Deleting the old internal audaspace. Major changes from there are: - The whole library was refactored to use C++11. - Many stability and performance improvements. - Major Python API refactor: - Most requested: Play self generated sounds using numpy arrays. - For games: Sound list, random sounds and dynamic music. - Writing sounds to files. - Sequencing API. - Opening sound devices, eg. Jack. - Ability to choose different OpenAL devices in the user settings.
13 lines
442 B
Python
13 lines
442 B
Python
#!/usr/bin/python
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import aud, sys, time, multiprocessing
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device = aud.Device()
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hrtf = aud.HRTF().loadLeftHrtfSet(".wav", sys.argv[2])
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threadPool = aud.ThreadPool(multiprocessing.cpu_count())
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source = aud.Source(0, 0, 0)
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sound = aud.Sound.file(sys.argv[1]).rechannel(1).binaural(hrtf, source, threadPool)
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handle = device.play(sound)
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while handle.status:
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source.azimuth += 1
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print("Azimuth: " + str(source.azimuth))
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time.sleep(0.1) |