Files
test/source/blender/gpu/intern
Mike Erwin 11ffbfb36a Gawain: bind a shader for immediate mode
How to use:
1) set up vertex format
2) bind a shader
3) draw with immBegin … immEnd
4) unbind shader

TODO: expand this a little, so we can send uniform values to the bound
shader.
2016-08-07 01:35:42 -04:00
..
2016-07-15 02:39:45 +10:00
2016-03-15 14:16:16 +05:00
2016-06-09 05:38:43 +10:00