How to use: 1) set up vertex format 2) bind a shader 3) draw with immBegin … immEnd 4) unbind shader TODO: expand this a little, so we can send uniform values to the bound shader.
How to use: 1) set up vertex format 2) bind a shader 3) draw with immBegin … immEnd 4) unbind shader TODO: expand this a little, so we can send uniform values to the bound shader.