_TYPE_META) {
if (!strip_for_each_recursive(&strip->seqbase, callback)) {
return false;
}
}
}
return true;
}
void for_each_callback(ListBase *seqbase, ForEachFunc callback, void *user_data)
{
strip_for_each_recursive(seqbase, callback, user_data);
}
void for_each_callback(ListBase *seqbase, blender::FunctionRef<bool(Strip *)> callback)
{
strip_for_each_recursive(seqbase, callback);
}
VectorSet<Strip *> query_by_reference(Strip *strip_reference,
const Scene *scene,
ListBase *seqbase,
void strip_query_func(const Scene *scene,
Strip *strip_reference,
ListBase *seqbase,
VectorSet<Strip *> &strips))
{
VectorSet<Strip *> strips;
strip_query_func(scene, strip_reference, seqbase, strips);
return strips;
}
void iterator_set_expand(const Scene *scene,
ListBase *seqbase,
VectorSet<Strip *> &strips,
void strip_query_func(const Scene *scene,
Strip *strip_reference,
ListBase *seqbase,
VectorSet<Strip *> &strips))
{
/* Collect expanded results for each sequence in provided VectorSet. */
VectorSet<Strip *> query_matches;
for (Strip *strip : strips) {
query_matches.add_multiple(query_by_reference(strip, scene, seqbase, strip_query_func));
}
/* Merge all expanded results in provided VectorSet. */
strips.add_multiple(query_matches);
}
static void query_all_strips_recursive(const ListBase *seqbase, VectorSet<Strip *> &strips)
{
LISTBASE_FOREACH (Strip *, strip, seqbase) {
if (strip->type == STRIP_TYPE_META) {
query_all_strips_recursive(&strip->seqbase, strips);
}
strips.add(strip);
}
}
VectorSet<Strip *> query_all_strips_recursive(const ListBase *seqbase)
{
VectorSet<Strip *> strips;
query_all_strips_recursive(seqbase, strips);
return strips;
}
VectorSet<Strip *> query_all_strips(ListBase *seqbase)
{
VectorSet<Strip *> strips;
LISTBASE_FOREACH (Strip *, strip, seqbase) {
strips.add(strip);
}
return strips;
}
VectorSet<Strip *> query_selected_strips(ListBase *seqbase)
{
VectorSet<Strip *> strips;
LISTBASE_FOREACH (Strip *, strip, seqbase) {
if ((strip->flag & SELECT) != 0) {
strips.add(strip);
}
}
return strips;
}
static VectorSet<Strip *> query_strips_at_frame(const Scene *scene,
ListBase *seqbase,
const int timeline_frame)
{
VectorSet<Strip *> strips;
LISTBASE_FOREACH (Strip *, strip, seqbase) {
if (time_strip_intersects_frame(scene, strip, timeline_frame)) {
strips.add(strip);
}
}
return strips;
}
static void collection_filter_channel_up_to_incl(VectorSet<Strip *> &strips, const int channel)
{
strips.remove_if([&](Strip *strip) { return strip->channel > channel; });
}
/* Check if strip must be rendered. This depends on whole stack in some cases, not only strip
* itself. Order of applying these conditions is important. */
static bool must_render_strip(const VectorSet<Strip *> &strips, Strip *strip)
{
bool strip_have_effect_in_stack = false;
for (Strip *strip_iter : strips) {
/* Strips is below another strip with replace blending are not rendered. */
if (strip_iter->blend_mode == SEQ_BLEND_REPLACE && strip->channel < strip_iter->channel) {
return false;
}
if ((strip_iter->type & STRIP_TYPE_EFFECT) != 0 &&
relation_is_effect_of_strip(strip_iter, strip))
{
/* Strips in same channel or higher than its effect are rendered. */
if (strip->channel >= strip_iter->channel) {
return true;
}
/* Mark that this strip has effect in stack, that is above the strip. */
strip_have_effect_in_stack = true;
}
}
/* All non-generator effects are rendered (with respect to conditions above). */
if ((strip->type & STRIP_TYPE_EFFECT) != 0 && effect_get_num_inputs(strip->type) != 0) {
return true;
}
/* If strip has effects in stack, and all effects are above this strip, it is not rendered. */
if (strip_have_effect_in_stack) {
return false;
}
return true;
}
/* Remove strips we don't want to render from VectorSet. */
static void collection_filter_rendered_strips(VectorSet<Strip *> &strips, ListBase *channels)
{
/* Remove sound strips and muted strips from VectorSet, because these are not rendered.
* Function #must_render_strip() don't have to check for these strips anymore. */
strips.remove_if([&](Strip *strip) {
return strip->type == STRIP_TYPE_SOUND_RAM || render_is_muted(channels, strip);
});
strips.remove_if([&](Strip *strip) { return !must_render_strip(strips, strip); });
}
VectorSet<Strip *> query_rendered_strips(const Scene *scene,
ListBase *channels,
ListBase *seqbase,
const int timeline_frame,
const int displayed_channel)
{
VectorSet strips = query_strips_at_frame(scene, seqbase, timeline_frame);
if (displayed_channel != 0) {
collection_filter_channel_up_to_incl(strips, displayed_channel);
}
collection_filter_rendered_strips(strips, channels);
return strips;
}
VectorSet<Strip *> query_unselected_strips(ListBase *seqbase)
{
VectorSet<Strip *> strips;
LISTBASE_FOREACH (Strip *, strip, seqbase) {
if ((strip->flag & SELECT) != 0) {
continue;
}
strips.add(strip);
}
return strips;
}
void query_strip_effect_chain(const Scene *scene,
Strip *reference_strip,
ListBase *seqbase,
VectorSet<Strip *> &r_strips)
{
if (r_strips.contains(reference_strip)) {
return; /* Strip is already in set, so all effects connected to it are as well. */
}
r_strips.add(reference_strip);
/* Find all input strips for `reference_strip`. */
if (reference_strip->type & STRIP_TYPE_EFFECT) {
if (reference_strip->input1) {
query_strip_effect_chain(scene, reference_strip->input1, seqbase, r_strips);
}
if (reference_strip->input2) {
query_strip_effect_chain(scene, reference_strip->input2, seqbase, r_strips);
}
}
/* Find all effect strips that have `reference_strip` as an input. */
LISTBASE_FOREACH (Strip *, strip_test, seqbase) {
if (strip_test->input1 == reference_strip || strip_test->input2 == reference_strip) {
query_strip_effect_chain(scene, strip_test, seqbase, r_strips);
}
}
}
void query_strip_connected_and_effect_chain(const Scene *scene,
Strip *reference_strip,
ListBase *seqbase,
VectorSet<Strip *> &r_strips)
{
blender::Vector<Strip *> pending;
pending.append(reference_strip);
while (!pending.is_empty()) {
Strip *current = pending.pop_last();
if (r_strips.contains(current)) {
continue;
}
r_strips.add(current);
VectorSet<Strip *> connections = connected_strips_get(current);
for (Strip *connection : connections) {
if (!r_strips.contains(connection)) {
pending.append(connection);
}
}
VectorSet<Strip *> effect_chain;
query_strip_effect_chain(scene, current, seqbase, effect_chain);
for (Strip *effect_strip : effect_chain) {
if (!r_strips.contains(effect_strip)) {
pending.append(effect_strip);
}
}
}
}
} // namespace blender::seq